diff --git a/lords-of-ash.mod b/lords-of-ash.mod index 3eff296..22b9236 100644 --- a/lords-of-ash.mod +++ b/lords-of-ash.mod @@ -21,6 +21,7 @@ replace_path="common/decisions/dlc_decisions/fp_1" replace_path="common/decisions/dlc_decisions/fp_3" replace_path="common/decisions/dlc_decisions/mpo" replace_path="common/decisions/dlc_decisions/tgp" +replace_path="common/dynasty_legacies" replace_path="common/nicknames" replace_path="history/provinces" path="mod/lords_of_ash" diff --git a/lords_of_ash/common/dynasty_legacies/00_mistborn_legacies.txt b/lords_of_ash/common/dynasty_legacies/00_mistborn_legacies.txt new file mode 100644 index 0000000..c629e38 --- /dev/null +++ b/lords_of_ash/common/dynasty_legacies/00_mistborn_legacies.txt @@ -0,0 +1,279 @@ +############################################ +# Mistborn: The Final Empire - Universal Dynasty Legacies +# 5 legacy tracks replacing vanilla (Blood, Law, Glory, Kin, Guile) +############################################ + +# ===== LEGACY TRACKS ===== + +allomantic_bloodline_legacy_track = { +} + +political_dominance_legacy_track = { +} + +ministry_connections_legacy_track = { +} + +metallurgic_wealth_legacy_track = { +} + +underground_network_legacy_track = { +} + +# ===== ALLOMANTIC BLOODLINE (replaces Blood) ===== + +allomantic_bloodline_legacy_1 = { + legacy = allomantic_bloodline_legacy_track + + character_modifier = { + name = allomantic_bloodline_legacy_1_modifier + positive_random_genetic_chance = 0.05 + } + + ai_chance = { + value = 11 + } +} + +allomantic_bloodline_legacy_2 = { + legacy = allomantic_bloodline_legacy_track + + character_modifier = { + name = allomantic_bloodline_legacy_2_modifier + prowess = 1 + } +} + +allomantic_bloodline_legacy_3 = { + legacy = allomantic_bloodline_legacy_track + + character_modifier = { + name = allomantic_bloodline_legacy_3_modifier + health = 0.25 + } +} + +allomantic_bloodline_legacy_4 = { + legacy = allomantic_bloodline_legacy_track + + character_modifier = { + name = allomantic_bloodline_legacy_4_modifier + positive_random_genetic_chance = 0.10 + } +} + +allomantic_bloodline_legacy_5 = { + legacy = allomantic_bloodline_legacy_track + + character_modifier = { + name = allomantic_bloodline_legacy_5_modifier + genetic_trait_strengthen_chance = 0.3 + } +} + +# ===== POLITICAL DOMINANCE (replaces Law) ===== + +political_dominance_legacy_1 = { + legacy = political_dominance_legacy_track + + character_modifier = { + name = political_dominance_legacy_1_modifier + vassal_opinion = 5 + } + + ai_chance = { + value = 11 + } +} + +political_dominance_legacy_2 = { + legacy = political_dominance_legacy_track + + character_modifier = { + name = political_dominance_legacy_2_modifier + monthly_prestige = 0.1 + } +} + +political_dominance_legacy_3 = { + legacy = political_dominance_legacy_track + + character_modifier = { + name = political_dominance_legacy_3_modifier + short_reign_duration_mult = -0.1 + } +} + +political_dominance_legacy_4 = { + legacy = political_dominance_legacy_track + + character_modifier = { + name = political_dominance_legacy_4_modifier + domain_limit = 1 + } +} + +political_dominance_legacy_5 = { + legacy = political_dominance_legacy_track + + character_modifier = { + name = political_dominance_legacy_5_modifier + same_culture_opinion = 20 + } +} + +# ===== MINISTRY CONNECTIONS (replaces Glory) ===== + +ministry_connections_legacy_1 = { + legacy = ministry_connections_legacy_track + + character_modifier = { + name = ministry_connections_legacy_1_modifier + monthly_piety = 0.05 + } + + ai_chance = { + value = 11 + } +} + +ministry_connections_legacy_2 = { + legacy = ministry_connections_legacy_track + + character_modifier = { + name = ministry_connections_legacy_2_modifier + monthly_piety = 0.1 + } +} + +ministry_connections_legacy_3 = { + legacy = ministry_connections_legacy_track + + character_modifier = { + name = ministry_connections_legacy_3_modifier + clergy_opinion = 10 + } +} + +ministry_connections_legacy_4 = { + legacy = ministry_connections_legacy_track + + character_modifier = { + name = ministry_connections_legacy_4_modifier + hostile_scheme_resistance_mult = 0.1 + } +} + +ministry_connections_legacy_5 = { + legacy = ministry_connections_legacy_track + + character_modifier = { + name = ministry_connections_legacy_5_modifier + monthly_piety = 0.2 + clergy_opinion = 15 + } +} + +# ===== METALLURGIC WEALTH (replaces Kin) ===== + +metallurgic_wealth_legacy_1 = { + legacy = metallurgic_wealth_legacy_track + + character_modifier = { + name = metallurgic_wealth_legacy_1_modifier + domain_tax_mult = 0.05 + } + + ai_chance = { + value = 11 + } +} + +metallurgic_wealth_legacy_2 = { + legacy = metallurgic_wealth_legacy_track + + character_modifier = { + name = metallurgic_wealth_legacy_2_modifier + build_gold_cost = -0.1 + } +} + +metallurgic_wealth_legacy_3 = { + legacy = metallurgic_wealth_legacy_track + + character_modifier = { + name = metallurgic_wealth_legacy_3_modifier + build_gold_cost = -0.15 + } +} + +metallurgic_wealth_legacy_4 = { + legacy = metallurgic_wealth_legacy_track + + character_modifier = { + name = metallurgic_wealth_legacy_4_modifier + monthly_income = 0.3 + } +} + +metallurgic_wealth_legacy_5 = { + legacy = metallurgic_wealth_legacy_track + + character_modifier = { + name = metallurgic_wealth_legacy_5_modifier + domain_tax_mult = 0.15 + monthly_income = 0.5 + } +} + +# ===== UNDERGROUND NETWORK (replaces Guile) ===== + +underground_network_legacy_1 = { + legacy = underground_network_legacy_track + + character_modifier = { + name = underground_network_legacy_1_modifier + hostile_scheme_resistance_mult = 0.05 + } + + ai_chance = { + value = 11 + } +} + +underground_network_legacy_2 = { + legacy = underground_network_legacy_track + + character_modifier = { + name = underground_network_legacy_2_modifier + intrigue = 1 + } +} + +underground_network_legacy_3 = { + legacy = underground_network_legacy_track + + character_modifier = { + name = underground_network_legacy_3_modifier + owned_personal_scheme_success_chance_add = 10 + } +} + +underground_network_legacy_4 = { + legacy = underground_network_legacy_track + + character_modifier = { + name = underground_network_legacy_4_modifier + scheme_discovery_chance_mult = -0.15 + } +} + +underground_network_legacy_5 = { + legacy = underground_network_legacy_track + + character_modifier = { + name = underground_network_legacy_5_modifier + hostile_scheme_resistance_mult = 0.2 + intrigue = 2 + } +} diff --git a/lords_of_ash/common/dynasty_legacies/01_house_legacies.txt b/lords_of_ash/common/dynasty_legacies/01_house_legacies.txt new file mode 100644 index 0000000..757fa4a --- /dev/null +++ b/lords_of_ash/common/dynasty_legacies/01_house_legacies.txt @@ -0,0 +1,376 @@ +############################################ +# Mistborn: The Final Empire - House-Specific Dynasty Legacies +# 10 Great Houses, 3 tiers each +############################################ + +# ===== HOUSE LEGACY TRACKS ===== + +venture_legacy_track = { +} + +hasting_legacy_track = { +} + +elariel_legacy_track = { +} + +lekal_legacy_track = { +} + +tekiel_legacy_track = { +} + +urbain_legacy_track = { +} + +bylerum_legacy_track = { +} + +erikeller_legacy_track = { +} + +haught_legacy_track = { +} + +conrad_legacy_track = { +} + +# ===== HOUSE VENTURE — Venture Supremacy ===== + +venture_legacy_1 = { + legacy = venture_legacy_track + + character_modifier = { + name = venture_legacy_1_modifier + domain_tax_mult = 0.1 + } + + ai_chance = { + value = 15 + } +} + +venture_legacy_2 = { + legacy = venture_legacy_track + + character_modifier = { + name = venture_legacy_2_modifier + stewardship = 1 + } +} + +venture_legacy_3 = { + legacy = venture_legacy_track + + character_modifier = { + name = venture_legacy_3_modifier + stewardship = 2 + monthly_prestige = 0.3 + } +} + +# ===== HOUSE HASTING — Hasting War Machine ===== + +hasting_legacy_1 = { + legacy = hasting_legacy_track + + character_modifier = { + name = hasting_legacy_1_modifier + men_at_arms_maintenance_mult = -0.1 + } + + ai_chance = { + value = 15 + } +} + +hasting_legacy_2 = { + legacy = hasting_legacy_track + + character_modifier = { + name = hasting_legacy_2_modifier + martial = 2 + } +} + +hasting_legacy_3 = { + legacy = hasting_legacy_track + + character_modifier = { + name = hasting_legacy_3_modifier + knight_effectiveness_mult = 0.2 + martial = 1 + } +} + +# ===== HOUSE ELARIEL — Elariel Shadow Court ===== + +elariel_legacy_1 = { + legacy = elariel_legacy_track + + character_modifier = { + name = elariel_legacy_1_modifier + owned_personal_scheme_success_chance_add = 10 + } + + ai_chance = { + value = 15 + } +} + +elariel_legacy_2 = { + legacy = elariel_legacy_track + + character_modifier = { + name = elariel_legacy_2_modifier + intrigue = 2 + } +} + +elariel_legacy_3 = { + legacy = elariel_legacy_track + + character_modifier = { + name = elariel_legacy_3_modifier + scheme_discovery_chance_mult = -0.2 + intrigue = 1 + } +} + +# ===== HOUSE LEKAL — Lekal Traditionalism ===== + +lekal_legacy_1 = { + legacy = lekal_legacy_track + + character_modifier = { + name = lekal_legacy_1_modifier + same_faith_opinion = 5 + } + + ai_chance = { + value = 15 + } +} + +lekal_legacy_2 = { + legacy = lekal_legacy_track + + character_modifier = { + name = lekal_legacy_2_modifier + diplomacy = 1 + } +} + +lekal_legacy_3 = { + legacy = lekal_legacy_track + + character_modifier = { + name = lekal_legacy_3_modifier + diplomacy = 2 + monthly_piety = 0.2 + } +} + +# ===== HOUSE TEKIEL — Tekiel Trade Empire ===== + +tekiel_legacy_1 = { + legacy = tekiel_legacy_track + + character_modifier = { + name = tekiel_legacy_1_modifier + monthly_income = 0.2 + } + + ai_chance = { + value = 15 + } +} + +tekiel_legacy_2 = { + legacy = tekiel_legacy_track + + character_modifier = { + name = tekiel_legacy_2_modifier + stewardship = 1 + } +} + +tekiel_legacy_3 = { + legacy = tekiel_legacy_track + + character_modifier = { + name = tekiel_legacy_3_modifier + domain_tax_mult = 0.15 + stewardship = 1 + } +} + +# ===== HOUSE URBAIN — Urbain Military Caste ===== + +urbain_legacy_1 = { + legacy = urbain_legacy_track + + character_modifier = { + name = urbain_legacy_1_modifier + levy_size = 0.05 + } + + ai_chance = { + value = 15 + } +} + +urbain_legacy_2 = { + legacy = urbain_legacy_track + + character_modifier = { + name = urbain_legacy_2_modifier + martial = 1 + } +} + +urbain_legacy_3 = { + legacy = urbain_legacy_track + + character_modifier = { + name = urbain_legacy_3_modifier + fort_level = 1 + martial = 1 + } +} + +# ===== HOUSE BYLERUM — Bylerum Intelligence ===== + +bylerum_legacy_1 = { + legacy = bylerum_legacy_track + + character_modifier = { + name = bylerum_legacy_1_modifier + scheme_discovery_chance_mult = 0.1 + } + + ai_chance = { + value = 15 + } +} + +bylerum_legacy_2 = { + legacy = bylerum_legacy_track + + character_modifier = { + name = bylerum_legacy_2_modifier + learning = 1 + } +} + +bylerum_legacy_3 = { + legacy = bylerum_legacy_track + + character_modifier = { + name = bylerum_legacy_3_modifier + max_personal_schemes_add = 1 + learning = 1 + } +} + +# ===== HOUSE ERIKELLER — Erikeller Allomantic Line ===== + +erikeller_legacy_1 = { + legacy = erikeller_legacy_track + + character_modifier = { + name = erikeller_legacy_1_modifier + positive_random_genetic_chance = 0.05 + } + + ai_chance = { + value = 15 + } +} + +erikeller_legacy_2 = { + legacy = erikeller_legacy_track + + character_modifier = { + name = erikeller_legacy_2_modifier + prowess = 1 + } +} + +erikeller_legacy_3 = { + legacy = erikeller_legacy_track + + character_modifier = { + name = erikeller_legacy_3_modifier + positive_random_genetic_chance = 0.1 + prowess = 1 + } +} + +# ===== HOUSE HAUGHT — Haught Diplomatic Corps ===== + +haught_legacy_1 = { + legacy = haught_legacy_track + + character_modifier = { + name = haught_legacy_1_modifier + different_culture_opinion = 5 + } + + ai_chance = { + value = 15 + } +} + +haught_legacy_2 = { + legacy = haught_legacy_track + + character_modifier = { + name = haught_legacy_2_modifier + diplomacy = 1 + } +} + +haught_legacy_3 = { + legacy = haught_legacy_track + + character_modifier = { + name = haught_legacy_3_modifier + diplomacy = 2 + vassal_opinion = 10 + } +} + +# ===== HOUSE CONRAD — Conrad Plantation Lords ===== + +conrad_legacy_1 = { + legacy = conrad_legacy_track + + character_modifier = { + name = conrad_legacy_1_modifier + build_speed_mult = -0.1 + } + + ai_chance = { + value = 15 + } +} + +conrad_legacy_2 = { + legacy = conrad_legacy_track + + character_modifier = { + name = conrad_legacy_2_modifier + stewardship = 1 + } +} + +conrad_legacy_3 = { + legacy = conrad_legacy_track + + character_modifier = { + name = conrad_legacy_3_modifier + development_growth_factor = 0.1 + stewardship = 1 + } +} diff --git a/lords_of_ash/descriptor.mod b/lords_of_ash/descriptor.mod index 320e456..2f86afa 100644 --- a/lords_of_ash/descriptor.mod +++ b/lords_of_ash/descriptor.mod @@ -21,5 +21,6 @@ replace_path="common/decisions/dlc_decisions/fp_1" replace_path="common/decisions/dlc_decisions/fp_3" replace_path="common/decisions/dlc_decisions/mpo" replace_path="common/decisions/dlc_decisions/tgp" +replace_path="common/dynasty_legacies" replace_path="common/nicknames" replace_path="history/provinces" diff --git a/lords_of_ash/localization/english/mistborn_legacies_l_english.yml b/lords_of_ash/localization/english/mistborn_legacies_l_english.yml new file mode 100644 index 0000000..e12c032 --- /dev/null +++ b/lords_of_ash/localization/english/mistborn_legacies_l_english.yml @@ -0,0 +1,300 @@ +l_english: + + # ========== UNIVERSAL LEGACY TRACKS ========== + + allomantic_bloodline_legacy_track_name:0 "Allomantic Bloodline" + allomantic_bloodline_legacy_track_desc:0 "Strengthen the Allomantic potential in your bloodline through careful breeding and metallic arts mastery." + + political_dominance_legacy_track_name:0 "Political Dominance" + political_dominance_legacy_track_desc:0 "Build your house's political influence across the Final Empire through shrewd diplomacy and iron-fisted governance." + + ministry_connections_legacy_track_name:0 "Ministry Connections" + ministry_connections_legacy_track_desc:0 "Cultivate deep ties with the Steel Ministry and its Obligators, gaining protection and favor within the Lord Ruler's bureaucracy." + + metallurgic_wealth_legacy_track_name:0 "Metallurgic Wealth" + metallurgic_wealth_legacy_track_desc:0 "Amass wealth through control of metal supplies, trade routes, and the precious atium economy." + + underground_network_legacy_track_name:0 "Underground Network" + underground_network_legacy_track_desc:0 "Build a shadow network of agents, informants, and safe houses operating beneath the notice of the Steel Ministry." + + # ========== ALLOMANTIC BLOODLINE PERKS ========== + + allomantic_bloodline_legacy_1:0 "Selective Breeding" + allomantic_bloodline_legacy_1_desc:0 "Careful attention to Allomantic bloodlines increases the chance of children carrying latent Allomantic potential." + allomantic_bloodline_legacy_1_modifier:0 "Selective Breeding" + + allomantic_bloodline_legacy_2:0 "Combat Training" + allomantic_bloodline_legacy_2_desc:0 "Allomancer members of the dynasty receive specialized combat training from a young age." + allomantic_bloodline_legacy_2_modifier:0 "Combat Training" + + allomantic_bloodline_legacy_3:0 "Metallic Resilience" + allomantic_bloodline_legacy_3_desc:0 "Generations of metal-burning have hardened the dynasty's constitution against its physical toll." + allomantic_bloodline_legacy_3_modifier:0 "Metallic Resilience" + + allomantic_bloodline_legacy_4:0 "Pureblooded Line" + allomantic_bloodline_legacy_4_desc:0 "The dynasty's bloodline is exceptionally pure, dramatically increasing the chance of Allomantic awakening." + allomantic_bloodline_legacy_4_modifier:0 "Pureblooded Line" + + allomantic_bloodline_legacy_5:0 "Mistborn Heritage" + allomantic_bloodline_legacy_5_desc:0 "The dynasty's Allomantic bloodline is so refined that genetic traits strengthen rather than dilute across generations." + allomantic_bloodline_legacy_5_modifier:0 "Mistborn Heritage" + + # ========== POLITICAL DOMINANCE PERKS ========== + + political_dominance_legacy_1:0 "Respected Authority" + political_dominance_legacy_1_desc:0 "The dynasty's long tradition of fair governance earns the loyalty of vassals." + political_dominance_legacy_1_modifier:0 "Respected Authority" + + political_dominance_legacy_2:0 "Prestigious Name" + political_dominance_legacy_2_desc:0 "The dynasty's name alone commands respect across the Final Empire." + political_dominance_legacy_2_modifier:0 "Prestigious Name" + + political_dominance_legacy_3:0 "Established Rule" + political_dominance_legacy_3_desc:0 "The dynasty has ruled so long that transitions of power barely register as disruption." + political_dominance_legacy_3_modifier:0 "Established Rule" + + political_dominance_legacy_4:0 "Expanded Holdings" + political_dominance_legacy_4_desc:0 "Generations of careful administration have expanded the dynasty's capacity to govern directly." + political_dominance_legacy_4_modifier:0 "Expanded Holdings" + + political_dominance_legacy_5:0 "Dominant House" + political_dominance_legacy_5_desc:0 "The dynasty is recognized as the preeminent house of its culture, commanding deep respect from peers." + political_dominance_legacy_5_modifier:0 "Dominant House" + + # ========== MINISTRY CONNECTIONS PERKS ========== + + ministry_connections_legacy_1:0 "Ministry Acquaintances" + ministry_connections_legacy_1_desc:0 "Low-level contacts within the Steel Ministry provide small favors and advance warning." + ministry_connections_legacy_1_modifier:0 "Ministry Acquaintances" + + ministry_connections_legacy_2:0 "Obligator Patronage" + ministry_connections_legacy_2_desc:0 "Regular tithes and deference to the Ministry earn the dynasty spiritual favor." + ministry_connections_legacy_2_modifier:0 "Obligator Patronage" + + ministry_connections_legacy_3:0 "Canton Influence" + ministry_connections_legacy_3_desc:0 "The dynasty wields significant influence within the Cantons, earning the trust of the clergy." + ministry_connections_legacy_3_modifier:0 "Canton