diff --git a/MASTERPLAN.md b/MASTERPLAN.md index c07e655..8351f4e 100644 --- a/MASTERPLAN.md +++ b/MASTERPLAN.md @@ -18,7 +18,8 @@ Fall of Kredik Shaw — on a custom Scadrial map with custom art, polished balance, and clean error logs. Alternatively, they can flip to Sandbox Mode and play any house lord with full metallic arts mechanics. -**DLC dependency:** Roads to Power (unlanded adventurer band system). +**DLC dependencies:** Roads to Power (unlanded adventurer band system), Royal +Court (artifact system). --- @@ -116,6 +117,10 @@ rule appears in setup screen. Play a landed noble for 5 years without crashes. - Validate Compounding — yearly pulse detection, correct trait pair matching, compounder modifier balanced - Add savant consequences (negative effects for `trait_allomantic_savant`) +- Add metal supply and scarcity system — Allomantic power depends on access to + metals. Noble houses maintain reserves (gold cost), skaa use black markets + (risk of discovery). Supply modifiers (abundant/low/depleted) affect combat + stats. Wartime consumption, depletion events, resupply decisions. - Balance men-at-arms types (Hazekillers, Koloss, Mistborn Agents) — damage, toughness, cost, terrain modifiers - Polish existing event files — complete stub events in `hemalurgy_events.txt`, @@ -184,6 +189,11 @@ Use Sandbox decision to gain powers. All metallic arts events fire correctly. - Cult of Ruin: human sacrifice, Hemalurgy bonuses - Add kandra trait and kandra Contract mechanics (kandra characters are shapeshifters bound by Contracts) +- Create artifact system (Royal Court DLC) with 9 core types: mistcloaks, + metal vial sets, glass/obsidian weapons, dueling canes, koloss swords, + copperminds, metalmind sets, Lord Ruler's atium bracers (unique legendary), + Inquisitor spike sets. Crafting decisions, equipment restrictions by trait, + starting artifacts for canonical characters. **Key files:** - `history/characters/00_mistborn_characters.txt` — major rewrite @@ -228,6 +238,17 @@ and Pits of Hathsin have special buildings. Names are Scadrial-appropriate. - Noble Infiltration (spy on a house via balls and agents) - Raid House Vault (steal gold, reduce control) - False Flag (hostile action that frames a third party) +- Replace all 5 vanilla lifestyles with Mistborn-themed ones: Metallic Arts + (Allomantic Mastery / Feruchemical Study / Hemalurgic Research), Noble + Intrigue (Ball Culture / House Espionage / Contract & Commerce), Steel + Ministry (Obligator's Path / Inquisition / Canton Authority), Underground + (Crew Leadership / Guerrilla Warfare / Shadow Network), Scholarship + (Keeper's Path / Metallurgic Theory / Imperial History). ~75 perks, ~75 + lifestyle events, full perk trees with synergies to other mod systems. +- Replace/retheme vanilla activities: suppress pilgrimage/tournament/grand tour, + retheme feast (Noble Banquet), hunt (Mist Patrol), wedding (House Alliance + Ceremony). Promote Noble Ball to full multi-phase activity (7 phases: guest + selection through departure, with Allomantic interactions at every phase). - Full testing pass — error.log review, 20-year playthrough, verify no vanilla anachronisms visible @@ -356,6 +377,25 @@ martyrdom. Vin takes over as leader. The core plot of Book 1 plays out. history, coppermind mechanics - Kandra Contracts — deepen kandra mechanics, impersonation events, Contract obligations +- Rare and lore-extrapolated artifacts (~20 additional types): lerasium beads + (consumable, transforms user into Mistborn), Alendi's logbook (reveals Lord + Ruler origins), lord_ruler_metal_plates, individual metalminds (gold, pewter, + zinc, bronze, tin), noble house items (seal rings, contract portfolios, ball + finery, keep blueprints), Allomantic gear (upgraded bandoliers, tin + spectacles, bronze detection charms, emotional allomancy journals, pewter + training weights), Steel Ministry items (obsidian axes, writs of authority, + tattoo kits), skaa underground items (rebellion banner, crew toolkit, + network map, preserved flower), Terris items (worldbringer robes, prophecy + scrolls). Artifact discovery events, looting integration, metalmind + tapping/recharging cycle. +- 8 Mistborn-specific activities: Atium Auction (multi-round bidding for the + atium contract), Crew Heist (multi-phase job with Allomantic crew roles), + Steel Inquisitor Tribunal (tense heresy trial), Mistborn Night Raid (tactical + keep assault), Skaa Underground Rally (secret rebel gathering with betrayal + risk), Pits of Hathsin Expedition (atium mining death trap), Terris Synod + Gathering (secret Keeper conclave with coppermind sharing and Feruchemical + training), Allomantic Exhibition (competitive Allomancer showcase — the + Mistborn equivalent of a tournament). - Additional Sanderson lore events: - Terris breeding program (Lord Ruler's suppression of Feruchemy) - Obligator spy network flavor