docs(masterplan): expand scope with metal supply, artifacts, lifestyles, and activities

Add new systems across milestones: metal supply and scarcity (M2),
Royal Court artifact system with 9 core types (M3), 5 custom
Mistborn lifestyles replacing vanilla (~75 perks/events each), and
rethemed activities including multi-phase Noble Ball (M5). Also adds
stretch-goal artifacts (~20 types) and 8 Mistborn-specific activities
to M7.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-07 16:30:03 +01:00
co-authored by Claude Opus 4.6
parent a2edd9025e
commit 90654db3f9
+41 -1
View File
@@ -18,7 +18,8 @@ Fall of Kredik Shaw — on a custom Scadrial map with custom art, polished
balance, and clean error logs. Alternatively, they can flip to Sandbox Mode and
play any house lord with full metallic arts mechanics.
**DLC dependency:** Roads to Power (unlanded adventurer band system).
**DLC dependencies:** Roads to Power (unlanded adventurer band system), Royal
Court (artifact system).
---
@@ -116,6 +117,10 @@ rule appears in setup screen. Play a landed noble for 5 years without crashes.
- Validate Compounding — yearly pulse detection, correct trait pair matching,
compounder modifier balanced
- Add savant consequences (negative effects for `trait_allomantic_savant`)
- Add metal supply and scarcity system — Allomantic power depends on access to
metals. Noble houses maintain reserves (gold cost), skaa use black markets
(risk of discovery). Supply modifiers (abundant/low/depleted) affect combat
stats. Wartime consumption, depletion events, resupply decisions.
- Balance men-at-arms types (Hazekillers, Koloss, Mistborn Agents) — damage,
toughness, cost, terrain modifiers
- Polish existing event files — complete stub events in `hemalurgy_events.txt`,
@@ -184,6 +189,11 @@ Use Sandbox decision to gain powers. All metallic arts events fire correctly.
- Cult of Ruin: human sacrifice, Hemalurgy bonuses
- Add kandra trait and kandra Contract mechanics (kandra characters are
shapeshifters bound by Contracts)
- Create artifact system (Royal Court DLC) with 9 core types: mistcloaks,
metal vial sets, glass/obsidian weapons, dueling canes, koloss swords,
copperminds, metalmind sets, Lord Ruler's atium bracers (unique legendary),
Inquisitor spike sets. Crafting decisions, equipment restrictions by trait,
starting artifacts for canonical characters.
**Key files:**
- `history/characters/00_mistborn_characters.txt` — major rewrite
@@ -228,6 +238,17 @@ and Pits of Hathsin have special buildings. Names are Scadrial-appropriate.
- Noble Infiltration (spy on a house via balls and agents)
- Raid House Vault (steal gold, reduce control)
- False Flag (hostile action that frames a third party)
- Replace all 5 vanilla lifestyles with Mistborn-themed ones: Metallic Arts
(Allomantic Mastery / Feruchemical Study / Hemalurgic Research), Noble
Intrigue (Ball Culture / House Espionage / Contract & Commerce), Steel
Ministry (Obligator's Path / Inquisition / Canton Authority), Underground
(Crew Leadership / Guerrilla Warfare / Shadow Network), Scholarship
(Keeper's Path / Metallurgic Theory / Imperial History). ~75 perks, ~75
lifestyle events, full perk trees with synergies to other mod systems.
- Replace/retheme vanilla activities: suppress pilgrimage/tournament/grand tour,
retheme feast (Noble Banquet), hunt (Mist Patrol), wedding (House Alliance
Ceremony). Promote Noble Ball to full multi-phase activity (7 phases: guest
selection through departure, with Allomantic interactions at every phase).
- Full testing pass — error.log review, 20-year playthrough, verify no vanilla
anachronisms visible
@@ -356,6 +377,25 @@ martyrdom. Vin takes over as leader. The core plot of Book 1 plays out.
history, coppermind mechanics
- Kandra Contracts — deepen kandra mechanics, impersonation events, Contract
obligations
- Rare and lore-extrapolated artifacts (~20 additional types): lerasium beads
(consumable, transforms user into Mistborn), Alendi's logbook (reveals Lord
Ruler origins), lord_ruler_metal_plates, individual metalminds (gold, pewter,
zinc, bronze, tin), noble house items (seal rings, contract portfolios, ball
finery, keep blueprints), Allomantic gear (upgraded bandoliers, tin
spectacles, bronze detection charms, emotional allomancy journals, pewter
training weights), Steel Ministry items (obsidian axes, writs of authority,
tattoo kits), skaa underground items (rebellion banner, crew toolkit,
network map, preserved flower), Terris items (worldbringer robes, prophecy
scrolls). Artifact discovery events, looting integration, metalmind
tapping/recharging cycle.
- 8 Mistborn-specific activities: Atium Auction (multi-round bidding for the
atium contract), Crew Heist (multi-phase job with Allomantic crew roles),
Steel Inquisitor Tribunal (tense heresy trial), Mistborn Night Raid (tactical
keep assault), Skaa Underground Rally (secret rebel gathering with betrayal
risk), Pits of Hathsin Expedition (atium mining death trap), Terris Synod
Gathering (secret Keeper conclave with coppermind sharing and Feruchemical
training), Allomantic Exhibition (competitive Allomancer showcase — the
Mistborn equivalent of a tournament).
- Additional Sanderson lore events:
- Terris breeding program (Lord Ruler's suppression of Feruchemy)
- Obligator spy network flavor