Influence" + + ministry_connections_legacy_4:0 "Inquisition Shield" + ministry_connections_legacy_4_desc:0 "Deep Ministry connections provide some protection against hostile schemes and investigation." + ministry_connections_legacy_4_modifier:0 "Inquisition Shield" + + ministry_connections_legacy_5:0 "Ministry Favorite" + ministry_connections_legacy_5_desc:0 "The dynasty enjoys the full confidence of the Steel Ministry, with unparalleled piety and clerical support." + ministry_connections_legacy_5_modifier:0 "Ministry Favorite" + + # ========== METALLURGIC WEALTH PERKS ========== + + metallurgic_wealth_legacy_1:0 "Efficient Holdings" + metallurgic_wealth_legacy_1_desc:0 "Better management of holdings extracts more tax income from the dynasty's lands." + metallurgic_wealth_legacy_1_modifier:0 "Efficient Holdings" + + metallurgic_wealth_legacy_2:0 "Bulk Procurement" + metallurgic_wealth_legacy_2_desc:0 "Established trade connections reduce the cost of construction and material acquisition." + metallurgic_wealth_legacy_2_modifier:0 "Bulk Procurement" + + metallurgic_wealth_legacy_3:0 "Metal Reserves" + metallurgic_wealth_legacy_3_desc:0 "Stockpiled metals and materials significantly reduce building costs across the dynasty's holdings." + metallurgic_wealth_legacy_3_modifier:0 "Metal Reserves" + + metallurgic_wealth_legacy_4:0 "Trade Network" + metallurgic_wealth_legacy_4_desc:0 "An extensive network of trade contracts provides reliable additional income." + metallurgic_wealth_legacy_4_modifier:0 "Trade Network" + + metallurgic_wealth_legacy_5:0 "Atium Magnate" + metallurgic_wealth_legacy_5_desc:0 "The dynasty commands such wealth that its tax income and trade profits are the envy of the Final Empire." + metallurgic_wealth_legacy_5_modifier:0 "Atium Magnate" + + # ========== UNDERGROUND NETWORK PERKS ========== + + underground_network_legacy_1:0 "Hidden Contacts" + underground_network_legacy_1_desc:0 "A small network of informants provides early warning against hostile schemes." + underground_network_legacy_1_modifier:0 "Hidden Contacts" + + underground_network_legacy_2:0 "Shadow Operatives" + underground_network_legacy_2_desc:0 "Trained agents embedded throughout the dynasty improve intrigue capabilities." + underground_network_legacy_2_modifier:0 "Shadow Operatives" + + underground_network_legacy_3:0 "Coppercloud Network" + underground_network_legacy_3_desc:0 "A network of Smokers and safe houses enhances the success of personal schemes." + underground_network_legacy_3_modifier:0 "Coppercloud Network" + + underground_network_legacy_4:0 "Ghost Protocol" + underground_network_legacy_4_desc:0 "Advanced counter-intelligence measures make the dynasty's schemes nearly impossible to detect." + underground_network_legacy_4_modifier:0 "Ghost Protocol" + + underground_network_legacy_5:0 "Invisible Empire" + underground_network_legacy_5_desc:0 "The dynasty operates an untouchable shadow network that makes them masters of the underground." + underground_network_legacy_5_modifier:0 "Invisible Empire" + + # ========== HOUSE-SPECIFIC LEGACY TRACKS ========== + + venture_legacy_track_name:0 "Venture Supremacy" + venture_legacy_track_desc:0 "House Venture's dominance over commerce and politics in the Central Dominance." + + hasting_legacy_track_name:0 "Hasting War Machine" + hasting_legacy_track_desc:0 "House Hasting's fearsome military tradition and martial discipline." + + elariel_legacy_track_name:0 "Elariel Shadow Court" + elariel_legacy_track_desc:0 "House Elariel's mastery of espionage and covert operations." + + lekal_legacy_track_name:0 "Lekal Traditionalism" + lekal_legacy_track_desc:0 "House