docs(milestones): add gender doctrine and clean up IDEAS.md

Add Gender Doctrine group to M3 task 3.8 with three options:
male_preference (Steel Ministry), equal (Survivorism, Terris),
irrelevant (Cult of Ruin). Women can hold titles, serve in
council, and wield Allomancy in all faiths — only inheritance
order is affected. Add gender preference to M4 government types.
Remove integrated ideas from IDEAS.md (unlanded crew → M5,
debug decisions → TESTING.md).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-07 17:41:30 +01:00
co-authored by Claude Opus 4.6
parent fccca3f6c3
commit 6075c8eb73
3 changed files with 38 additions and 21 deletions
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@@ -5,27 +5,12 @@ just captured so they don't get lost.
## Gameplay
- **Kelsier's crew as an unlanded start** — Play as a skaa thieving
crew leader with no titles. Gameplay revolves around schemes, heists,
and building a rebellion from nothing. Would need CK3 unlanded
character support or a workaround (minor barony, adventurer mechanic).
## Events
## Characters
## Mechanics
- **Testing decisions per milestone** — Create temporary debug decisions
gated behind a `debug_mode` game rule for each milestone. These let us
force specific game states for testing (e.g., "Set Lord Ruler Attention
to 80," "Trigger Snapping on Target," "Spawn Inquisitor," "Set Caste
Law to Relaxed," "Unlock Age of Liberation," "Kill Kelsier"). Ship
them in a separate `common/decisions/99_debug_decisions.txt` that gets
removed (or gated behind a hidden game rule) before Steam release.
Each milestone doc should specify which debug decisions are needed for
its testing checkpoints.
## Lore / Flavor
## Art / UI
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@@ -879,7 +879,7 @@ bonuses.
stress). Represents Ruin's influence whispering to followers.
2. **Create custom doctrine categories.** In the same doctrine directory, define
2 custom doctrine groups unique to Scadrial:
3 custom doctrine groups unique to Scadrial:
**Doctrine group: "Allomantic Stance"** (`doctrine_allomantic_stance`)
- `doctrine_allomancy_divine` — Allomancy is a gift from Preservation. Bonus:
@@ -905,6 +905,24 @@ bonuses.
discard them as needed. Bonus: no opinion penalties for cross-caste
interaction, +5 intrigue. Used by: Cult of Ruin.
**Doctrine group: "Gender Doctrine"** (`doctrine_gender`)
- `doctrine_gender_male_preference` — Male preference succession: men
inherit before women of equal standing, but women can hold all titles,
serve in council, lead armies, and wield Allomancy equally. No
restrictions on female participation in politics, war, or the metallic
arts — only inheritance order is affected. Used by: Steel Ministry.
- `doctrine_gender_equal` — Full gender equality: no preference in
succession or any other system. Allomancy doesn't discriminate and
neither does this faith. Used by: Survivorism, Terris Worldbringers.
- `doctrine_gender_irrelevant` — Gender is meaningless to Ruin. Power
is all that matters. Mechanically identical to equal. Used by: Cult of
Ruin.
All faiths allow women to hold temples, serve as clergy/obligators, and
participate fully in political life. The male preference doctrine only
affects inheritance order — it reflects the cultural patriarchal default
of noble houses, not a restriction on female capability.
3. **Expand and differentiate holy sites.** Update
`common/religion/holy_sites/00_holy_sites.txt` to increase from 5 to ~10
sites, differentiated by faith. Some sites are shared, some are exclusive:
@@ -995,8 +1013,8 @@ bonuses.
10. Add all new tenet, doctrine, modifier, and holy site definitions to their
respective files. Add localization for:
- 12 custom tenet names + descriptions (~48 keys)
- 6 custom doctrine options + descriptions (~24 keys)
- 2 doctrine group names + descriptions (~8 keys)
- 9 custom doctrine options + descriptions (~36 keys)
- 3 doctrine group names + descriptions (~12 keys)
- 5 new holy site names + descriptions (~10 keys)
- Faith-specific modifier names (~8 keys)
- Total: ~100 new localization keys
@@ -1771,8 +1789,11 @@ Allomantic achievement and political status.
- [ ] `dynasty_rashek` and `dynasty_terris_stewards` are defined with localization
- [ ] Terris characters are no longer assigned to noble house dynasties
- [ ] 12 custom tenets defined (3 per faith) replacing vanilla placeholders
- [ ] 2 custom doctrine groups defined: Allomantic Stance (3 options), Caste
Doctrine (3 options)
- [ ] 3 custom doctrine groups defined: Allomantic Stance (3 options), Caste
Doctrine (3 options), Gender Doctrine (3 options)
- [ ] Gender doctrine set: Steel Ministry = male preference, Survivorism and
Terris = equal, Cult of Ruin = equal. Women can hold titles, serve in
council, and wield Allomancy in all faiths.
- [ ] Each faith has correct custom tenets and doctrine assignments
- [ ] Holy sites expanded to ~10 total, differentiated by faith
- [ ] Conditional holy sites (Kelsier's Pyre, Well of Ascension) defined with
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@@ -2065,6 +2065,9 @@ at play.
- Succession: designated heir (liege picks). Under Lord Ruler: the Lord
Ruler technically appoints all lords. Mechanically: realm succession is
"House Seniority" or "Designation" to prevent partition.
- Gender: male preference — sons inherit before daughters of equal standing,
but women can hold all titles, lead armies, and participate fully in
politics and Allomancy. Driven by the faith's gender doctrine (M3.8).
- No elective, no partition, no gavelkind
- Cannot change succession law while `lord_ruler_fallen` is false
- Domain limit: based on title tier (duchy +2, kingdom +4, empire +8)
@@ -2083,6 +2086,7 @@ at play.
```
Properties:
- Succession: theocratic appointment (religious head picks)
- Gender: male preference (follows faith gender doctrine)
- Cannot declare war independently (must have Lord Ruler's approval or
use Inquisition Purge CB)
- Gets +50% piety income
@@ -2101,6 +2105,8 @@ at play.
```
Properties:
- Succession: elective among council members and powerful vassals
- Gender: equal (post-rebellion faiths use equal gender doctrine; the old
patriarchal order is one of many things the rebellion sweeps away)
- Can change laws freely
- Unlocks `caste_law_abolished`
- Unlocks new council tasks (M4.8) for post-rebellion governance
@@ -2631,7 +2637,9 @@ experience Scadrial with no vanilla anachronisms and no error.log noise.
console to set `lord_ruler_fallen`. Verify Elective Council becomes
available as a government transition option.
- **Expected:** 3 custom government types functional. Succession rules
match government type. Post-rebellion transition works.
match government type. Male preference active under Imperial Appointment
(women can hold titles but sons inherit first). Post-rebellion Elective
uses equal gender. Post-rebellion transition works.
- **After 4.12 (Factions):**
- **Test:** Start as a skaa character. Verify Skaa Rebellion faction is
@@ -2764,6 +2772,9 @@ experience Scadrial with no vanilla anachronisms and no error.log noise.
Post-Rebellion Elective
- [ ] Imperial Appointment prevents partition and locks succession while
Lord Ruler lives
- [ ] Gender: male preference under Imperial Appointment and Theocratic
Ministry (sons inherit first, women can hold all titles and participate
fully); equal under Post-Rebellion Elective
- [ ] Theocratic Ministry grants piety bonuses and Inquisitor access
- [ ] Elective Council available only after `lord_ruler_fallen`
- [ ] Vanilla governments suppressed (no feudal/tribal in UI)