Files
lords-of-ash/docs/events-registry.md
jpmschweitzerandClaude Opus 4.6 d41f4d0e7d docs(meta): update project status across all tracking documents
MASTERPLAN current state reflects M1 complete, M2 ~85% done with
full inventory of what exists and what's missing. REQUIRED_ASSETS
adds completion tracking table (92/230+ assets, ~40%). Events
registry status corrected from "none implemented" to reflect M2
events and completed modifier icons/backgrounds. REVIEW_NOTES
resolves WARNING-01 (pillars), WARNING-05 (attention unified),
WARNING-06/07 (trigger distinctions), WARNING-08 (religion family),
updates NOTE-02 (province IDs), and corrects summary counts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 10:24:20 +01:00

26 KiB

Flavor Events Registry

Central catalog of all proposed flavor events — extensions to existing chains, new multi-event arcs, standalone one-shots, and artifact events. Referenced from the milestone plan (M7 task 7.14).

Status: Part A extensions partially implemented (A3 attention aftermath modifiers exist, A5/A6/A7 base events exist from M2). Part B and Part C are proposed for M7. All 21 flavor event modifier icons have been created. All 8 new event scene backgrounds have been created.


Part A: Extensions to Existing Events

Existing events that end abruptly, set flags nothing checks, or resolve drama in a single beat. These add follow-up events to close narrative gaps.

A1. Snapping Aftermath

ID Title Follows Summary
mistborn_snapping.0005 Failed Snapping Shame .0001 failure Child faces family disappointment. Stress, opinion with parent. Sets up emotional stakes for late snapping.
mistborn_snapping.0021 The Weight of Power .0020 success New Allomancer grapples with their power. Trait-specific flavor (Coinshot hurts someone, Soother realizes they manipulate).
mistborn_snapping.0011 Forced Snapping Scars .0010 injury Years later the child confronts the parent. Forgive, resent, or intimidate. Real relationship consequences.

A2. Ball Consequences

ID Title Follows Summary
mistborn_ball.0011 The Rival's Counteroffer .0010 any Rival responds to ball maneuvering — marriage proposal, veiled threat, or genuine alliance.
mistborn_ball.0021 The Heretic's Choice .0020.c success Discovered Survivorist approaches you weeks later. Convert you, beg mercy, or offer intel for silence.
mistborn_ball.0031 Mistborn Revealed .0030.c flag Resolves mistborn_revealed_at_ball flag — marriage proposals, Ministry inquiry, rival challenge.

A3. Lord Ruler Attention Beats

ID Title Follows Summary
mistborn_lord_ruler.0002 The Obligator Returns .0001.c refuse 1-2 years later, the obligator comes back with friends. Options narrower, tone harder.
mistborn_lord_ruler.0012 Inquisitor Battle Aftermath .0010.c survival Word spreads you survived Inquisitors. Hero to some, dead man walking to others. Point of no return.
mistborn_lord_ruler.0031 Regained Obscurity .0030 decay to 0 Relief when attention drops from high. Choose lasting modifier: caution, paranoia, or defiance.

A4. Kandra Returns

ID Title Follows Summary
mistborn_misc.0002 Kandra Reports .0001.a flag Kandra returns from infiltration with intelligence. Three tiers of intel quality. Each secret creates a decision.
mistborn_misc.0005 The Kandra's Price .0002 The kandra wants something in return — access, protection, information. Refusing damages all kandra relations.

A5. Ruin's Deepening Corruption

ID Title Follows Summary
mistborn_hemalurgy.0040 Ruin's Proposition .0020 repeated After multiple whispers, Ruin offers concrete knowledge. Real and valuable — but each acceptance deepens the hold.
mistborn_hemalurgy.0041 The Puppet Realizes .0040 high influence You did something you don't remember. A letter sent. A door unlocked. Fight Ruin (stress, possible trait loss) or accept (power, loss of self).

A6. Skaa Allomancer Integration

ID Title Follows Summary
mistborn_skaa_allomancer.0003 Loyalty Test .0001 any Ministry inspector probes. Prior recruitment method (kind vs. coerced) affects odds. Failure means exposure.
mistborn_skaa_allomancer.0005 The Double Life .0003 success Skaa Allomancer asks to help their people. Support risks exposure. Refusing breeds resentment and eventual betrayal.