Lekal's devotion to tradition and the Lord Ruler's order." + + tekiel_legacy_track_name:0 "Tekiel Trade Empire" + tekiel_legacy_track_desc:0 "House Tekiel's vast commercial network spanning the Eastern Dominance." + + urbain_legacy_track_name:0 "Urbain Military Caste" + urbain_legacy_track_desc:0 "House Urbain's tradition of fortress-building and territorial defense." + + bylerum_legacy_track_name:0 "Bylerum Intelligence" + bylerum_legacy_track_desc:0 "House Bylerum's reputation as information brokers and knowledge hoarders." + + erikeller_legacy_track_name:0 "Erikeller Allomantic Line" + erikeller_legacy_track_desc:0 "House Erikeller's obsessive cultivation of pureblooded Allomantic potential." + + haught_legacy_track_name:0 "Haught Diplomatic Corps" + haught_legacy_track_desc:0 "House Haught's skill in cross-cultural diplomacy and alliance-building." + + conrad_legacy_track_name:0 "Conrad Plantation Lords" + conrad_legacy_track_desc:0 "House Conrad's mastery of agricultural management and land development." + + # ========== HOUSE VENTURE PERKS ========== + + venture_legacy_1:0 "Tax Efficiency" + venture_legacy_1_desc:0 "Venture's control over commerce increases tax revenue from holdings." + venture_legacy_1_modifier:0 "Tax Efficiency" + + venture_legacy_2:0 "Commercial Acumen" + venture_legacy_2_desc:0 "The house head's stewardship reflects Venture's commercial traditions." + venture_legacy_2_modifier:0 "Commercial Acumen" + + venture_legacy_3:0 "First Among Houses" + venture_legacy_3_desc:0 "House Venture's supremacy in stewardship and prestige is unmatched." + venture_legacy_3_modifier:0 "First Among Houses" + + # ========== HOUSE HASTING PERKS ========== + + hasting_legacy_1:0 "Lean Armies" + hasting_legacy_1_desc:0 "Hasting's military efficiency reduces the cost of men-at-arms maintenance." + hasting_legacy_1_modifier:0 "Lean Armies" + + hasting_legacy_2:0 "Iron Discipline" + hasting_legacy_2_desc:0 "Hasting's martial tradition sharpens the house head's command ability." + hasting_legacy_2_modifier:0 "Iron Discipline" + + hasting_legacy_3:0 "Steel Vanguard" + hasting_legacy_3_desc:0 "Hasting's knights fight with devastating effectiveness on the field." + hasting_legacy_3_modifier:0 "Steel Vanguard" + + # ========== HOUSE ELARIEL PERKS ========== + + elariel_legacy_1:0 "Shadow Agents" + elariel_legacy_1_desc:0 "Elariel's spy network increases the success chance of personal schemes." + elariel_legacy_1_modifier:0 "Shadow Agents" + + elariel_legacy_2:0 "Master of Whispers" + elariel_legacy_2_desc:0 "The house head's intrigue reflects Elariel's tradition of espionage." + elariel_legacy_2_modifier:0 "Master of Whispers" + + elariel_legacy_3:0 "Invisible Hand" + elariel_legacy_3_desc:0 "Elariel's schemes are nearly impossible to detect, and the house head's guile is legendary." + elariel_legacy_3_modifier:0 "Invisible Hand" + + # ========== HOUSE LEKAL PERKS ========== + + lekal_legacy_1:0 "Faithful Traditions" + lekal_legacy_1_desc:0 "Lekal's devotion earns the respect of those who share the faith." + lekal_legacy_1_modifier:0 "Faithful Traditions" + + lekal_legacy_2:0 "Diplomatic Heritage" + lekal_legacy_2_desc:0 "Lekal's diplomacy is refined through generations of alliance-building." + lekal_legacy_2_modifier:0 "Diplomatic Heritage" + + lekal_legacy_3:0 "Lord Ruler's Favored" + lekal_legacy_3_desc:0 "Lekal's loyalty to tradition earns deep religious favor and diplomatic skill." + lekal_legacy_3_modifier:0 "Lord Ruler's Favored" + + # ========== HOUSE TEKIEL PERKS ========== + + tekiel_legacy_1:0 "Canal Revenue" + tekiel_legacy_1_desc:0 "Tekiel's control of canal routes