feat(legacies): add 5 universal and 10 house-specific dynasty legacies

Replace vanilla legacy tracks with Mistborn-themed equivalents:
- 5 universal tracks (Allomantic Bloodline, Political Dominance,
  Ministry Connections, Metallurgic Wealth, Underground Network)
  with 5 tiers each (25 perks total)
- 10 house-specific tracks (one per Great House) with 3 tiers
  each (30 perks total)
- Full localization for all tracks, perks, and modifier names
- replace_path for vanilla dynasty_legacies suppression

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 22:46:24 +01:00
co-authored by Claude Opus 4.6
parent 752992ee68
commit ceee092cdd
5 changed files with 957 additions and 0 deletions
+1
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@@ -21,6 +21,7 @@ replace_path="common/decisions/dlc_decisions/fp_1"
replace_path="common/decisions/dlc_decisions/fp_3"
replace_path="common/decisions/dlc_decisions/mpo"
replace_path="common/decisions/dlc_decisions/tgp"
replace_path="common/dynasty_legacies"
replace_path="common/nicknames"
replace_path="history/provinces"
path="mod/lords_of_ash"
@@ -0,0 +1,279 @@
############################################
# Mistborn: The Final Empire - Universal Dynasty Legacies
# 5 legacy tracks replacing vanilla (Blood, Law, Glory, Kin, Guile)
############################################
# ===== LEGACY TRACKS =====
allomantic_bloodline_legacy_track = {
}
political_dominance_legacy_track = {
}
ministry_connections_legacy_track = {
}
metallurgic_wealth_legacy_track = {
}
underground_network_legacy_track = {
}
# ===== ALLOMANTIC BLOODLINE (replaces Blood) =====
allomantic_bloodline_legacy_1 = {
legacy = allomantic_bloodline_legacy_track
character_modifier = {
name = allomantic_bloodline_legacy_1_modifier
positive_random_genetic_chance = 0.05
}
ai_chance = {
value = 11
}
}
allomantic_bloodline_legacy_2 = {
legacy = allomantic_bloodline_legacy_track
character_modifier = {
name = allomantic_bloodline_legacy_2_modifier
prowess = 1
}
}
allomantic_bloodline_legacy_3 = {
legacy = allomantic_bloodline_legacy_track
character_modifier = {
name = allomantic_bloodline_legacy_3_modifier
health = 0.25
}
}
allomantic_bloodline_legacy_4 = {
legacy = allomantic_bloodline_legacy_track
character_modifier = {
name = allomantic_bloodline_legacy_4_modifier
positive_random_genetic_chance = 0.10
}
}
allomantic_bloodline_legacy_5 = {
legacy = allomantic_bloodline_legacy_track
character_modifier = {
name = allomantic_bloodline_legacy_5_modifier
genetic_trait_strengthen_chance = 0.3
}
}
# ===== POLITICAL DOMINANCE (replaces Law) =====
political_dominance_legacy_1 = {
legacy = political_dominance_legacy_track
character_modifier = {
name = political_dominance_legacy_1_modifier
vassal_opinion = 5
}
ai_chance = {
value = 11
}
}
political_dominance_legacy_2 = {
legacy = political_dominance_legacy_track
character_modifier = {
name = political_dominance_legacy_2_modifier
monthly_prestige = 0.1
}
}
political_dominance_legacy_3 = {
legacy = political_dominance_legacy_track
character_modifier = {
name = political_dominance_legacy_3_modifier
short_reign_duration_mult = -0.1
}
}
political_dominance_legacy_4 = {
legacy = political_dominance_legacy_track
character_modifier = {
name = political_dominance_legacy_4_modifier
domain_limit = 1
}
}
political_dominance_legacy_5 = {