A7. Hemalurgy Consequences

ID Title Follows Summary
mistborn_hemalurgy.0002 Someone Knows .0001.a A courtier saw the spike creation. Bribe, threaten, kill, or confess. Witness becomes co-conspirator or bomb.
mistborn_hemalurgy.0011 The Inquisitor Awakens .0010 transform First experience of Inquisitor senses. See Allomantic pulses, hear Ruin, people recoil. Humanity traded for power.

Part B: New Event Chains

Multi-event arcs that fire during normal gameplay. Each has escalating stakes, branching paths, and meaningful consequences.

B1. The Underground Connection (6 events)

Trigger: Own skaa-populated lands, intrigue 12+

# ID Title Summary
1 mistborn_underground.0001 Discovery Find evidence of a skaa resistance cell — burned messages, hidden symbols.
2 mistborn_underground.0002 First Contact Meet the rebel leader. Suspicious but desperate. Needs supplies or safe house.
3 mistborn_underground.0003 Deepening Involvement Smuggling weapons, forging documents, hiding fugitives. Each step escalates Ministry detection risk.
4 mistborn_underground.0004 The Informant Someone in your household reports to the Ministry. Identify and deal with them before the inspection. Tineye/Seeker helps.
5 mistborn_underground.0005 The Reckoning Ministry arrives in force. Prior choices determine survival. Well-prepared: cell scatters. Unprepared: people die, you're implicated.
6 mistborn_underground.0006 Aftermath Survived: loyal skaa network modifier, hidden Allomancer recruits. Exposed: Lord Ruler attention spike, title loss risk.

B2. The Keeper's Burden (5 events)

Trigger: Have a Terris courtier, or hold Terris lands

# ID Title Summary
1 mistborn_keeper.0001 The Confession Your Terris steward reveals they're a Keeper storing forbidden knowledge. They need protection.
2 mistborn_keeper.0002 The Inspection Ministry audit. Hide your Keeper: secret room, falsified records, bribe. Each path has different failure modes.
3 mistborn_keeper.0003 The Network Keeper contacts others. Attend secret meeting (risky, reveals lore) or stay distant (safer, learn less).
4 mistborn_keeper.0004 The Betrayal Informant sells out the network. Hours to act: evacuate, destroy evidence, or fight. Keeper caught = knowledge lost.
5 mistborn_keeper.0005 Resolution Saved: devoted advisor (learning +4, piety). Final secret about the prophecy. Lost: guilt modifier, partial coppermind survives.

B3. The Pewter Gate Circuit (5 events)

Trigger: Have a Thug or Mistborn in court, martial 14+

# ID Title Summary
1 mistborn_pewtergate.0001 The Invitation Hear of underground Allomantic fighting pits. Entry costs gold. Brutal and illegal.
2 mistborn_pewtergate.0002 First Bout Straightforward Thug vs Thug. Prowess check. Win: gold + underground prestige. Lose: injury + shame.
3 mistborn_pewtergate.0003 The Stakes Rise Organizers want Mistborn vs Mistborn. Prize is atium. Opponent is a killer. "People don't always walk out."
4 mistborn_pewtergate.0004 The Setup Match is rigged. Inquisitor in the crowd. This was a trap to ID hidden Allomancers. Fight or talk your way out.
5 mistborn_pewtergate.0005 Aftermath Escaped: combat veteran modifier, contacts, gold. Identified: Ministry attention, imprisonment. Fighter died: grief, vengeance.

B4. The Mists Change (4 events)

Trigger: Any ruler, after year 3, low random weight

# ID Title Summary
1 mistborn_mistchange.0001 Strange Reports Peasants say mists stay later, move against wind. A worker came back speaking an unknown language.
2 mistborn_mistchange.0002 It's Not Superstition Tineye confirms it. Mists carry faint non-Allomantic pulses. Animals act erratically. Investigate or seal gates?
3 mistborn_mistchange.0003 The Mist-Touched Find someone changed by the mists — Allomantic abilities without noble blood. Study, hide, or report?
4 mistborn_mistchange.0004 Understanding Cosmic truth fragment. Mists are Preservation's body. Choose modifier: Mist Scholar, Mist Warden, or Mist Denier.