provides additional monthly income." + tekiel_legacy_1_modifier:0 "Canal Revenue" + + tekiel_legacy_2:0 "Trade Mastery" + tekiel_legacy_2_desc:0 "Tekiel's commercial expertise enhances the house head's stewardship." + tekiel_legacy_2_modifier:0 "Trade Mastery" + + tekiel_legacy_3:0 "Canal Monopoly" + tekiel_legacy_3_desc:0 "Tekiel's dominance over trade is absolute, generating enormous tax income." + tekiel_legacy_3_modifier:0 "Canal Monopoly" + + # ========== HOUSE URBAIN PERKS ========== + + urbain_legacy_1:0 "Garrison Tradition" + urbain_legacy_1_desc:0 "Urbain's military culture increases levy contributions from holdings." + urbain_legacy_1_modifier:0 "Garrison Tradition" + + urbain_legacy_2:0 "Fortress Doctrine" + urbain_legacy_2_desc:0 "Urbain's martial tradition sharpens the house head's military command." + urbain_legacy_2_modifier:0 "Fortress Doctrine" + + urbain_legacy_3:0 "Impregnable Walls" + urbain_legacy_3_desc:0 "Urbain's fortification expertise provides superior defensive capability." + urbain_legacy_3_modifier:0 "Impregnable Walls" + + # ========== HOUSE BYLERUM PERKS ========== + + bylerum_legacy_1:0 "Information Network" + bylerum_legacy_1_desc:0 "Bylerum's intelligence apparatus detects hostile schemes more effectively." + bylerum_legacy_1_modifier:0 "Information Network" + + bylerum_legacy_2:0 "Scholar's Legacy" + bylerum_legacy_2_desc:0 "Bylerum's intellectual tradition enhances the house head's learning." + bylerum_legacy_2_modifier:0 "Scholar's Legacy" + + bylerum_legacy_3:0 "Information Brokers" + bylerum_legacy_3_desc:0 "Bylerum can run additional schemes simultaneously and with greater scholarly insight." + bylerum_legacy_3_modifier:0 "Information Brokers" + + # ========== HOUSE ERIKELLER PERKS ========== + + erikeller_legacy_1:0 "Bloodline Purity" + erikeller_legacy_1_desc:0 "Erikeller's breeding programs increase the chance of strong genetic traits." + erikeller_legacy_1_modifier:0 "Bloodline Purity" + + erikeller_legacy_2:0 "Combat Heritage" + erikeller_legacy_2_desc:0 "Allomancer members of House Erikeller gain enhanced combat prowess." + erikeller_legacy_2_modifier:0 "Combat Heritage" + + erikeller_legacy_3:0 "Pureblooded" + erikeller_legacy_3_desc:0 "Erikeller's Allomantic bloodline is extraordinarily strong, with dramatically improved genetic traits and combat ability." + erikeller_legacy_3_modifier:0 "Pureblooded" + + # ========== HOUSE HAUGHT PERKS ========== + + haught_legacy_1:0 "Cultural Bridge" + haught_legacy_1_desc:0 "Haught's diplomatic openness improves relations with foreign cultures." + haught_legacy_1_modifier:0 "Cultural Bridge" + + haught_legacy_2:0 "Alliance Makers" + haught_legacy_2_desc:0 "Haught's diplomatic heritage enhances the house head's negotiation skills." + haught_legacy_2_modifier:0 "Alliance Makers" + + haught_legacy_3:0 "Bridge Builders" + haught_legacy_3_desc:0 "Haught's unmatched diplomacy commands vassal loyalty and personal negotiation skill." + haught_legacy_3_modifier:0 "Bridge Builders" + + # ========== HOUSE CONRAD PERKS ========== + + conrad_legacy_1:0 "Efficient Construction" + conrad_legacy_1_desc:0 "Conrad's organizational expertise accelerates building construction." + conrad_legacy_1_modifier:0 "Efficient Construction" + + conrad_legacy_2:0 "Land Management" + conrad_legacy_2_desc:0 "Conrad's agricultural tradition enhances the house head's stewardship." + conrad_legacy_2_modifier:0 "Land Management" + + conrad_legacy_3:0 "Agricultural Mastery" + conrad_legacy_3_desc:0 "Conrad's mastery over the land accelerates development and improves stewardship." + conrad_legacy_3_modifier:0 "Agricultural Mastery"