feat: add dynamic environment widgets Add live weather, sun position, and forecast widgets to Front Hall dashboard, powered by data from the Qdrant volatile collection via core-api. New widgets: - SunPositionWidget: Animated arc showing sun/moon position with gradient colors - ForecastWidget: Multi-day weather outlook - Updated WeatherWidget and AirQualityWidget to accept API data Infrastructure: - Environment datasource calling GET /tools/environment - Environment provider with 5-minute auto-refresh - Freezed models for environment data Tests: - 12 widget tests for environment section - Updated existing tests with givenEnvironment() harness method 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
443 lines
13 KiB
Dart
443 lines
13 KiB
Dart
import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:tatlock_ui/features/front_hall/data/models/environment_model.dart';
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/// Sun position widget displaying sunrise/sunset with animated arc.
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///
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/// Shows a semicircle arc representing the day, with sun/moon icon
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/// moving along based on current time. Uses color gradients:
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/// - Blue tones for night
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/// - Orange tones for sunrise/sunset
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/// - Yellow tones for daytime
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class SunPositionWidget extends StatelessWidget {
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const SunPositionWidget({
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super.key,
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this.sunTimes,
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this.compact = false,
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});
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/// Sun times data to display.
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final SunTimesData? sunTimes;
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/// Whether to use compact layout.
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final bool compact;
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@override
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Widget build(BuildContext context) {
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final colorScheme = Theme.of(context).colorScheme;
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if (compact) {
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return _buildCompact(context, colorScheme);
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}
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return Card(
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child: Padding(
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padding: const EdgeInsets.all(16),
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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mainAxisSize: MainAxisSize.min,
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children: [
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// Header
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Row(
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children: [
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Icon(
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_isDaytime ? Icons.wb_sunny : Icons.nightlight_round,
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size: 20,
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color: colorScheme.onSurfaceVariant,
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),
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const SizedBox(width: 8),
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Text(
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'Sun Position',
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style: Theme.of(context).textTheme.titleSmall?.copyWith(
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color: colorScheme.onSurfaceVariant,
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),
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),
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],
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),
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const SizedBox(height: 16),
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// Arc visualization
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SizedBox(
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height: 120,
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child: CustomPaint(
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size: const Size(double.infinity, 120),
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painter: _SunArcPainter(
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sunTimes: sunTimes,
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isDark: colorScheme.brightness == Brightness.dark,
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),
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),
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),
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const SizedBox(height: 12),
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// Sunrise/Sunset times
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Row(
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mainAxisAlignment: MainAxisAlignment.spaceBetween,
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children: [
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_TimeDisplay(
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icon: Icons.wb_twilight,
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label: 'Sunrise',
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time: sunTimes?.sunrise,
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iconColor: Colors.orange,
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),
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if (sunTimes?.daylightMinutes != null)
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_DaylightDisplay(minutes: sunTimes!.daylightMinutes!),
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_TimeDisplay(
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icon: Icons.nights_stay,
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label: 'Sunset',
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time: sunTimes?.sunset,
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iconColor: Colors.deepOrange,
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),
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],
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),
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],
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),
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),
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);
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}
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Widget _buildCompact(BuildContext context, ColorScheme colorScheme) {
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return Card(
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child: Padding(
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padding: const EdgeInsets.symmetric(horizontal: 12, vertical: 8),
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child: Row(
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mainAxisSize: MainAxisSize.min,
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children: [
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Icon(
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_isDaytime ? Icons.wb_sunny : Icons.nightlight_round,
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size: 24,
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color: _isDaytime ? Colors.amber : Colors.indigo,
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),
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const SizedBox(width: 8),
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Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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mainAxisSize: MainAxisSize.min,
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children: [
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Text(
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_formatTime(sunTimes?.sunrise),
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style: Theme.of(context).textTheme.labelSmall,
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),
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Text(
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_formatTime(sunTimes?.sunset),
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style: Theme.of(context).textTheme.labelSmall,
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),
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],
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),
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],
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),
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),
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);
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}
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bool get _isDaytime {
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if (sunTimes?.sunrise == null || sunTimes?.sunset == null) return true;
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final now = DateTime.now();
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return now.isAfter(sunTimes!.sunrise!) && now.isBefore(sunTimes!.sunset!);
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}
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String _formatTime(DateTime? time) {
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if (time == null) return '--:--';
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return '${time.hour.toString().padLeft(2, '0')}:${time.minute.toString().padLeft(2, '0')}';
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}
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}
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class _TimeDisplay extends StatelessWidget {
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const _TimeDisplay({
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required this.icon,