B5. A Flower in the Ash (3 events)

Trigger: Stress > 50 or compassionate/just trait

# ID Title Summary
1 mistborn_flower.0001 The Impossible Thing A flower growing in ash. Or a pre-Ascension painting. Something beautiful in a world that forgot beauty.
2 mistborn_flower.0002 Others Want It Rival wants it as trophy. Ministry wants it destroyed. Skaa elder weeps and calls it a sign. Choose who gets it.
3 mistborn_flower.0003 What It Means Kept: stress relief but guilt. Shared with skaa: hope modifier, Ministry suspicion. Given to Ministry: favor, hollow feeling.

B6. House Rivalry Escalation (5 events)

Trigger: Negative opinion with another Great House

# ID Title Summary
1 mistborn_rivalry.0001 The Slight Small start: trade dispute, ball insult, border issue. Both sides feel justified.
2 mistborn_rivalry.0002 Spy Games Catch their agent or yours is caught. Exchange prisoners (diplomatic), execute (aggressive), turn double agent (intrigue).
3 mistborn_rivalry.0003 Sabotage Poisoned metal supplies, burned crops, rumors about bloodline purity. Retaliate or absorb?
4 mistborn_rivalry.0004 The Knife's Edge Open conflict looms. Intermediary offers terms that favor your rival. Accept humiliation or prepare for war?
5 mistborn_rivalry.0005 Resolution War: battle, territory, lasting enmity. Diplomacy: marriage/trade but shown weakness. Intrigue: assassination but coalition against you.

B7. The Obligator's Doubt (4 events)

Trigger: Have an obligator in domain, diplomacy 14+

# ID Title Summary
1 mistborn_obligator.0001 A Small Mercy Local obligator looks the other way on a minor infraction. Strange behavior.
2 mistborn_obligator.0002 The Confidence They confide doubts about the Ministry. Encourage their doubt, exploit it, or report them?
3 mistborn_obligator.0003 The Test Ministry audit. Your obligator must pass a loyalty review. Help them or let them burn?
4 mistborn_obligator.0004 Resolution Survived: Ministry insider (intelligence, reduced attention). Caught: they name you. Reported: Ministry favor, guilt.

Part C: One-Shot Flavor Events

Standalone events that fire during normal gameplay. No chain — single event with 2-3 meaningful choices.

Noble Life (10 events)

ID Title Summary
mistborn_noble.0001 The Dueling Canes Rival challenges you to formal cane duel at a ball. Win/lose/refuse each has consequences.
mistborn_noble.0002 The Heir's Rebellion Your heir refuses obligator schooling, claims Ministry is corrupt. Discipline, allow, or agree?
mistborn_noble.0003 The Marriage Offer Lesser house offers their Allomancer child in marriage. Strong bloodline but disgraced house.
mistborn_noble.0004 Poison at the Table Someone contaminated your metal vials. Tineye noticed. Three suspects, pick wrong and they try again.
mistborn_noble.0005 The Bastard's Claim Skaa appears claiming to be your illegitimate relative. Shows allomantic potential. Acknowledge, deny, or quietly take in?
mistborn_noble.0006 Ashfall Festival Nobles want to host a traditional celebration. Sponsor lavishly, attend modestly, or ban as wasteful?
mistborn_noble.0007 The Forged Will Deceased vassal's will altered — forgery benefits you. Accept, expose, or blackmail the forger?
mistborn_noble.0008 The Uncomfortable Truth Spymaster reveals skaa ancestry in your spouse's bloodline. Stronger allomantic potential, but ruin if public.
mistborn_noble.0009 The Empty Seat Vassal absent from court for a year, building fortifications. Investigate, ignore, or threaten?
mistborn_noble.0010 The Vintage Cellar contains pre-Ascension wine — impossibly old. Collector, Ministry, and scholar all want it.