legacy = political_dominance_legacy_track
character_modifier = {
name = political_dominance_legacy_5_modifier
same_culture_opinion = 20
}
}
# ===== MINISTRY CONNECTIONS (replaces Glory) =====
ministry_connections_legacy_1 = {
legacy = ministry_connections_legacy_track
character_modifier = {
name = ministry_connections_legacy_1_modifier
monthly_piety = 0.05
}
ai_chance = {
value = 11
}
}
ministry_connections_legacy_2 = {
legacy = ministry_connections_legacy_track
character_modifier = {
name = ministry_connections_legacy_2_modifier
monthly_piety = 0.1
}
}
ministry_connections_legacy_3 = {
legacy = ministry_connections_legacy_track
character_modifier = {
name = ministry_connections_legacy_3_modifier
clergy_opinion = 10
}
}
ministry_connections_legacy_4 = {
legacy = ministry_connections_legacy_track
character_modifier = {
name = ministry_connections_legacy_4_modifier
hostile_scheme_resistance_mult = 0.1
}
}
ministry_connections_legacy_5 = {
legacy = ministry_connections_legacy_track
character_modifier = {
name = ministry_connections_legacy_5_modifier
monthly_piety = 0.2
clergy_opinion = 15
}
}
# ===== METALLURGIC WEALTH (replaces Kin) =====
metallurgic_wealth_legacy_1 = {
legacy = metallurgic_wealth_legacy_track
character_modifier = {
name = metallurgic_wealth_legacy_1_modifier
domain_tax_mult = 0.05
}
ai_chance = {
value = 11
}
}
metallurgic_wealth_legacy_2 = {
legacy = metallurgic_wealth_legacy_track
character_modifier = {
name = metallurgic_wealth_legacy_2_modifier
build_gold_cost = -0.1
}
}
metallurgic_wealth_legacy_3 = {
legacy = metallurgic_wealth_legacy_track
character_modifier = {
name = metallurgic_wealth_legacy_3_modifier
build_gold_cost = -0.15
}
}
metallurgic_wealth_legacy_4 = {
legacy = metallurgic_wealth_legacy_track
character_modifier = {
name = metallurgic_wealth_legacy_4_modifier
monthly_income = 0.3
}
}
metallurgic_wealth_legacy_5 = {
legacy = metallurgic_wealth_legacy_track
character_modifier = {
name = metallurgic_wealth_legacy_5_modifier
domain_tax_mult = 0.15
monthly_income = 0.5
}
}
# ===== UNDERGROUND NETWORK (replaces Guile) =====
underground_network_legacy_1 = {
legacy = underground_network_legacy_track
character_modifier = {
name = underground_network_legacy_1_modifier
hostile_scheme_resistance_mult = 0.05
}
ai_chance = {
value = 11
}
}
underground_network_legacy_2 = {
legacy = underground_network_legacy_track
character_modifier = {
name = underground_network_legacy_2_modifier
intrigue = 1
}
}
underground_network_legacy_3 = {
legacy = underground_network_legacy_track
character_modifier = {
name = underground_network_legacy_3_modifier
owned_personal_scheme_success_chance_add = 10
}
}
underground_network_legacy_4 = {
legacy = underground_network_legacy_track
character_modifier = {
name = underground_network_legacy_4_modifier
scheme_discovery_chance_mult = -0.15
}
}
underground_network_legacy_5 = {
legacy = underground_network_legacy_track
character_modifier = {
name = underground_network_legacy_5_modifier
hostile_scheme_resistance_mult = 0.2
intrigue = 2
}
}
@@ -0,0 +1,376 @@
############################################
# Mistborn: The Final Empire - House-Specific Dynasty Legacies
# 10 Great Houses, 3 tiers each
############################################
# ===== HOUSE LEGACY TRACKS =====
venture_legacy_track = {
}
hasting_legacy_track = {
}
