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settled-reach/docs/wiki/index.md
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jpmschweitzerandClaude Opus 4.6 64fea5139a docs(wiki): rename Hael to Naia Tamm, apply canonical full names, standardize shortcodes
Wave 0 wiki maintenance for Sprint 3:
- #372: Rename Hael → Naia Tamm across 16 living wiki files (phonetic collision fix)
- #371: Apply canonical full names to 11 single-name NPC headers and roster table
- #375: Replace hub_m_ → terminal_m_ shortcodes, add shortcode reference table,
  situation overlap rules, and mood exclusivity rules to monologue guide

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-12 17:45:04 +01:00

6.2 KiB

The Settled Reach — Game Wiki

Project: The Settled Reach (top-down immersive sim) Setting: Original IP, Commonwealth-inspired v0.1 Vertical Slice: Sova Transit District, Krenn System Purpose: Canonical reference for all content, mechanics, and worldbuilding

How to Use This Wiki

This wiki serves three audiences:

  1. Content creators (writers, designers): Use this as source material for dialogue, monologue, NPC profiles, and environmental text. All entries marked canonical are setting truth.
  2. System implementers (engineers): Reference this for mechanical integration points — knowledge graph flags, perception modes, faction mechanics.
  3. The team (everyone): Cross-reference between decisions (decisions/*.md) and implementation. The wiki is WHERE, decisions are WHY.

Cross-reference format: Wiki entries link to decision documents where relevant. Example: Neural lattice tiers implement D-017 (perception modes as character build).

Status levels: canonical (confirmed), draft (in review), proposed (under consideration). Only use canonical entries as truth.


Wiki Structure

World (Spatial Hierarchy)

Locations (Physical Spaces — nested by system)

Factions (Political & Institutional)

NPCs (Named Characters)

  • NPC Index — Full roster with tier assignments + triangle diagram
  • Tier 1 (FRIEND NPCs):
    • Kael Davan — Smuggler's FRIEND (dock worker, ring member)
    • Sera Venn — Detective's FRIEND (Commission field tech)
  • Tier 2 (Triangle NPCs):
  • Tier 3 (Flat NPCs):
    • Drin — Maintenance tech
    • Sess — Bartender
    • Olin — Drifter/new arrival
    • Sabel — Off-station supplier
    • Tav — Lookout/runner

Technology (Systems & Devices)

Contraband (Illegal/Restricted Goods)

Knowledge Systems (Mechanical Reference)

Authoring Guides (For Content Team)

  • Monologue Guide — Prerequisites, triggers, examples (Mellanie's domain)

Quick Reference

v0.1 Scope: 1 star system, 1 station, 1 district, 3 social sites, 17 NPCs, 5 triangles, 2 playable characters (smuggler + detective)

Setting mood: Quotidian-with-undertow — comfortable enough to be complacent, tight enough that extra income is tempting

Core contraband: Unlicensed lattice components (aftermarket neural mods bypassing Commission regulation)

Primary tension: Economic pressure creates rational incentive for smuggling; community benefits from grey economy; detective enters a place where non-cooperation is self-interest, not malice

Key design principle: Same world, two lenses — the smuggler's home is the detective's crime scene


Cross-References to Decision Documents

  • D-027: Vertical slice definition (smuggler + detective two-character proof)
  • D-028: Dialogue architecture (four relational layers)
  • D-032: Separate monologue pools per character
  • D-034: THE FRIEND pattern (production-level complex NPC)
  • D-035: Tag taxonomy for line pools
  • D-036: Sova Transit District / Krenn System as v0.1 setting
  • D-037: Contraband specification
  • D-041: Knowledge graph data model

See decisions/README.md for full decision domain index.


Status: Canonical reference as of 2026-02-12 Maintained by: Paula (narrative), Miri (worldbuilding), team contributions Source: Workshops, decision rounds, canonical type definitions in server/src/knowledge/types.rs