Files
settled-reach/docs/assets/visual/README.md
T
jpmschweitzerandClaude Opus 4.6 f0bab3999d chore(skills): rename all skills to domain-action convention
Adopts the whatsinagame naming pattern where the domain comes
first and the action second (e.g. pr-review, sprint-start,
audio-gen). Updated all cross-references in settings, agents,
docs, and inter-skill references.

12 renames: commit→git-commit, create-skill→skill-create,
gen-audio→audio-gen, gen-image→image-gen, plan-sprint→sprint-plan,
push-pr→pr-push, render-sprite→sprite-gen, review-pr→pr-review,
search-docs→docs-search, start-sprint→sprint-start,
start-workshop→workshop-start.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 12:51:56 +01:00

1.1 KiB

Visual Asset Pipeline

Status: Stub — awaiting first visual sprint.

Categories

Category File Count Description
Sprites sprites.md 0 Entity sprites via 3D render pipeline
Furniture furniture.md 0 Furniture items by location/type
Tilesets tilesets.md 0 Floor/wall tiles by biome/planet
Icons icons.md 0 UI icons, status indicators
Effects effects.md 0 Fog shaders, particles, overlays

Palette

See palette.md for art direction, "the angle", color relationships, and render pipeline specs.

Pipeline

  • 3D render pipeline: Blender model → Godot Camera3D at -72.5deg → orthographic render → outline pass → resolution downscale
  • Render skill: /sprite-gen produces 12 PNGs (4 directions x 3 resolutions)
  • Art direction workshop: docs/workshops/art-direction-mood-board/

Decision References

  • D-019: Top-down camera, 15-20deg from vertical ("the angle")
  • D-033: Entity color = relationship to player
  • D-045: Environmental neutrality