elariel_legacy_track = {
}
lekal_legacy_track = {
}
tekiel_legacy_track = {
}
urbain_legacy_track = {
}
bylerum_legacy_track = {
}
erikeller_legacy_track = {
}
haught_legacy_track = {
}
conrad_legacy_track = {
}
# ===== HOUSE VENTURE — Venture Supremacy =====
venture_legacy_1 = {
legacy = venture_legacy_track
character_modifier = {
name = venture_legacy_1_modifier
domain_tax_mult = 0.1
}
ai_chance = {
value = 15
}
}
venture_legacy_2 = {
legacy = venture_legacy_track
character_modifier = {
name = venture_legacy_2_modifier
stewardship = 1
}
}
venture_legacy_3 = {
legacy = venture_legacy_track
character_modifier = {
name = venture_legacy_3_modifier
stewardship = 2
monthly_prestige = 0.3
}
}
# ===== HOUSE HASTING — Hasting War Machine =====
hasting_legacy_1 = {
legacy = hasting_legacy_track
character_modifier = {
name = hasting_legacy_1_modifier
men_at_arms_maintenance_mult = -0.1
}
ai_chance = {
value = 15
}
}
hasting_legacy_2 = {
legacy = hasting_legacy_track
character_modifier = {
name = hasting_legacy_2_modifier
martial = 2
}
}
hasting_legacy_3 = {
legacy = hasting_legacy_track
character_modifier = {
name = hasting_legacy_3_modifier
knight_effectiveness_mult = 0.2
martial = 1
}
}
# ===== HOUSE ELARIEL — Elariel Shadow Court =====
elariel_legacy_1 = {
legacy = elariel_legacy_track
character_modifier = {
name = elariel_legacy_1_modifier
owned_personal_scheme_success_chance_add = 10
}
ai_chance = {
value = 15
}
}
elariel_legacy_2 = {
legacy = elariel_legacy_track
character_modifier = {
name = elariel_legacy_2_modifier
intrigue = 2
}
}
elariel_legacy_3 = {
legacy = elariel_legacy_track
character_modifier = {
name = elariel_legacy_3_modifier
scheme_discovery_chance_mult = -0.2
intrigue = 1
}
}
# ===== HOUSE LEKAL — Lekal Traditionalism =====
lekal_legacy_1 = {
legacy = lekal_legacy_track
character_modifier = {
name = lekal_legacy_1_modifier
same_faith_opinion = 5
}
ai_chance = {
value = 15
}
}
lekal_legacy_2 = {
legacy = lekal_legacy_track
character_modifier = {
name = lekal_legacy_2_modifier
diplomacy = 1
}
}
lekal_legacy_3 = {
legacy = lekal_legacy_track
character_modifier = {
name = lekal_legacy_3_modifier
diplomacy = 2
monthly_piety = 0.2
}
}
# ===== HOUSE TEKIEL — Tekiel Trade Empire =====
tekiel_legacy_1 = {
legacy = tekiel_legacy_track
character_modifier = {
name = tekiel_legacy_1_modifier
monthly_income = 0.2
}
ai_chance = {
value = 15
}
}
tekiel_legacy_2 = {
legacy = tekiel_legacy_track
character_modifier = {
name = tekiel_legacy_2_modifier
stewardship = 1
}
}
tekiel_legacy_3 = {
legacy = tekiel_legacy_track
character_modifier = {
name = tekiel_legacy_3_modifier
domain_tax_mult = 0.15
stewardship = 1
}
}
# ===== HOUSE URBAIN — Urbain Military Caste =====
urbain_legacy_1 = {
legacy = urbain_legacy_track
character_modifier = {
name = urbain_legacy_1_modifier
levy_size = 0.05
}
ai_chance = {
value = 15
}
}
urbain_legacy_2 = {
legacy = urbain_legacy_track
character_modifier = {
name = urbain_legacy_2_modifier
martial = 1
}
}
urbain_legacy_3 = {
legacy = urbain_legacy_track
character_modifier = {
name = urbain_legacy_3_modifier
fort_level = 1
martial = 1
}
}
# ===== HOUSE BYLERUM — Bylerum Intelligence =====
bylerum_legacy_1 = {
legacy = bylerum_legacy_track
character_modifier = {
name = bylerum_legacy_1_modifier
scheme_discovery_chance_mult = 0.1
}
ai_chance = {
value = 15
}
}
