Added /orient skill for lightweight context bootstrapping — reads README.md, skill frontmatters, and mod structure without flooding context. Added a lean README.md as the entry point for orientation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
38 lines
1.5 KiB
Markdown
38 lines
1.5 KiB
Markdown
# Lords of Ash
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A Crusader Kings III total conversion mod set in Brandon Sanderson's Mistborn
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universe during the Final Empire era. CK3 version 1.18.*.
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## Structure
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```
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lords_of_ash/ # CK3 mod directory
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common/ # Game data: traits, cultures, religions, decisions, etc.
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events/ # Event chains (snapping, balls, Lord Ruler, hemalurgy, etc.)
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history/ # Starting characters, provinces, title holders
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localization/english/ # All display strings (l_english.yml)
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lords-of-ash.mod # Outer mod descriptor
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docs/
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lore/ # Mistborn universe reference (metallic arts, factions, setting)
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bookmarks/ # Story arc planning
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ck3-modding/ # CK3 modding reference
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.claude/skills/ # Claude Code skills (commit, orient, ck3-game-install, etc.)
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CLAUDE.md # Full conventions, naming rules, and system details
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```
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## Core Systems
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- **Allomancy** — Genetic trait system. Dormant potential activates via "snapping" into Misting types or full Mistborn.
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- **Lord Ruler Attention** — Variable (0–100) tracking defiance; escalating consequences.
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- **Compounding** — Allomantic + Feruchemical overlap triggers on yearly pulse.
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- **Hemalurgy** — Spike-based power transfer system.
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## Key References
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| What | Where |
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|------|-------|
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| Modding conventions | `CLAUDE.md` |
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| Lore reference | `docs/lore/mistborn-universe.md` |
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| Known issues | `lords_of_ash/REVIEW_NOTES.txt` |
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| Game install / logs | `/orient` or `/ck3-game-install` skills |
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