docs(masterplan): expand scope with metal supply, artifacts, lifestyles, and activities
Add new systems across milestones: metal supply and scarcity (M2), Royal Court artifact system with 9 core types (M3), 5 custom Mistborn lifestyles replacing vanilla (~75 perks/events each), and rethemed activities including multi-phase Noble Ball (M5). Also adds stretch-goal artifacts (~20 types) and 8 Mistborn-specific activities to M7. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -18,7 +18,8 @@ Fall of Kredik Shaw — on a custom Scadrial map with custom art, polished
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balance, and clean error logs. Alternatively, they can flip to Sandbox Mode and
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play any house lord with full metallic arts mechanics.
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**DLC dependency:** Roads to Power (unlanded adventurer band system).
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**DLC dependencies:** Roads to Power (unlanded adventurer band system), Royal
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Court (artifact system).
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---
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@@ -116,6 +117,10 @@ rule appears in setup screen. Play a landed noble for 5 years without crashes.
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- Validate Compounding — yearly pulse detection, correct trait pair matching,
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compounder modifier balanced
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- Add savant consequences (negative effects for `trait_allomantic_savant`)
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- Add metal supply and scarcity system — Allomantic power depends on access to
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metals. Noble houses maintain reserves (gold cost), skaa use black markets
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(risk of discovery). Supply modifiers (abundant/low/depleted) affect combat
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stats. Wartime consumption, depletion events, resupply decisions.
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- Balance men-at-arms types (Hazekillers, Koloss, Mistborn Agents) — damage,
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toughness, cost, terrain modifiers
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- Polish existing event files — complete stub events in `hemalurgy_events.txt`,
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@@ -184,6 +189,11 @@ Use Sandbox decision to gain powers. All metallic arts events fire correctly.
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- Cult of Ruin: human sacrifice, Hemalurgy bonuses
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- Add kandra trait and kandra Contract mechanics (kandra characters are
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shapeshifters bound by Contracts)
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- Create artifact system (Royal Court DLC) with 9 core types: mistcloaks,
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metal vial sets, glass/obsidian weapons, dueling canes, koloss swords,
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copperminds, metalmind sets, Lord Ruler's atium bracers (unique legendary),
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Inquisitor spike sets. Crafting decisions, equipment restrictions by trait,
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starting artifacts for canonical characters.
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**Key files:**
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- `history/characters/00_mistborn_characters.txt` — major rewrite
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@@ -228,6 +238,17 @@ and Pits of Hathsin have special buildings. Names are Scadrial-appropriate.
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- Noble Infiltration (spy on a house via balls and agents)
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- Raid House Vault (steal gold, reduce control)
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- False Flag (hostile action that frames a third party)
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- Replace all 5 vanilla lifestyles with Mistborn-themed ones: Metallic Arts
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(Allomantic Mastery / Feruchemical Study / Hemalurgic Research), Noble
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Intrigue (Ball Culture / House Espionage / Contract & Commerce), Steel
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Ministry (Obligator's Path / Inquisition / Canton Authority), Underground
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(Crew Leadership / Guerrilla Warfare / Shadow Network), Scholarship
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(Keeper's Path / Metallurgic Theory / Imperial History). ~75 perks, ~75
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lifestyle events, full perk trees with synergies to other mod systems.
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- Replace/retheme vanilla activities: suppress pilgrimage/tournament/grand tour,
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retheme feast (Noble Banquet), hunt (Mist Patrol), wedding (House Alliance
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Ceremony). Promote Noble Ball to full multi-phase activity (7 phases: guest
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selection through departure, with Allomantic interactions at every phase).
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- Full testing pass — error.log review, 20-year playthrough, verify no vanilla
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anachronisms visible
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@@ -356,6 +377,25 @@ martyrdom. Vin takes over as leader. The core plot of Book 1 plays out.
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history, coppermind mechanics
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- Kandra Contracts — deepen kandra mechanics, impersonation events, Contract
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obligations
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- Rare and lore-extrapolated artifacts (~20 additional types): lerasium beads
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(consumable, transforms user into Mistborn), Alendi's logbook (reveals Lord
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Ruler origins), lord_ruler_metal_plates, individual metalminds (gold, pewter,
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zinc, bronze, tin), noble house items (seal rings, contract portfolios, ball
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finery, keep blueprints), Allomantic gear (upgraded bandoliers, tin
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spectacles, bronze detection charms, emotional allomancy journals, pewter
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training weights), Steel Ministry items (obsidian axes, writs of authority,
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tattoo kits), skaa underground items (rebellion banner, crew toolkit,
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network map, preserved flower), Terris items (worldbringer robes, prophecy
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scrolls). Artifact discovery events, looting integration, metalmind
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tapping/recharging cycle.
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- 8 Mistborn-specific activities: Atium Auction (multi-round bidding for the
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atium contract), Crew Heist (multi-phase job with Allomantic crew roles),
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Steel Inquisitor Tribunal (tense heresy trial), Mistborn Night Raid (tactical
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keep assault), Skaa Underground Rally (secret rebel gathering with betrayal
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risk), Pits of Hathsin Expedition (atium mining death trap), Terris Synod
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Gathering (secret Keeper conclave with coppermind sharing and Feruchemical
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training), Allomantic Exhibition (competitive Allomancer showcase — the
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Mistborn equivalent of a tournament).
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- Additional Sanderson lore events:
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- Terris breeding program (Lord Ruler's suppression of Feruchemy)
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- Obligator spy network flavor
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