bylerum_legacy_2 = {
legacy = bylerum_legacy_track
character_modifier = {
name = bylerum_legacy_2_modifier
learning = 1
}
}
bylerum_legacy_3 = {
legacy = bylerum_legacy_track
character_modifier = {
name = bylerum_legacy_3_modifier
max_personal_schemes_add = 1
learning = 1
}
}
# ===== HOUSE ERIKELLER — Erikeller Allomantic Line =====
erikeller_legacy_1 = {
legacy = erikeller_legacy_track
character_modifier = {
name = erikeller_legacy_1_modifier
positive_random_genetic_chance = 0.05
}
ai_chance = {
value = 15
}
}
erikeller_legacy_2 = {
legacy = erikeller_legacy_track
character_modifier = {
name = erikeller_legacy_2_modifier
prowess = 1
}
}
erikeller_legacy_3 = {
legacy = erikeller_legacy_track
character_modifier = {
name = erikeller_legacy_3_modifier
positive_random_genetic_chance = 0.1
prowess = 1
}
}
# ===== HOUSE HAUGHT — Haught Diplomatic Corps =====
haught_legacy_1 = {
legacy = haught_legacy_track
character_modifier = {
name = haught_legacy_1_modifier
different_culture_opinion = 5
}
ai_chance = {
value = 15
}
}
haught_legacy_2 = {
legacy = haught_legacy_track
character_modifier = {
name = haught_legacy_2_modifier
diplomacy = 1
}
}
haught_legacy_3 = {
legacy = haught_legacy_track
character_modifier = {
name = haught_legacy_3_modifier
diplomacy = 2
vassal_opinion = 10
}
}
# ===== HOUSE CONRAD — Conrad Plantation Lords =====
conrad_legacy_1 = {
legacy = conrad_legacy_track
character_modifier = {
name = conrad_legacy_1_modifier
build_speed_mult = -0.1
}
ai_chance = {
value = 15
}
}
conrad_legacy_2 = {
legacy = conrad_legacy_track
character_modifier = {
name = conrad_legacy_2_modifier
stewardship = 1
}
}
conrad_legacy_3 = {
legacy = conrad_legacy_track
character_modifier = {
name = conrad_legacy_3_modifier
development_growth_factor = 0.1
stewardship = 1
}
}
+1
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@@ -21,5 +21,6 @@ replace_path="common/decisions/dlc_decisions/fp_1"
replace_path="common/decisions/dlc_decisions/fp_3"
replace_path="common/decisions/dlc_decisions/mpo"
replace_path="common/decisions/dlc_decisions/tgp"
replace_path="common/dynasty_legacies"
replace_path="common/nicknames"
replace_path="history/provinces"
@@ -0,0 +1,300 @@
l_english:
# ========== UNIVERSAL LEGACY TRACKS ==========
allomantic_bloodline_legacy_track_name:0 "Allomantic Bloodline"
allomantic_bloodline_legacy_track_desc:0 "Strengthen the Allomantic potential in your bloodline through careful breeding and metallic arts mastery."
political_dominance_legacy_track_name:0 "Political Dominance"
political_dominance_legacy_track_desc:0 "Build your house's political influence across the Final Empire through shrewd diplomacy and iron-fisted governance."
ministry_connections_legacy_track_name:0 "Ministry Connections"
ministry_connections_legacy_track_desc:0 "Cultivate deep ties with the Steel Ministry and its Obligators, gaining protection and favor within the Lord Ruler's bureaucracy."
metallurgic_wealth_legacy_track_name:0 "Metallurgic Wealth"
metallurgic_wealth_legacy_track_desc:0 "Amass wealth through control of metal supplies, trade routes, and the precious atium economy."
underground_network_legacy_track_name:0 "Underground Network"
underground_network_legacy_track_desc:0 "Build a shadow network of agents, informants, and safe houses operating beneath the notice of the Steel Ministry."