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required this.label,
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required this.time,
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this.iconColor,
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});
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final IconData icon;
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final String label;
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final DateTime? time;
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final Color? iconColor;
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@override
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Widget build(BuildContext context) {
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final colorScheme = Theme.of(context).colorScheme;
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return Column(
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children: [
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Icon(
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icon,
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size: 20,
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color: iconColor ?? colorScheme.primary,
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),
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const SizedBox(height: 4),
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Text(
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_formatTime(time),
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style: Theme.of(context).textTheme.titleSmall?.copyWith(
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fontWeight: FontWeight.w600,
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),
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),
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Text(
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label,
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style: Theme.of(context).textTheme.labelSmall?.copyWith(
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color: colorScheme.onSurfaceVariant,
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),
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),
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],
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);
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}
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String _formatTime(DateTime? time) {
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if (time == null) return '--:--';
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return '${time.hour.toString().padLeft(2, '0')}:${time.minute.toString().padLeft(2, '0')}';
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}
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}
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class _DaylightDisplay extends StatelessWidget {
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const _DaylightDisplay({required this.minutes});
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final int minutes;
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@override
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Widget build(BuildContext context) {
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final hours = minutes ~/ 60;
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final mins = minutes % 60;
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return Column(
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children: [
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Icon(
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Icons.access_time,
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size: 16,
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color: Theme.of(context).colorScheme.outline,
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),
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const SizedBox(height: 4),
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Text(
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'${hours}h ${mins}m',
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style: Theme.of(context).textTheme.bodySmall?.copyWith(
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fontWeight: FontWeight.w500,
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),
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),
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Text(
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'Daylight',
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style: Theme.of(context).textTheme.labelSmall?.copyWith(
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color: Theme.of(context).colorScheme.onSurfaceVariant,
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),
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),
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],
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);
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}
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}
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/// Custom painter for the sun arc visualization.
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class _SunArcPainter extends CustomPainter {
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_SunArcPainter({
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this.sunTimes,
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this.isDark = false,
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});
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final SunTimesData? sunTimes;
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final bool isDark;
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// Color palette
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static const _nightBlue = Color(0xFF1a237e);
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static const _dawnOrange = Color(0xFFff6f00);
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static const _sunriseOrange = Color(0xFFffa000);
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static const _dayYellow = Color(0xFFffc107);
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static const _dayGold = Color(0xFFffb300);
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static const _duskOrange = Color(0xFFef6c00);
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static const _nightIndigo = Color(0xFF283593);
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@override
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void paint(Canvas canvas, Size size) {
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final center = Offset(size.width / 2, size.height - 10);
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final radius = math.min(size.width / 2 - 20, size.height - 30);
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// Draw horizon line
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final horizonPaint = Paint()
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..color = isDark ? Colors.white24 : Colors.black12
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..strokeWidth = 1;
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canvas.drawLine(
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Offset(center.dx - radius - 10, center.dy),
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Offset(center.dx + radius + 10, center.dy),
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horizonPaint,
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);
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// Create gradient for arc background
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final arcRect = Rect.fromCenter(
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center: center,
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width: radius * 2,
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height: radius * 2,
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);
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// Draw arc background (night portion below horizon implied)
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final arcBgPaint = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 8
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..strokeCap = StrokeCap.round;
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// Create gradient that transitions through time of day colors
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arcBgPaint.shader = SweepGradient(
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center: Alignment.bottomCenter,
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startAngle: math.pi,
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endAngle: 2 * math.pi,
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colors: [
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_nightBlue.withValues(alpha: 0.3),
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_dawnOrange.withValues(alpha: 0.5),
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_sunriseOrange.withValues(alpha: 0.6),
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_dayYellow.withValues(alpha: 0.7),
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_dayGold.withValues(alpha: 0.7),
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_dayYellow.withValues(alpha: 0.6),
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_duskOrange.withValues(alpha: 0.5),
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_nightIndigo.withValues(alpha: 0.3),
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],
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stops: const [0.0, 0.1, 0.2, 0.4, 0.5, 0.6, 0.8, 1.0],
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transform: const GradientRotation(-math.pi / 2),
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).createShader(arcRect);
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// Draw the arc (semicircle from left to right)
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canvas.drawArc(
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arcRect,
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math.pi, // Start at left (180 degrees)
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math.pi, // Sweep 180 degrees (semicircle)
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false,
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arcBgPaint,
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);