Allomantic Moments (10 events)

ID Title Summary
mistborn_allomantic.0001 Burning Instinct Allomancy activates reflexively in danger. Witnesses saw. Silence, bribe, or trust them?
mistborn_allomantic.0002 The Coppercloud Gap Your Smoker falls ill. Three days of exposure. Hire replacement, hide everyone, or risk it?
mistborn_allomantic.0003 Tin Overload Tineye burns too much tin during a storm. Overwhelmed and incapacitated. Help, dismiss, or study?
mistborn_allomantic.0004 The Allomantic Echo Seeker detects Allomancy but no one is burning. Hidden metalminds or a spy? Two investigation paths.
mistborn_allomantic.0005 Coinshot Accident Young Coinshot kills bystander during training. Cover up, face justice, or use as teaching moment?
mistborn_allomantic.0006 The Metal Allergy Allomancer ingests unknown metal — violent illness. Might be a new allomantic metal. Investigate or destroy?
mistborn_allomantic.0007 Manipulation Discovered Courtier realizes your Soother has calmed them in negotiations for years. Furious. Apologize, deny, or double down?
mistborn_allomantic.0008 The Iron Pull Lurcher pulls a metal object through a wall, reveals hidden chamber. Old documents, metal cache, or something worse.
mistborn_allomantic.0009 Atium Flicker Oracle sees a vision of your death in atium shadows. Change behavior (paranoia), dismiss (fate), or embrace (courage)?
mistborn_allomantic.0010 The Unburnable Metal Allomancer swallows a metal that won't burn. Might be aluminum — erases reserves. Weaponize, trade, or study?

Steel Ministry Encounters (8 events)

ID Title Summary
mistborn_ministry.0001 Census Day Annual census. Routine unless you're hiding something. Each hidden person is a detection risk.
mistborn_ministry.0002 The Canton's Request Canton of Inquisition wants to station an Inquisitor "for your protection." Refuse, accept, or negotiate terms?
mistborn_ministry.0003 Obligator Corruption Catch an obligator taking bribes from your rival. Report, join the scheme, or leverage quietly?
mistborn_ministry.0004 The Sermon Ministry preacher declares Allomantic bloodlines must be preserved. Skaa seethe, nobles nod. Endorse, stay silent, or undermine?
mistborn_ministry.0005 The Inquisitor's Question Inquisitor asks directly: "Do you know any Feruchemists?" Lie, tell truth, or deflect — all dangerous.
mistborn_ministry.0006 Tithing Dispute Ministry claims you underpaid atium tithe. Records wrong — or deliberately altered. Fight, pay, or investigate?
mistborn_ministry.0007 The Converted A courtier genuinely converts to Ministry faith. Wants to become an obligator. Losing them weakens your court.
mistborn_ministry.0008 Ministry Archives Legitimate access to Ministry records. Spot something you shouldn't: execution lists, hidden registries. Copy, memorize, or ignore?

Skaa & The Lower Classes (8 events)

ID Title Summary
mistborn_skaa.0011 The Starving District Ash blight ruins crops. Feed them (gold, loyalty), ignore (unrest), or conscript healthy ones (efficient, cruel)?
mistborn_skaa.0012 Skaa Art Secret art: songs, carvings, stories. Beautiful and illegal. Protect (risky, loved), destroy (safe, hated), or collect privately?
mistborn_skaa.0013 The Runaway Skaa servant flees — knows your secrets. Hunt (brutal), let go (merciful, dangerous), or send Soother (kind manipulation)?
mistborn_skaa.0014 Plantation Uprising Workers stop working. A Thug protects them. Negotiate, send Hazekillers, or meet the Thug personally?
mistborn_skaa.0015 The Skaa Healer Woman with uncanny healing — Feruchemist or just skilled? Protect, report, or recruit?
mistborn_skaa.0016 Half-breed Child Noble fathered child with skaa. Shows allomantic potential. By law, child should die. Intervene?
mistborn_skaa.0017 The Informant Network Skaa offers to sell intelligence from rival house. Good intel but if caught, Ministry asks why you run skaa agents.
mistborn_skaa.0018 The Old Skaa Ancient skaa claims to remember pre-Ascension. Impossible. But some details are oddly specific. Humor, investigate, or dismiss?