# ========== ALLOMANTIC BLOODLINE PERKS ==========
allomantic_bloodline_legacy_1:0 "Selective Breeding"
allomantic_bloodline_legacy_1_desc:0 "Careful attention to Allomantic bloodlines increases the chance of children carrying latent Allomantic potential."
allomantic_bloodline_legacy_1_modifier:0 "Selective Breeding"
allomantic_bloodline_legacy_2:0 "Combat Training"
allomantic_bloodline_legacy_2_desc:0 "Allomancer members of the dynasty receive specialized combat training from a young age."
allomantic_bloodline_legacy_2_modifier:0 "Combat Training"
allomantic_bloodline_legacy_3:0 "Metallic Resilience"
allomantic_bloodline_legacy_3_desc:0 "Generations of metal-burning have hardened the dynasty's constitution against its physical toll."
allomantic_bloodline_legacy_3_modifier:0 "Metallic Resilience"
allomantic_bloodline_legacy_4:0 "Pureblooded Line"
allomantic_bloodline_legacy_4_desc:0 "The dynasty's bloodline is exceptionally pure, dramatically increasing the chance of Allomantic awakening."
allomantic_bloodline_legacy_4_modifier:0 "Pureblooded Line"
allomantic_bloodline_legacy_5:0 "Mistborn Heritage"
allomantic_bloodline_legacy_5_desc:0 "The dynasty's Allomantic bloodline is so refined that genetic traits strengthen rather than dilute across generations."
allomantic_bloodline_legacy_5_modifier:0 "Mistborn Heritage"
# ========== POLITICAL DOMINANCE PERKS ==========
political_dominance_legacy_1:0 "Respected Authority"
political_dominance_legacy_1_desc:0 "The dynasty's long tradition of fair governance earns the loyalty of vassals."
political_dominance_legacy_1_modifier:0 "Respected Authority"
political_dominance_legacy_2:0 "Prestigious Name"
political_dominance_legacy_2_desc:0 "The dynasty's name alone commands respect across the Final Empire."
political_dominance_legacy_2_modifier:0 "Prestigious Name"
political_dominance_legacy_3:0 "Established Rule"
political_dominance_legacy_3_desc:0 "The dynasty has ruled so long that transitions of power barely register as disruption."
political_dominance_legacy_3_modifier:0 "Established Rule"
political_dominance_legacy_4:0 "Expanded Holdings"
political_dominance_legacy_4_desc:0 "Generations of careful administration have expanded the dynasty's capacity to govern directly."
political_dominance_legacy_4_modifier:0 "Expanded Holdings"
political_dominance_legacy_5:0 "Dominant House"
political_dominance_legacy_5_desc:0 "The dynasty is recognized as the preeminent house of its culture, commanding deep respect from peers."
political_dominance_legacy_5_modifier:0 "Dominant House"
# ========== MINISTRY CONNECTIONS PERKS ==========
ministry_connections_legacy_1:0 "Ministry Acquaintances"
ministry_connections_legacy_1_desc:0 "Low-level contacts within the Steel Ministry provide small favors and advance warning."
ministry_connections_legacy_1_modifier:0 "Ministry Acquaintances"
ministry_connections_legacy_2:0 "Obligator Patronage"
ministry_connections_legacy_2_desc:0 "Regular tithes and deference to the Ministry earn the dynasty spiritual favor."
ministry_connections_legacy_2_modifier:0 "Obligator Patronage"
ministry_connections_legacy_3:0 "Canton Influence"
ministry_connections_legacy_3_desc:0 "The dynasty wields significant influence within the Cantons, earning the trust of the clergy."
ministry_connections_legacy_3_modifier:0 "Canton Influence"
ministry_connections_legacy_4:0 "Inquisition Shield"
ministry_connections_legacy_4_desc:0 "Deep Ministry connections provide some protection against hostile schemes and investigation."
ministry_connections_legacy_4_modifier:0 "Inquisition Shield"
ministry_connections_legacy_5:0 "Ministry Favorite"
ministry_connections_legacy_5_desc:0 "The dynasty enjoys the full confidence of the Steel Ministry, with unparalleled piety and clerical support."
