docs(meta): update project docs for M3 completion
Updates CLAUDE.md project structure with all new M3 directories (artifacts, buildings, character_interactions, deathreasons, education, holy_orders, nicknames, doctrines, holy_sites) and adds new event namespaces (inquisitor, keeper, education). Cleans up Known Issues section to reflect resolved items. Checks off all M3 acceptance criteria in milestone doc. Marks NOTE-01/03/04/05 as resolved in REVIEW_NOTES.txt, leaving only NOTE-02 (map data, M8) open. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -1771,95 +1771,95 @@ Allomantic achievement and political status.
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## Acceptance Criteria
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- [ ] The Lord Ruler exists as character 900100 with `trait_mistborn`,
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- [x] The Lord Ruler exists as character 900100 with `trait_mistborn`,
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`trait_feruchemist`, and `compounder_modifier`
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- [ ] The Lord Ruler holds `e_final_empire` and `d_steel_ministry_head`
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- [ ] The Lord Ruler appears as Steel Ministry religious head in the faith view
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- [ ] The Lord Ruler is not selectable as a playable character in the bookmark
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- [ ] Kelsier (900200) exists as a Mistborn with `culture = skaa`
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- [ ] Vin (900201) exists with `trait_mistborn_potential` and `culture = skaa`
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- [ ] Sazed (900202) exists as a Feruchemist with `culture = terris`
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- [ ] Elend Venture (900002) exists with no Allomantic traits and
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- [x] The Lord Ruler holds `e_final_empire` and `d_steel_ministry_head`
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- [x] The Lord Ruler appears as Steel Ministry religious head in the faith view
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- [x] The Lord Ruler is not selectable as a playable character in the bookmark
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- [x] Kelsier (900200) exists as a Mistborn with `culture = skaa`
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- [x] Vin (900201) exists with `trait_mistborn_potential` and `culture = skaa`
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- [x] Sazed (900202) exists as a Feruchemist with `culture = terris`
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- [x] Elend Venture (900002) exists with no Allomantic traits and
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`education_learning_4`
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- [ ] Shan Elariel exists as a Mistborn
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- [ ] At least 3 Steel Inquisitors exist with full hemalurgic trait sets and
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- [x] Shan Elariel exists as a Mistborn
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- [x] At least 3 Steel Inquisitors exist with full hemalurgic trait sets and
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`steel_inquisitor_power` modifier
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- [ ] OreSeur (900209) exists with `trait_kandra`
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- [ ] `trait_kandra` is defined with appropriate stats and icon reference
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- [ ] Custom name lists exist for all 3 cultures: `name_list_scadrial_noble`,
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- [x] OreSeur (900209) exists with `trait_kandra`
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- [x] `trait_kandra` is defined with appropriate stats and icon reference
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- [x] Custom name lists exist for all 3 cultures: `name_list_scadrial_noble`,
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`name_list_scadrial_skaa`, `name_list_terris`
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- [ ] Generated characters use names from the custom name lists, not vanilla names
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- [ ] Kredik Shaw, Pits of Hathsin, and Conventical of Seran have special
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- [x] Generated characters use names from the custom name lists, not vanilla names
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- [x] Kredik Shaw, Pits of Hathsin, and Conventical of Seran have special
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buildings with unique effects
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- [ ] `dynasty_rashek` and `dynasty_terris_stewards` are defined with localization
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- [ ] Terris characters are no longer assigned to noble house dynasties
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- [ ] 12 custom tenets defined (3 per faith) replacing vanilla placeholders
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- [ ] 3 custom doctrine groups defined: Allomantic Stance (3 options), Caste
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- [x] `dynasty_rashek` and `dynasty_terris_stewards` are defined with localization
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- [x] Terris characters are no longer assigned to noble house dynasties
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- [x] 12 custom tenets defined (3 per faith) replacing vanilla placeholders
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- [x] 3 custom doctrine groups defined: Allomantic Stance (3 options), Caste
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Doctrine (3 options), Gender Doctrine (3 options)
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- [ ] Gender doctrine set: Steel Ministry = male preference, Survivorism and
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- [x] Gender doctrine set: Steel Ministry = male preference, Survivorism and
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Terris = equal, Cult of Ruin = equal. Women can hold titles, serve in
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council, and wield Allomancy in all faiths.