Environment & Supernatural (8 events)

ID Title Summary
mistborn_environ.0001 Ashfall Intensifies Heavy ash. Roofs collapse, roads blocked. Protect keep (selfish), send workers (costly, some die), or organize domain response (expensive, loyalty)?
mistborn_environ.0002 The Ashmount Rumbles Nearby ashmount shows eruption signs. Evacuate (gold loss, saved), fortify (risky), or do nothing (cheapest, deadliest)?
mistborn_environ.0003 Mist Sickness Commoners out in mists fall ill. Some die, others change. Quarantine, study, or blame heresy?
mistborn_environ.0004 The Night Without Mists First clear night anyone remembers. People terrified. Keeper goes pale. Something fundamental shifted. Cosmic unease.
mistborn_environ.0005 Koloss Sighting Lost koloss band near borders. Avoid (might wander), hunt (glory, casualties), or Soother-control attempt (high risk)?
mistborn_environ.0006 The Deep Caves Miners break into pre-Ascension ruins. Strange metalwork, carvings of green world with blue skies. Explore, seal, or report?
mistborn_environ.0007 The Well Whispers Near the Well of Ascension — faint rhythmic pulse. Investigate alone (terrifying, lore), send scholars (safer), or wall off?
mistborn_environ.0008 The Red Sun Sun turns redder for a week. Crops wilt, mists come early. Obligators preach displeasure. Keeper whispers "Deepness." Province debuff.

Economy & Trade (5 events)

ID Title Summary
mistborn_trade.0001 The Metal Shortage Primary supplier bought out by rival. Find new supplier, raid rival stockpile, or ration?
mistborn_trade.0002 Black Market Opportunity Smuggler offers rare metals cheap. Impure metals risk sickness. Buy cheap (risk), premium (safe), or arrest (Ministry favor)?
mistborn_trade.0003 The Atium Dividend Larger-than-expected Pits harvest. Fight over your share: aggressive (more, enemies), accept (modest), or trade for favors?
mistborn_trade.0004 Counterfeit Boxings Someone mints fake coins. Economy destabilizes. Find counterfeiter, ignore (penalty), or mint your own?
mistborn_trade.0005 The Trade Caravan Caravan from Southern Dominance with unusual goods and a sealed chest addressed to no one. Open, deliver, or sell the lot?

Artifacts & Items (8 events)

ID Title Summary
mistborn_artifact.0050 The Heirloom Metalmind Inherit an ancestor's metalmind. It still holds stored attributes — but whose memories are in the coppermind?
mistborn_artifact.0051 The Corrupted Spike An acquired hemalurgic spike whispers to you. Ruin's influence is embedded in the metal. Use it (power + corruption) or destroy it (safe, waste)?
mistborn_artifact.0052 Rival Steals Your Artifact A prized artifact disappears — and surfaces in a rival's court. Demand return (diplomatic), steal it back (intrigue), or declare it war?
mistborn_artifact.0053 The Auction A black market auction offers a legendary item. Other houses are bidding. How high do you go? Outbid risks bankruptcy. Losing risks rival gaining power.
mistborn_artifact.0054 Artifact Awakens An artifact you've held for years suddenly activates — glowing, vibrating, warm to the touch. It responds to Allomancy. What is it doing?
mistborn_artifact.0055 The Forger's Offer A skilled metalworker claims they can create metalminds for non-Feruchemists. Impossible — or is it? Invest in research (gold, learning), dismiss (safe), or report to Ministry (they're very interested)?
mistborn_artifact.0056 Grave Goods Tomb of a pre-Ascension warrior discovered. Contains weapons and metalminds of unknown alloys. Loot it (artifacts, possible curse/attention), study it (learning, slower), or seal it (pious, nothing gained)?
mistborn_artifact.0057 The Kandra Bones A kandra offers to sell you a set of True Body bones — their most sacred possession. Immensely valuable. But the other kandra will never forgive the transaction.

Personal & Character Moments (6 events)

ID Title Summary
mistborn_personal.0001 The Nightmare Dream of mists, spikes through your eyes, a voice: "I am free." Seek Keeper counsel (lore), burn tin to stay awake (health), or drink and forget (stress relief, risk)?
mistborn_personal.0002 The Old Soldier Veteran Hazekiller aging out. Grant retirement (loyalty, cost), refuse (cruel), or offer training position (mentor modifier)?
mistborn_personal.0003 The Mirror See what the Final Empire made you. High stress/cruelty trigger. Double down on ruthlessness or feel something crack?
mistborn_personal.0004 A Child's Question Your child asks why the sky is grey. Propaganda answer (safe), honest answer (dangerous truth), or deflect (incurious child)?
mistborn_personal.0005 The Letter Anonymous letter with a line from the real Terris prophecy. Keep (flag), burn (safe), or show to obligator (favor, investigation)?
mistborn_personal.0006 The Good Death Beloved courtier dies peacefully of old age — remarkable in the Final Empire. Attend funeral (stress relief), memorial ball (prestige), or move on (cold, court notices)?