ministry_connections_legacy_5_modifier:0 "Ministry Favorite"
# ========== METALLURGIC WEALTH PERKS ==========
metallurgic_wealth_legacy_1:0 "Efficient Holdings"
metallurgic_wealth_legacy_1_desc:0 "Better management of holdings extracts more tax income from the dynasty's lands."
metallurgic_wealth_legacy_1_modifier:0 "Efficient Holdings"
metallurgic_wealth_legacy_2:0 "Bulk Procurement"
metallurgic_wealth_legacy_2_desc:0 "Established trade connections reduce the cost of construction and material acquisition."
metallurgic_wealth_legacy_2_modifier:0 "Bulk Procurement"
metallurgic_wealth_legacy_3:0 "Metal Reserves"
metallurgic_wealth_legacy_3_desc:0 "Stockpiled metals and materials significantly reduce building costs across the dynasty's holdings."
metallurgic_wealth_legacy_3_modifier:0 "Metal Reserves"
metallurgic_wealth_legacy_4:0 "Trade Network"
metallurgic_wealth_legacy_4_desc:0 "An extensive network of trade contracts provides reliable additional income."
metallurgic_wealth_legacy_4_modifier:0 "Trade Network"
metallurgic_wealth_legacy_5:0 "Atium Magnate"
metallurgic_wealth_legacy_5_desc:0 "The dynasty commands such wealth that its tax income and trade profits are the envy of the Final Empire."
metallurgic_wealth_legacy_5_modifier:0 "Atium Magnate"
# ========== UNDERGROUND NETWORK PERKS ==========
underground_network_legacy_1:0 "Hidden Contacts"
underground_network_legacy_1_desc:0 "A small network of informants provides early warning against hostile schemes."
underground_network_legacy_1_modifier:0 "Hidden Contacts"
underground_network_legacy_2:0 "Shadow Operatives"
underground_network_legacy_2_desc:0 "Trained agents embedded throughout the dynasty improve intrigue capabilities."
underground_network_legacy_2_modifier:0 "Shadow Operatives"
underground_network_legacy_3:0 "Coppercloud Network"
underground_network_legacy_3_desc:0 "A network of Smokers and safe houses enhances the success of personal schemes."
underground_network_legacy_3_modifier:0 "Coppercloud Network"
underground_network_legacy_4:0 "Ghost Protocol"
underground_network_legacy_4_desc:0 "Advanced counter-intelligence measures make the dynasty's schemes nearly impossible to detect."
underground_network_legacy_4_modifier:0 "Ghost Protocol"
underground_network_legacy_5:0 "Invisible Empire"
underground_network_legacy_5_desc:0 "The dynasty operates an untouchable shadow network that makes them masters of the underground."
underground_network_legacy_5_modifier:0 "Invisible Empire"
# ========== HOUSE-SPECIFIC LEGACY TRACKS ==========
venture_legacy_track_name:0 "Venture Supremacy"
venture_legacy_track_desc:0 "House Venture's dominance over commerce and politics in the Central Dominance."
hasting_legacy_track_name:0 "Hasting War Machine"
hasting_legacy_track_desc:0 "House Hasting's fearsome military tradition and martial discipline."
elariel_legacy_track_name:0 "Elariel Shadow Court"
elariel_legacy_track_desc:0 "House Elariel's mastery of espionage and covert operations."
lekal_legacy_track_name:0 "Lekal Traditionalism"
lekal_legacy_track_desc:0 "House Lekal's devotion to tradition and the Lord Ruler's order."
tekiel_legacy_track_name:0 "Tekiel Trade Empire"
tekiel_legacy_track_desc:0 "House Tekiel's vast commercial network spanning the Eastern Dominance."
urbain_legacy_track_name:0 "Urbain Military Caste"
urbain_legacy_track_desc:0 "House Urbain's tradition of fortress-building and territorial defense."
bylerum_legacy_track_name:0 "Bylerum Intelligence"
bylerum_legacy_track_desc:0 "House Bylerum's reputation as information brokers and knowledge hoarders."
erikeller_legacy_track_name:0 "Erikeller Allomantic Line"
erikeller_legacy_track_desc:0 "House Erikeller's obsessive cultivation of pureblooded Allomantic potential."
haught_legacy_track_name:0 "Haught Diplomatic Corps"
haught_legacy_track_desc:0 "House Haught's skill in cross-cultural diplomacy and alliance-building."
conrad_legacy_track_name:0 "Conrad Plantation Lords"
conrad_legacy_track_desc:0 "House Conrad's mastery of agricultural management and land development."
