docs(meta): update project status across all tracking documents
MASTERPLAN current state reflects M1 complete, M2 ~85% done with full inventory of what exists and what's missing. REQUIRED_ASSETS adds completion tracking table (92/230+ assets, ~40%). Events registry status corrected from "none implemented" to reflect M2 events and completed modifier icons/backgrounds. REVIEW_NOTES resolves WARNING-01 (pillars), WARNING-05 (attention unified), WARNING-06/07 (trigger distinctions), WARNING-08 (religion family), updates NOTE-02 (province IDs), and corrects summary counts. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -25,38 +25,57 @@ Court (artifact system).
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## Current State
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Strong foundation, not yet playable.
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M1 complete, M2 nearly complete, M3 not started. Playable for testing.
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**What exists:**
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- 12 Misting traits + Mistborn + strength tiers + potentials
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- Feruchemy (full Feruchemist + potential)
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- Hemalurgy (5 spike types + Inquisitor creation)
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- Compounding detection on yearly pulse
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**What exists (M1 — done):**
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- Province history using vanilla Swiss IDs (2030-3107), all 105 provinces assigned
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- `@#` comment syntax fixed across all files
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- All modifier definitions unified (Lord Ruler attention variable + tiered modifiers)
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- 34 vanilla decision suppression files — no vanilla decisions bleed through
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- Game rule toggle (Narrative/Sandbox) on setup screen
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- Bookmark "The End of an Empire" at 1020.1.1 with 4 placeholder characters
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- UTF-8 BOM encoding on all `.txt` files
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- Culture pillars with required fields (color, `head_determination`)
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**What exists (M2 — ~85% done):**
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- 12 Misting traits + Mistborn + 3 strength tiers + 2 potential types
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- Feruchemy (full Feruchemist + potential + activation event chain)
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- Hemalurgy (5 spike types + Inquisitor creation + Ruin's whispers events)
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- Compounding detection on yearly pulse (duralumin/nicroburst included)
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- Lord Ruler Attention system (0-100, 3-tier escalation events)
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- Allomantic training system (decisions + mentor events)
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- Metal supply management (acquire, black market, scarcity events)
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- Savant acquisition and consequences events
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- Late snapping event (age 17-30, triggered by imprisonment/trauma)
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- Sandbox mode decision for metallic arts testing
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- 14 event files (~3,000+ lines)
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- 5 MaA types (Hazekillers, Koloss, Mistborn Agents, Skaa Levy, Coinshot Squad)
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- Full localization coverage (9+ files)
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**What exists (assets — ~50% of total):**
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- 26 trait icons (120x120 ARGB DDS) — all metallic arts traits covered
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- 42 modifier icons (60x60 ARGB DDS with mipmaps) — 21 base + 21 flavor
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- 5 loading screens (4K DXT1 DDS)
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- 16 event scene backgrounds (1592x848 DXT1 DDS) — all scenes covered
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- 3 bookmark art variants
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- Asset generation skill with style guide, category templates, DDS conversion
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**What exists (unchanged):**
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- 4 religions (Steel Ministry, Terris, Survivorism, Cult of Ruin), 5 holy sites
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- 3 cultures (noble_scadrian, skaa, terris) with pillars and traditions
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- 10 dynasties (Great Houses), 20+ placeholder characters
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- 5 kingdoms, duchies, counties, baronies mapped to vanilla Swiss provinces
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- 4 decisions (balls, snapping, kandra, hemalurgy)
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- 8 event files (~2,700 lines, several are stubs)
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- 4 men-at-arms types
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- Full localization coverage (874 lines across 9 files)
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- Bookmark definition (bm_end_of_an_empire) with 4 placeholder characters
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- 10 dynasties (Great Houses), 30 placeholder characters
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**What's missing or broken:**
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- Province history files are empty (mod may crash on load)
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- `@#` comment syntax in several files (CK3 uses `#`)
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**What's still missing (M3+):**
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- Characters are placeholders, not canonical Mistborn figures
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- No custom map (using vanilla provinces)
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- No graphics (trait icons, portraits, loading screens)
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- No unlanded band system
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- No custom name lists
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- No vanilla content suppression (vanilla decisions bleed through)
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- No game rule definitions
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- No custom buildings, schemes, or casus belli
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- Several event files are stubs (~20% content)
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- Lord Ruler not implemented as a character
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- `e_final_empire` has no holder
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- No custom name lists (characters get vanilla Western names)
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- No custom buildings (Kredik Shaw, Pits of Hathsin)
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- No custom map (using vanilla provinces)
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- No unlanded band system (M5)
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- No custom lifestyles, schemes, casus belli, or governments (M4)
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- ~120 visual assets still needed (decision illustrations, CoA, religion icons,
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lifestyle assets, etc.)
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---
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