Commit Graph
4 Commits
Author SHA1 Message Date
jpmschweitzerandClaude Opus 4.6 0dc56e8c47 chore(meta): add PNG output directory structure convention to asset-gen skill
Document that generated PNGs should mirror the mod's gfx/ directory
structure under ~/Pictures/mcp-images/ for organization. Also note
to overwrite files on regeneration instead of creating versioned copies.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 11:29:51 +01:00
jpmschweitzerandClaude Opus 4.6 1e2f4a4740 chore(meta): add event background scene-class overlays to asset-gen
Add 5 scene-class overlays for event backgrounds: Noble interior
(bright marble, colored fabrics, candlelight), Institutional interior
(cold stone, iron fixtures), Noble arena (Colosseum-style fighting
pit with house banners), Skaa/underclass (ash-stained, cramped),
and Exterior (overcast Scadrial landscape). Scene-class mapping
table routes each event scene to its overlay. Noble interiors use
bright marble instead of dark mahogany to contrast wealth against
the ash-choked exterior world.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 10:11:58 +01:00
jpmschweitzerandClaude Opus 4.6 6571b8f0c3 chore(meta): document modifier coin base in asset-gen skill
Adds the coin base PNG location and the prompt pattern that
keeps the model anchored to the correct coin style.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-08 09:49:11 +01:00
jpmschweitzerandClaude Opus 4.6 b088e0471d chore(meta): add asset-gen skill for visual asset generation
Skill for generating CK3-native art assets using the Nano Banana
(Gemini 2.5 Flash Image) MCP tool. Includes style guide, category
prompt templates, and DDS conversion reference. Encodes learnings
from first batch: no circular frames, no vector art, no text,
dark backgrounds edge-to-edge, consistent orientation within trait
families, max 3 parallel generation calls.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-07 20:26:46 +01:00