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- [ ] Each faith has correct custom tenets and doctrine assignments
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- [ ] Holy sites expanded to ~10 total, differentiated by faith
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- [ ] Conditional holy sites (Kelsier's Pyre, Well of Ascension) defined with
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- [x] Each faith has correct custom tenets and doctrine assignments
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- [x] Holy sites expanded to ~10 total, differentiated by faith
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- [x] Conditional holy sites (Kelsier's Pyre, Well of Ascension) defined with
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activation triggers
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- [ ] Steel Ministry: Kredik Shaw, Pits, Conventical (~3 sites)
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- [ ] Terris: Tathingdwen, Terris Homeland Peaks (~2 sites, +1 conditional)
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- [ ] Survivorism: Urteau, Arguois Caverns (~2 sites, +1 conditional)
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- [ ] Cult of Ruin: Kredik Shaw, Pits, Ruin's Deposit (~3 sites)
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- [ ] Terris secret faith mechanics functional
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- [ ] Dead tradition parameters cleaned up (wired or removed)
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- [ ] Tradition conditions fixed (culture-specific restrictions)
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- [ ] Cult of Ruin followers receive `trait_knows_hemalurgy` at game start
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- [ ] Faith-specific modifiers applied at game start
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- [ ] Steel Inquisitor holy order hireable by Steel Ministry rulers (500 piety)
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- [ ] `inquisitor_squad` MaA type defined with correct stats
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- [ ] "Request an Inquisitor" decision spawns Inquisitor courtier with spike
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- [x] Steel Ministry: Kredik Shaw, Pits, Conventical (~3 sites)
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- [x] Terris: Tathingdwen, Terris Homeland Peaks (~2 sites, +1 conditional)
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- [x] Survivorism: Urteau, Arguois Caverns (~2 sites, +1 conditional)
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- [x] Cult of Ruin: Kredik Shaw, Pits, Ruin's Deposit (~3 sites)
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- [x] Terris secret faith mechanics functional
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- [x] Dead tradition parameters cleaned up (wired or removed)
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- [x] Tradition conditions fixed (culture-specific restrictions)
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- [x] Cult of Ruin followers receive `trait_knows_hemalurgy` at game start
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- [x] Faith-specific modifiers applied at game start
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- [x] Steel Inquisitor holy order hireable by Steel Ministry rulers (500 piety)
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- [x] `inquisitor_squad` MaA type defined with correct stats
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- [x] "Request an Inquisitor" decision spawns Inquisitor courtier with spike
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traits and unique interactions
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- [ ] Inquisitor interactions functional: Investigate Heresy, Hunt Allomancers,
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- [x] Inquisitor interactions functional: Investigate Heresy, Hunt Allomancers,
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Interrogate Prisoner
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- [ ] Inquisitors report to Canton yearly (15% chance, attention +5)
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- [ ] Keeper Network joinable by Terris characters with learning >= 12
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- [ ] Keeper progression from initiate to full Keeper functional
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- [ ] Keeper discovery risk events fire (10% yearly per Keeper)
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- [ ] Inquisitor-Keeper tension events fire when both in same court
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- [ ] All holy order, Inquisitor, and Keeper content has complete localization
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- [x] Inquisitors report to Canton yearly (15% chance, attention +5)
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- [x] Keeper Network joinable by Terris characters with learning >= 12
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- [x] Keeper progression from initiate to full Keeper functional
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- [x] Keeper discovery risk events fire (10% yearly per Keeper)
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- [x] Inquisitor-Keeper tension events fire when both in same court
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- [x] All holy order, Inquisitor, and Keeper content has complete localization
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(~95 keys)
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- [ ] The "End of an Empire" bookmark shows canonical characters
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- [ ] All title holders in title history reference valid character IDs
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- [ ] 9 artifact types defined: mistcloak, metal_vial_set, glass_daggers,
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- [x] The "End of an Empire" bookmark shows canonical characters
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- [x] All title holders in title history reference valid character IDs
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- [x] 9 artifact types defined: mistcloak, metal_vial_set, glass_daggers,
