CK3 requires UTF-8 BOM on .txt data files. Without it, every file logs a parse warning and data loading becomes unreliable. Added BOM (EF BB BF) to all 76 .txt files under lords_of_ash/. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
154 lines
3.0 KiB
Plaintext
154 lines
3.0 KiB
Plaintext
############################################
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# Atium Smuggling Events
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# Acquiring the rarest and most valuable metal
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############################################
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namespace = mistborn_atium
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# ============================================================
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# ATIUM SMUGGLING SUCCESS
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# You successfully acquire a cache of smuggled atium
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# ============================================================
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mistborn_atium.0001 = {
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type = character_event
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title = mistborn_atium.0001.t
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desc = mistborn_atium.0001.desc
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theme = stewardship
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left_portrait = {
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character = root
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animation = happiness
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}
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immediate = {}
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# Option A: Use it to enhance your Mistborn agents
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option = {
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name = mistborn_atium.0001.a
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trigger = {
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OR = {
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has_trait = trait_mistborn
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any_courtier = {
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has_trait = trait_mistborn
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}
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any_courtier = {
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has_trait = trait_misting_oracle
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}
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}
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}
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add_prestige = 200
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# Temporary combat advantage
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add_character_flag = {
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flag = has_atium_reserve
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years = 5
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}
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ai_chance = {
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base = 50
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}
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}
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# Option B: Sell it on the black market for gold
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option = {
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name = mistborn_atium.0001.b
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add_gold = 400
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add_prestige = 50
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ai_chance = {
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base = 40
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}
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}
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# Option C: Use it as political leverage with other houses
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option = {
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name = mistborn_atium.0001.c
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add_prestige = 300
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add_diplomacy_lifestyle_xp = 100
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ai_chance = {
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base = 30
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}
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}
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}
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# ============================================================
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# ATIUM SMUGGLING FAILURE
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# You are caught by the Steel Ministry
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# ============================================================
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mistborn_atium.0002 = {
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type = character_event
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title = mistborn_atium.0002.t
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desc = mistborn_atium.0002.desc
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theme = intrigue
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left_portrait = {
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character = root
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animation = fear
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}
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immediate = {
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# Lord Ruler takes notice
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if = {
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limit = { has_variable = lord_ruler_attention }
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change_variable = {
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name = lord_ruler_attention
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add = 25
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}
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}
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else = {
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set_variable = {
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name = lord_ruler_attention
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value = 25
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}
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}
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}
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# Option A: Bribe the Obligator to look away
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option = {
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name = mistborn_atium.0002.a
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remove_short_term_gold = 300
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add_prestige = -100
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# Reduce the attention gained
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decrease_lord_ruler_attention_effect = yes
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ai_chance = {
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base = 50
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}
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}
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# Option B: Deny everything - brazen it out
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option = {
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name = mistborn_atium.0002.b
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trigger = {
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diplomacy >= 15
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}
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random_list = {
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40 = {
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# Convinced them
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custom_tooltip = mistborn_atium.0002.b.success
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add_prestige = -50
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}
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60 = {
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# They don't believe you
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custom_tooltip = mistborn_atium.0002.b.fail
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add_character_modifier = {
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modifier = steel_ministry_displeasure
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years = 5
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}
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}
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}
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ai_chance = {
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base = 30
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}
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}
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# Option C: Accept punishment
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option = {
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name = mistborn_atium.0002.c
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remove_short_term_gold = 500
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add_prestige = -200
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add_piety = 30
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# Full contrition reduces attention
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decrease_lord_ruler_attention_effect = yes
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ai_chance = {
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base = 20
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}
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}
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}
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