feat(buildings): add 3 special buildings for key Scadrial locations

Add Kredik Shaw (Lord Ruler's palace — prestige, piety, dread, control),
Pits of Hathsin (atium mine — gold income, tax, negative opinion), and
Conventical of Seran (Inquisitor HQ — piety, martial, dread, scheme
power). All use type=special with barony-locked can_construct triggers.
Pre-built via province history so they exist at game start.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-08 22:37:15 +01:00
co-authored by Claude Opus 4.6
parent aecb547d07
commit 7f8a534b95
3 changed files with 144 additions and 0 deletions
@@ -0,0 +1,123 @@
############################################
# Mistborn: The Final Empire - Special Buildings
# Unique buildings tied to specific provinces
############################################
# Kredik Shaw - The Hill of a Thousand Spires
# The Lord Ruler's palace complex in central Luthadel
kredik_shaw = {
construction_time = slow_construction_time
type = special
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
barony = title:b_kredik_shaw
}
is_enabled = {
always = yes
}
cost_gold = 0
county_modifier = {
monthly_county_control_growth_add = 0.5
tax_mult = 0.15
development_growth_factor = 0.1
}
character_modifier = {
monthly_prestige = 2
monthly_piety = 1
dread_baseline_add = 20
}
flag = special_building
ai_value = {
base = 100
}
}
# Pits of Hathsin - Atium Mining Prison
# A brutal prison camp where skaa mine atium geodes
pits_of_hathsin = {
construction_time = slow_construction_time
type = special
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
barony = title:b_pits_of_hathsin
}
is_enabled = {
always = yes
}
cost_gold = 0
county_modifier = {
monthly_county_control_growth_add = -0.3
county_opinion_add = -20
tax_mult = 0.3
}
character_modifier = {
monthly_prestige = 0.5
monthly_income = 2
tyranny_gain_mult = 0.2
}
flag = special_building
ai_value = {
base = 80
}
}
# Conventical of Seran - Canton of Inquisition Headquarters
# The primary research base of the Steel Inquisitors
conventical_of_seran = {
construction_time = slow_construction_time
type = special
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
barony = title:b_conventical_of_seran
}
is_enabled = {
always = yes
}
cost_gold = 0
county_modifier = {
monthly_county_control_growth_add = 0.3
}
character_modifier = {
monthly_piety = 1
martial = 2
dread_baseline_add = 15
hostile_scheme_power_mult = 0.15
}
flag = special_building
ai_value = {
base = 60
}
}
@@ -16,6 +16,9 @@
culture = noble_scadrian
religion = steel_ministry
holding = castle_holding
buildings = {
kredik_shaw
}
}
2047 = {
# Luthadel City - Capital of the Final Empire
@@ -140,6 +143,9 @@
culture = noble_scadrian
religion = steel_ministry
holding = church_holding
buildings = {
conventical_of_seran
}
}
# --- c_suisna (d_south_seran) ---
@@ -546,6 +552,9 @@
culture = noble_scadrian
religion = steel_ministry
holding = castle_holding
buildings = {
pits_of_hathsin
}
}
2481 = {
# Pits Garrison
@@ -0,0 +1,12 @@
l_english:
# ========== SPECIAL BUILDINGS ==========
kredik_shaw:0 "Kredik Shaw"
kredik_shaw_desc:0 "The Hill of a Thousand Spires. The Lord Ruler's palace complex in the heart of Luthadel, a massive fortress of twisting metal towers that dominates the skyline. From here, the Sliver of Infinity has ruled the Final Empire for a thousand years."
pits_of_hathsin:0 "The Pits of Hathsin"
pits_of_hathsin_desc:0 "A brutal prison camp where skaa are worked to death mining atium geodes from crystalline caverns beneath the earth. Considered inescapable — those who enter rarely see the sky again. The atium it produces fuels the Lord Ruler's economy and his Mistborn's power."
conventical_of_seran:0 "Conventical of Seran"
conventical_of_seran_desc:0 "The primary research base of the Canton of Inquisition. Steel Inquisitors study Hemalurgy and interrogate prisoners within its dark halls. The screams that echo from its depths have given rise to a thousand skaa nightmares."