Summary

Category Count Type
A1. Snapping Aftermath 3 Extension
A2. Ball Consequences 3 Extension
A3. Lord Ruler Attention Beats 3 Extension
A4. Kandra Returns 2 Extension
A5. Ruin's Corruption 2 Extension
A6. Skaa Allomancer Integration 2 Extension
A7. Hemalurgy Consequences 2 Extension
B1. Underground Connection 6 Chain
B2. Keeper's Burden 5 Chain
B3. Pewter Gate Circuit 5 Chain
B4. Mists Change 4 Chain
B5. Flower in the Ash 3 Chain
B6. House Rivalry Escalation 5 Chain
B7. Obligator's Doubt 4 Chain
C. Noble Life 10 One-shot
C. Allomantic Moments 10 One-shot
C. Steel Ministry 8 One-shot
C. Skaa & Lower Classes 8 One-shot
C. Environment & Supernatural 8 One-shot
C. Economy & Trade 5 One-shot
C. Artifacts & Items 8 One-shot
C. Personal & Character 6 One-shot
Total ~112

New Event Files

File Namespaces Event Count
events/flavor_noble_events.txt mistborn_noble 10
events/flavor_allomantic_events.txt mistborn_allomantic 10
events/flavor_ministry_events.txt mistborn_ministry 8
events/flavor_skaa_events.txt mistborn_skaa (0011+) 8
events/flavor_environment_events.txt mistborn_environ 8
events/flavor_trade_events.txt mistborn_trade 5
events/flavor_artifact_events.txt mistborn_artifact (0050+) 8
events/flavor_personal_events.txt mistborn_personal 6
events/underground_events.txt mistborn_underground 6
events/keeper_events.txt mistborn_keeper 5
events/pewtergate_events.txt mistborn_pewtergate 5
events/mistchange_events.txt mistborn_mistchange 4
events/flower_events.txt mistborn_flower 3
events/rivalry_events.txt mistborn_rivalry 5
events/obligator_events.txt mistborn_obligator 4
Existing event files (extensions) Various 17

New Modifiers Needed

Modifier Source Description
modifier_underground_network B1 Skaa resistance network active
modifier_keeper_advisor B2 Keeper serving as advisor
modifier_pewter_gate_champion B3 Fighting pit champion
modifier_mist_scholar B4 Studied the mists' nature
modifier_mist_warden B4 Guards against mist threats
modifier_mist_denier B4 Willfully ignorant of mist changes
modifier_ruin_pact A5 Accepted Ruin's bargain
modifier_ministry_insider B7 Obligator informant in your pocket
modifier_combat_veteran B3 Survived pewter gate circuit
modifier_underground_contacts B3 Underworld connections
modifier_house_rivalry B6 Active feud with another house
modifier_cautious_ruler A3 Learned caution from surviving attention
modifier_defiant_confidence A3 Hardened by defying the Lord Ruler
modifier_paranoid_ruler A3 Paranoid from attention experience
modifier_mist_sickness C env Province: mist sickness outbreak
modifier_ashfall_crisis C env Province: severe ashfall
modifier_metal_shortage C trade Metal supply disrupted
modifier_skaa_loyalty C skaa Skaa population supportive
modifier_skaa_resentment C skaa Skaa population hostile
modifier_double_agent B6 Running a turned spy
modifier_artifact_corruption C artifact Ruin-tainted artifact in possession

New Event Backgrounds Needed

Asset Resolution Description
mistborn_underground.dds 1592x848 Secret resistance hideout, torchlit underground passage
mistborn_fighting_pit.dds 1592x848 Underground fighting arena, crowd, torchlight, blood
mistborn_ruins.dds 1592x848 Pre-Ascension ruins deep underground, alien metalwork
mistborn_plantation.dds 1592x848 Skaa plantation, ash-covered fields, overseers
mistborn_private_chamber.dds 1592x848 Noble private study, candlelight, intimate setting
mistborn_market.dds 1592x848 Trade district or black market, shadowy stalls
mistborn_ashmount_close.dds 1592x848 Volcanic eruption close-up, glowing lava and ash
mistborn_clear_night.dds 1592x848 Rare clear night sky with stars — eerie absence of mist