# ========== HOUSE VENTURE PERKS ==========
venture_legacy_1:0 "Tax Efficiency"
venture_legacy_1_desc:0 "Venture's control over commerce increases tax revenue from holdings."
venture_legacy_1_modifier:0 "Tax Efficiency"
venture_legacy_2:0 "Commercial Acumen"
venture_legacy_2_desc:0 "The house head's stewardship reflects Venture's commercial traditions."
venture_legacy_2_modifier:0 "Commercial Acumen"
venture_legacy_3:0 "First Among Houses"
venture_legacy_3_desc:0 "House Venture's supremacy in stewardship and prestige is unmatched."
venture_legacy_3_modifier:0 "First Among Houses"
# ========== HOUSE HASTING PERKS ==========
hasting_legacy_1:0 "Lean Armies"
hasting_legacy_1_desc:0 "Hasting's military efficiency reduces the cost of men-at-arms maintenance."
hasting_legacy_1_modifier:0 "Lean Armies"
hasting_legacy_2:0 "Iron Discipline"
hasting_legacy_2_desc:0 "Hasting's martial tradition sharpens the house head's command ability."
hasting_legacy_2_modifier:0 "Iron Discipline"
hasting_legacy_3:0 "Steel Vanguard"
hasting_legacy_3_desc:0 "Hasting's knights fight with devastating effectiveness on the field."
hasting_legacy_3_modifier:0 "Steel Vanguard"
# ========== HOUSE ELARIEL PERKS ==========
elariel_legacy_1:0 "Shadow Agents"
elariel_legacy_1_desc:0 "Elariel's spy network increases the success chance of personal schemes."
elariel_legacy_1_modifier:0 "Shadow Agents"
elariel_legacy_2:0 "Master of Whispers"
elariel_legacy_2_desc:0 "The house head's intrigue reflects Elariel's tradition of espionage."
elariel_legacy_2_modifier:0 "Master of Whispers"
elariel_legacy_3:0 "Invisible Hand"
elariel_legacy_3_desc:0 "Elariel's schemes are nearly impossible to detect, and the house head's guile is legendary."
elariel_legacy_3_modifier:0 "Invisible Hand"
# ========== HOUSE LEKAL PERKS ==========
lekal_legacy_1:0 "Faithful Traditions"
lekal_legacy_1_desc:0 "Lekal's devotion earns the respect of those who share the faith."
lekal_legacy_1_modifier:0 "Faithful Traditions"
lekal_legacy_2:0 "Diplomatic Heritage"
lekal_legacy_2_desc:0 "Lekal's diplomacy is refined through generations of alliance-building."
lekal_legacy_2_modifier:0 "Diplomatic Heritage"
lekal_legacy_3:0 "Lord Ruler's Favored"
lekal_legacy_3_desc:0 "Lekal's loyalty to tradition earns deep religious favor and diplomatic skill."
lekal_legacy_3_modifier:0 "Lord Ruler's Favored"
# ========== HOUSE TEKIEL PERKS ==========
tekiel_legacy_1:0 "Canal Revenue"
tekiel_legacy_1_desc:0 "Tekiel's control of canal routes provides additional monthly income."
tekiel_legacy_1_modifier:0 "Canal Revenue"
tekiel_legacy_2:0 "Trade Mastery"
tekiel_legacy_2_desc:0 "Tekiel's commercial expertise enhances the house head's stewardship."