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// Calculate sun position
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final sunPosition = _calculateSunPosition();
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// Draw sun/moon indicator
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final angle = math.pi + (sunPosition * math.pi); // Map 0-1 to pi-2pi
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final sunX = center.dx + radius * math.cos(angle);
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final sunY = center.dy + radius * math.sin(angle);
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// Determine if day or night for icon/color
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final isDaytime = sunPosition > 0 && sunPosition < 1;
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final isNearHorizon = sunPosition < 0.15 || sunPosition > 0.85;
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// Sun/moon glow
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if (isDaytime) {
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final glowColor = isNearHorizon ? _dawnOrange : _dayYellow;
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final glowPaint = Paint()
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..shader = RadialGradient(
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colors: [
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glowColor.withValues(alpha: 0.6),
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glowColor.withValues(alpha: 0.0),
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],
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).createShader(
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Rect.fromCircle(center: Offset(sunX, sunY), radius: 24),
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);
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canvas.drawCircle(Offset(sunX, sunY), 24, glowPaint);
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}
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// Sun/moon circle
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final sunPaint = Paint()
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..style = PaintingStyle.fill
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..color = isDaytime
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? (isNearHorizon ? _sunriseOrange : _dayYellow)
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: _nightIndigo;
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canvas.drawCircle(Offset(sunX, sunY), 12, sunPaint);
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// Sun rays or moon craters
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if (isDaytime) {
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final rayPaint = Paint()
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..style = PaintingStyle.stroke
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..strokeWidth = 2
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..color = (isNearHorizon ? _dawnOrange : _dayGold).withValues(alpha: 0.8);
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for (var i = 0; i < 8; i++) {
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final rayAngle = (i * math.pi / 4);
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final innerRadius = 14.0;
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final outerRadius = 18.0;
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canvas.drawLine(
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Offset(
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sunX + innerRadius * math.cos(rayAngle),
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sunY + innerRadius * math.sin(rayAngle),
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),
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Offset(
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sunX + outerRadius * math.cos(rayAngle),
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sunY + outerRadius * math.sin(rayAngle),
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),
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rayPaint,
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);
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}
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} else {
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// Moon highlight
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final moonHighlight = Paint()
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..style = PaintingStyle.fill
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..color = Colors.white24;
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canvas.drawCircle(Offset(sunX - 3, sunY - 3), 4, moonHighlight);
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}
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// Draw time markers on arc
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_drawTimeMarkers(canvas, center, radius);
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}
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double _calculateSunPosition() {
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if (sunTimes?.sunrise == null || sunTimes?.sunset == null) {
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// Default to noon position
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return 0.5;
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}
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final now = DateTime.now();
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final sunrise = sunTimes!.sunrise!;
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final sunset = sunTimes!.sunset!;
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// Before sunrise
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if (now.isBefore(sunrise)) {
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// Calculate position in pre-dawn (negative values = below horizon)
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final midnight = DateTime(now.year, now.month, now.day);
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final minutesSinceMidnight = now.difference(midnight).inMinutes;
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final minutesToSunrise = sunrise.difference(midnight).inMinutes;
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// Map to 0 at sunrise, negative before
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return (minutesSinceMidnight / minutesToSunrise) * 0.15 - 0.1;
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}
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// After sunset
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if (now.isAfter(sunset)) {
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// Calculate position in post-dusk
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final minutesSinceSunset = now.difference(sunset).inMinutes;
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final nextMidnight = DateTime(now.year, now.month, now.day + 1);
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final minutesToMidnight = nextMidnight.difference(sunset).inMinutes;
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// Map to 1 at sunset, going towards negative
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return 1.0 + (minutesSinceSunset / minutesToMidnight) * 0.1;
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}
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// During daylight hours
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final totalDaylight = sunset.difference(sunrise).inMinutes;
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final minutesSinceSunrise = now.difference(sunrise).inMinutes;
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return minutesSinceSunrise / totalDaylight;
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}
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void _drawTimeMarkers(Canvas canvas, Offset center, double radius) {
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final textPainter = TextPainter(
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textDirection: TextDirection.ltr,
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textAlign: TextAlign.center,
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);
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final markerStyle = TextStyle(
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fontSize: 10,
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color: isDark ? Colors.white38 : Colors.black38,
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);
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// Draw quarter markers (6am, 12pm, 6pm positions conceptually)
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final markers = ['6:00', '12:00', '18:00'];
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final positions = [0.25, 0.5, 0.75];
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for (var i = 0; i < markers.length; i++) {
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final angle = math.pi + (positions[i] * math.pi);
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final markerRadius = radius + 15;
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final x = center.dx + markerRadius * math.cos(angle);
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final y = center.dy + markerRadius * math.sin(angle);
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textPainter.text = TextSpan(text: markers[i], style: markerStyle);
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textPainter.layout();
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textPainter.paint(
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canvas,
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Offset(x - textPainter.width / 2, y - textPainter.height / 2),
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);
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}
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}
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@override
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bool shouldRepaint(covariant _SunArcPainter oldDelegate) {
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return oldDelegate.sunTimes != sunTimes || oldDelegate.isDark != isDark;
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}
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}
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