Files
settled-reach/wiki/index.md
T
jpmschweitzerandClaude Opus 4.6 b672b9c269 feat(docs): restructure wiki taxonomy with templates and Krenn System entry (#301, #319)
Move wiki from docs/wiki/ to root wiki/. Add 14 category templates with
YAML frontmatter, governance model, hierarchical spatial structure
(system > station > district > location). Populate Krenn System entry
as first concrete star system. Update cross-references in workshop and
sprint docs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-13 00:58:45 +01:00

7.7 KiB

title, slug, category, status, created, updated
title slug category status created updated
The Settled Reach — Game Wiki wiki-index index canonical 2026-02-12 2026-02-13

The Settled Reach — Game Wiki

Project: The Settled Reach (top-down immersive sim) Setting: Original IP, Commonwealth-inspired v0.1 Vertical Slice: Sova Transit District, Krenn System Purpose: Canonical reference for all content, mechanics, and worldbuilding

How to Use This Wiki

This wiki serves three audiences:

  1. Content creators (writers, designers): Use this as source material for dialogue, monologue, NPC profiles, and environmental text. All entries marked canonical are setting truth.
  2. System implementers (engineers): Reference this for mechanical integration points — knowledge graph flags, perception modes, faction mechanics.
  3. The team (everyone): Cross-reference between decisions (decisions/*.md) and implementation. The wiki is WHERE, decisions are WHY.

Cross-reference format: Wiki entries link to decision documents where relevant. Example: Neural lattice tiers implement D-017 (perception modes as character build).

Status levels: canonical (confirmed), draft (in review), proposed (under consideration). Only use canonical entries as truth. See GOVERNANCE.md for full contribution rules.


Wiki Structure

Star Systems (Spatial Hierarchy: system > station > district > location)

Characters (Named NPCs)

  • Character Index — Full roster with tier assignments + triangle diagram
  • Tier 1 (FRIEND NPCs):
    • Kael Davan — Smuggler's FRIEND (dock worker, ring member)
    • Sera Venn — Detective's FRIEND (Commission field tech)
  • Tier 2 (Triangle NPCs):
  • Tier 3 (Flat NPCs):
    • Sess — Bartender
    • Olin — Drifter/new arrival
    • Sabel — Off-station supplier
    • Tav — Lookout/runner
  • Off-Stage:

Factions (Political & Institutional)

Technology (Systems & Devices)

Cultural Groups

  • (No entries yet — use template to create)

Contraband (Illegal/Restricted Goods)

Institutions

  • (No entries yet — use template to create)

Species

  • (No entries yet — use template to create)

Lore (History & Events)

  • (No entries yet — use template to create)

Concepts (Mechanical Reference)

Triangles (Relationship Structures)

  • Hub Power — Voss / Kael / Nils (entangled)

Authoring Guides (For Content Team)

  • Monologue Guide — Prerequisites, triggers, examples (Mellanie's domain)

Quick Reference

v0.1 Scope: 1 star system, 1 station, 1 district, 3 social sites, 18 NPCs, 5 triangles, 2 playable characters (smuggler + detective)

Setting mood: Quotidian-with-undertow — comfortable enough to be complacent, tight enough that extra income is tempting

Core contraband: Unlicensed lattice components (aftermarket neural mods bypassing Commission regulation)

Primary tension: Economic pressure creates rational incentive for smuggling; community benefits from grey economy; detective enters a place where non-cooperation is self-interest, not malice

Key design principle: Same world, two lenses — the smuggler's home is the detective's crime scene


Templates & Governance

All wiki entries use YAML frontmatter and follow category-specific templates. See:

  • GOVERNANCE.md — Ownership, status lifecycle, contribution rules
  • _templates/ — One template per category (11 categories + 3 spatial types)

Categories: star-system, station, district, location, character, faction, technology, cultural-group, contraband, institution, species, lore, concept, triangle


Cross-References to Decision Documents

  • D-017: Perception modes as character-build system
  • D-024: NPC 10-axis model
  • D-025: Social site as atomic template unit
  • D-027: Vertical slice definition (smuggler + detective two-character proof)
  • D-028: Dialogue architecture (four relational layers)
  • D-032: Separate monologue pools per character
  • D-034: THE FRIEND pattern (production-level complex NPC)
  • D-035: Tag taxonomy for line pools
  • D-036: Sova Transit District / Krenn System as v0.1 setting
  • D-037: Contraband specification
  • D-041: Knowledge graph data model

See decisions/README.md for full decision domain index.


Status: Canonical reference as of 2026-02-13 Maintained by: Miri (structure), Paula (narrative), team contributions Governance: GOVERNANCE.md