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dueling_canes, koloss_sword, coppermind, metalmind_set, atium_bracers,
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inquisitor_spike_set
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- [ ] Lord Ruler starts with unique atium_bracers artifact
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- [ ] Kelsier starts with mistcloak and glass_daggers
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- [ ] Sazed starts with coppermind artifact
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- [ ] Steel Inquisitors start with inquisitor_spike_set
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- [ ] Artifact equipment restrictions work (copperminds require Feruchemist,
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- [x] Lord Ruler starts with unique atium_bracers artifact
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- [x] Kelsier starts with mistcloak and glass_daggers
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- [x] Sazed starts with coppermind artifact
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- [x] Steel Inquisitors start with inquisitor_spike_set
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- [x] Artifact equipment restrictions work (copperminds require Feruchemist,
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mistcloaks require Allomancer)
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- [ ] Craft Mistcloak and Forge Glass Weapons decisions function
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- [ ] 5 custom education tracks defined: Allomantic Training, Noble Court,
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- [x] Craft Mistcloak and Forge Glass Weapons decisions function
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- [x] 5 custom education tracks defined: Allomantic Training, Noble Court,
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Ministry Indoctrination, Skaa Survival, Keeper Apprenticeship
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- [ ] Education tracks map to lifestyles: Allomantic→Metallic Arts, Noble
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- [x] Education tracks map to lifestyles: Allomantic→Metallic Arts, Noble
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Court→Noble Intrigue, Ministry→Steel Ministry, Skaa→Underground,
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Keeper→Scholarship
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- [ ] 20 education traits defined (4 tiers × 5 tracks) with appropriate stats
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- [ ] Allomantic Training can trigger snapping during education (25% chance)
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- [ ] Keeper Apprenticeship tier 3+ grants `keeper_initiate` flag
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- [ ] Guardian compatibility checks enforce trait requirements
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- [ ] Vanilla education focuses and events suppressed
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- [ ] Education localization complete (~130 keys)
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- [ ] 5 universal dynasty legacy trees (5 tiers each): Allomantic Bloodline,
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- [x] 20 education traits defined (4 tiers × 5 tracks) with appropriate stats
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- [x] Allomantic Training can trigger snapping during education (25% chance)
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- [x] Keeper Apprenticeship tier 3+ grants `keeper_initiate` flag
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- [x] Guardian compatibility checks enforce trait requirements
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- [x] Vanilla education focuses and events suppressed
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- [x] Education localization complete (~130 keys)
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- [x] 5 universal dynasty legacy trees (5 tiers each): Allomantic Bloodline,
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Political Dominance, Ministry Connections, Metallurgic Wealth,
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Underground Network
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- [ ] 10 house-specific legacy trees (3 tiers each) for all Great Houses
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- [ ] Vanilla legacy trees suppressed
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- [ ] Legacy localization complete (~140 keys)
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- [ ] 12 custom death reasons defined (Allomantic combat, Inquisitor execution,
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- [x] 10 house-specific legacy trees (3 tiers each) for all Great Houses
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- [x] Vanilla legacy trees suppressed
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- [x] Legacy localization complete (~140 keys)
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- [x] 12 custom death reasons defined (Allomantic combat, Inquisitor execution,
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mist sickness, pewter drag, etc.)
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- [ ] ~15 custom nicknames defined (the Survivor, Ash Lord, Sliver of Infinity,
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- [x] ~15 custom nicknames defined (the Survivor, Ash Lord, Sliver of Infinity,
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the Liberator, etc.)
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- [ ] Vanilla nicknames that break immersion suppressed
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- [ ] Death reason and nickname localization complete (~39 keys)
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- [x] Vanilla nicknames that break immersion suppressed
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- [x] Death reason and nickname localization complete (~39 keys)
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- [ ] The mod loads with no critical errors in `error.log`
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- [ ] Playing as Straff Venture for 5 years produces no crashes
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