docs(meta): update project status across all tracking documents

MASTERPLAN current state reflects M1 complete, M2 ~85% done with
full inventory of what exists and what's missing. REQUIRED_ASSETS
adds completion tracking table (92/230+ assets, ~40%). Events
registry status corrected from "none implemented" to reflect M2
events and completed modifier icons/backgrounds. REVIEW_NOTES
resolves WARNING-01 (pillars), WARNING-05 (attention unified),
WARNING-06/07 (trigger distinctions), WARNING-08 (religion family),
updates NOTE-02 (province IDs), and corrects summary counts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 10:24:20 +01:00
co-authored by Claude Opus 4.6
parent cbb14ef26e
commit d41f4d0e7d
4 changed files with 102 additions and 66 deletions
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@@ -25,38 +25,57 @@ Court (artifact system).
## Current State
Strong foundation, not yet playable.
M1 complete, M2 nearly complete, M3 not started. Playable for testing.
**What exists:**
- 12 Misting traits + Mistborn + strength tiers + potentials
- Feruchemy (full Feruchemist + potential)
- Hemalurgy (5 spike types + Inquisitor creation)
- Compounding detection on yearly pulse
**What exists (M1 — done):**
- Province history using vanilla Swiss IDs (2030-3107), all 105 provinces assigned
- `@#` comment syntax fixed across all files
- All modifier definitions unified (Lord Ruler attention variable + tiered modifiers)
- 34 vanilla decision suppression files — no vanilla decisions bleed through
- Game rule toggle (Narrative/Sandbox) on setup screen
- Bookmark "The End of an Empire" at 1020.1.1 with 4 placeholder characters
- UTF-8 BOM encoding on all `.txt` files
- Culture pillars with required fields (color, `head_determination`)
**What exists (M2 — ~85% done):**
- 12 Misting traits + Mistborn + 3 strength tiers + 2 potential types
- Feruchemy (full Feruchemist + potential + activation event chain)
- Hemalurgy (5 spike types + Inquisitor creation + Ruin's whispers events)
- Compounding detection on yearly pulse (duralumin/nicroburst included)
- Lord Ruler Attention system (0-100, 3-tier escalation events)
- Allomantic training system (decisions + mentor events)
- Metal supply management (acquire, black market, scarcity events)
- Savant acquisition and consequences events
- Late snapping event (age 17-30, triggered by imprisonment/trauma)
- Sandbox mode decision for metallic arts testing
- 14 event files (~3,000+ lines)
- 5 MaA types (Hazekillers, Koloss, Mistborn Agents, Skaa Levy, Coinshot Squad)
- Full localization coverage (9+ files)
**What exists (assets — ~50% of total):**
- 26 trait icons (120x120 ARGB DDS) — all metallic arts traits covered
- 42 modifier icons (60x60 ARGB DDS with mipmaps) — 21 base + 21 flavor
- 5 loading screens (4K DXT1 DDS)
- 16 event scene backgrounds (1592x848 DXT1 DDS) — all scenes covered
- 3 bookmark art variants
- Asset generation skill with style guide, category templates, DDS conversion
**What exists (unchanged):**
- 4 religions (Steel Ministry, Terris, Survivorism, Cult of Ruin), 5 holy sites
- 3 cultures (noble_scadrian, skaa, terris) with pillars and traditions
- 10 dynasties (Great Houses), 20+ placeholder characters
- 5 kingdoms, duchies, counties, baronies mapped to vanilla Swiss provinces
- 4 decisions (balls, snapping, kandra, hemalurgy)
- 8 event files (~2,700 lines, several are stubs)
- 4 men-at-arms types
- Full localization coverage (874 lines across 9 files)
- Bookmark definition (bm_end_of_an_empire) with 4 placeholder characters
- 10 dynasties (Great Houses), 30 placeholder characters
**What's missing or broken:**
- Province history files are empty (mod may crash on load)
- `@#` comment syntax in several files (CK3 uses `#`)
**What's still missing (M3+):**
- Characters are placeholders, not canonical Mistborn figures
- No custom map (using vanilla provinces)
- No graphics (trait icons, portraits, loading screens)
- No unlanded band system
- No custom name lists
- No vanilla content suppression (vanilla decisions bleed through)
- No game rule definitions
- No custom buildings, schemes, or casus belli
- Several event files are stubs (~20% content)
- Lord Ruler not implemented as a character
- `e_final_empire` has no holder
- No custom name lists (characters get vanilla Western names)
- No custom buildings (Kredik Shaw, Pits of Hathsin)
- No custom map (using vanilla provinces)
- No unlanded band system (M5)
- No custom lifestyles, schemes, casus belli, or governments (M4)
- ~120 visual assets still needed (decision illustrations, CoA, religion icons,
lifestyle assets, etc.)
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