Commit Graph
109 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 96215ef3fc feat: add bookmark scenario, province history, and design docs
Add "The End of an Empire" bookmark with event planning, bookmark
game data, province history, and localization. Include project
masterplan and design ideas documents.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 15:00:31 +01:00
jpmschweitzerandClaude Opus 4.6 04a788aca6 chore(meta): add project skills, update CLAUDE.md and review notes
Add ck3-game-install skill for log analysis and vanilla comparison.
Add commit skill for structured commit messages and changelog.
Fix create-skill name field. Add skills scope preference to
CLAUDE.md. Update REVIEW_NOTES and add missing modifier
definitions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 15:00:19 +01:00
jpmschweitzerandClaude Opus 4.6 7b937c8a07 data(titles): remap province IDs to vanilla Swiss region
Replaced placeholder sequential IDs (1-105) with real vanilla
province IDs centered on Switzerland. This eliminates stray
province errors from the map cleaner.

Layout:
- Central Dominance (Luthadel) → Swiss core, Kredik Shaw = Bern
- Northern Dominance (Terris) → Swabia
- Eastern Dominance → Tyrol / Bavaria
- Western Dominance → Burgundy / French Alps
- Southern Dominance → Lombardy / Piedmont
- Remote Dominance → Alsace / frontier

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 15:00:08 +01:00
jpmschweitzerandClaude Opus 4.6 3c7b8f5806 fix(culture): add missing ethnicities and pillar definitions
CK3 requires every culture to have an ethnicities block or it
crashes on load. Added ethnicities to noble_scadrian, skaa, and
terris cultures. Also added required type, is_shown, and
ai_will_do fields to heritage and language pillars — without
these the cultures were invisible in-game.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 15:00:01 +01:00
jpmschweitzerandClaude Opus 4.6 1ebc11b3d3 fix: replace @# comment prefix with # across mod files
CK3 uses @ as a scripting variable prefix, not a comment character.
The @# lines were parsed as broken variable declarations, causing
cascading parse failures in triggers, effects, traditions, religion,
and holy sites. Only # is valid for comments.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 14:59:54 +01:00
jpmschweitzerandClaude Opus 4.6 bc31c3dbfd Add Claude Code settings and CK3 modding reference doc
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:55:56 +01:00
jpmschweitzerandClaude Opus 4.6 89def69e1d Add CLAUDE.md project context file
Project overview, directory structure, CK3 modding conventions,
trait/event naming patterns, core systems, and known issues.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:30:25 +01:00
jpmschweitzerandClaude Opus 4.6 0ecf5f65b4 Add Skill Creator project skill, Mistborn lore doc, and project structure
Skill for creating Claude Code skills, high-level lore reference for the
Final Empire, bookmark scaffolding for story arcs, and CK3 modding docs
placeholder.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 13:24:21 +01:00
dehlak 2ffa8784d7 chore: initial commit 2026-02-07 13:02:36 +01:00