tekiel_legacy_2_modifier:0 "Trade Mastery"
tekiel_legacy_3:0 "Canal Monopoly"
tekiel_legacy_3_desc:0 "Tekiel's dominance over trade is absolute, generating enormous tax income."
tekiel_legacy_3_modifier:0 "Canal Monopoly"
# ========== HOUSE URBAIN PERKS ==========
urbain_legacy_1:0 "Garrison Tradition"
urbain_legacy_1_desc:0 "Urbain's military culture increases levy contributions from holdings."
urbain_legacy_1_modifier:0 "Garrison Tradition"
urbain_legacy_2:0 "Fortress Doctrine"
urbain_legacy_2_desc:0 "Urbain's martial tradition sharpens the house head's military command."
urbain_legacy_2_modifier:0 "Fortress Doctrine"
urbain_legacy_3:0 "Impregnable Walls"
urbain_legacy_3_desc:0 "Urbain's fortification expertise provides superior defensive capability."
urbain_legacy_3_modifier:0 "Impregnable Walls"
# ========== HOUSE BYLERUM PERKS ==========
bylerum_legacy_1:0 "Information Network"
bylerum_legacy_1_desc:0 "Bylerum's intelligence apparatus detects hostile schemes more effectively."
bylerum_legacy_1_modifier:0 "Information Network"
bylerum_legacy_2:0 "Scholar's Legacy"
bylerum_legacy_2_desc:0 "Bylerum's intellectual tradition enhances the house head's learning."
bylerum_legacy_2_modifier:0 "Scholar's Legacy"
bylerum_legacy_3:0 "Information Brokers"
bylerum_legacy_3_desc:0 "Bylerum can run additional schemes simultaneously and with greater scholarly insight."
bylerum_legacy_3_modifier:0 "Information Brokers"
# ========== HOUSE ERIKELLER PERKS ==========
erikeller_legacy_1:0 "Bloodline Purity"
erikeller_legacy_1_desc:0 "Erikeller's breeding programs increase the chance of strong genetic traits."
erikeller_legacy_1_modifier:0 "Bloodline Purity"
erikeller_legacy_2:0 "Combat Heritage"
erikeller_legacy_2_desc:0 "Allomancer members of House Erikeller gain enhanced combat prowess."
erikeller_legacy_2_modifier:0 "Combat Heritage"
erikeller_legacy_3:0 "Pureblooded"
erikeller_legacy_3_desc:0 "Erikeller's Allomantic bloodline is extraordinarily strong, with dramatically improved genetic traits and combat ability."
erikeller_legacy_3_modifier:0 "Pureblooded"
# ========== HOUSE HAUGHT PERKS ==========
haught_legacy_1:0 "Cultural Bridge"
haught_legacy_1_desc:0 "Haught's diplomatic openness improves relations with foreign cultures."
haught_legacy_1_modifier:0 "Cultural Bridge"
haught_legacy_2:0 "Alliance Makers"
haught_legacy_2_desc:0 "Haught's diplomatic heritage enhances the house head's negotiation skills."
haught_legacy_2_modifier:0 "Alliance Makers"
haught_legacy_3:0 "Bridge Builders"
haught_legacy_3_desc:0 "Haught's unmatched diplomacy commands vassal loyalty and personal negotiation skill."
haught_legacy_3_modifier:0 "Bridge Builders"
# ========== HOUSE CONRAD PERKS ==========
conrad_legacy_1:0 "Efficient Construction"
conrad_legacy_1_desc:0 "Conrad's organizational expertise accelerates building construction."
conrad_legacy_1_modifier:0 "Efficient Construction"
conrad_legacy_2:0 "Land Management"
conrad_legacy_2_desc:0 "Conrad's agricultural tradition enhances the house head's stewardship."
conrad_legacy_2_modifier:0 "Land Management"
conrad_legacy_3:0 "Agricultural Mastery"
conrad_legacy_3_desc:0 "Conrad's mastery over the land accelerates development and improves stewardship."
conrad_legacy_3_modifier:0 "Agricultural Mastery"