Files
tatlock-ui/lib/shared/components/data_grid/data_grid_action.dart
T
Jeroen SchweitzerandClaude Opus 4.5 3b89ed8c18 feat: add Control Room with containers and stacks management
- Add Control Room page with stacks sidebar and containers list
- Implement container actions (start/stop/restart) with snackbars
- Add container logs viewer dialog
- Add search/filter for both stacks and containers lists
- Add external links for Portainer and Netdata (url_launcher)
- Add VS Code launch configuration for Flutter web debugging

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-31 02:01:01 +01:00

84 lines
2.2 KiB
Dart

import 'package:flutter/material.dart';
/// Per-row action for DataGrid.
class DataGridAction<T> {
const DataGridAction({
required this.icon,
required this.label,
required this.onTap,
this.showWhen,
this.destructive = false,
this.requiresConfirmation = false,
this.confirmationMessage,
});
/// Icon to display in the action menu.
final IconData icon;
/// Label for the action.
final String label;
/// Callback when the action is triggered.
final Future<void> Function(T item) onTap;
/// Condition to show/hide this action for specific items.
final bool Function(T item)? showWhen;
/// Whether this is a destructive action (styled differently).
final bool destructive;
/// Whether to show a confirmation dialog before executing.
final bool requiresConfirmation;
/// Custom confirmation message. Defaults to "Are you sure?".
final String? confirmationMessage;
/// Checks if this action should be shown for the given item.
bool shouldShow(T item) => showWhen?.call(item) ?? true;
}
/// Bulk action for selected rows in DataGrid.
class DataGridBulkAction<T> {
const DataGridBulkAction({
required this.icon,
required this.label,
required this.onTap,
this.minSelected = 1,
this.maxSelected,
this.destructive = false,
this.requiresConfirmation = false,
this.confirmationMessage,
});
/// Icon to display.
final IconData icon;
/// Label for the action.
final String label;
/// Callback when the action is triggered with selected items.
final Future<void> Function(List<T> items) onTap;
/// Minimum number of items that must be selected.
final int minSelected;
/// Maximum number of items that can be selected (null = no limit).
final int? maxSelected;
/// Whether this is a destructive action.
final bool destructive;
/// Whether to show a confirmation dialog before executing.
final bool requiresConfirmation;
/// Custom confirmation message.
final String? confirmationMessage;
/// Checks if this action is available for the given selection count.
bool isAvailable(int selectedCount) {
if (selectedCount < minSelected) return false;
if (maxSelected != null && selectedCount > maxSelected!) return false;
return true;
}
}