Instantiates the five D-244 catalog files (models/textures/artwork/icons/
effects — icons carries the 13 as-built SVGs, stance icons traced to their
consumer and marked final), creates client/assets/models/{furniture,props}
with a schema-documented manifest.json mirroring the character manifest,
fixes glb-gen SKILL.md's stale 'path does not exist' paragraph, and authors
docs/assets/visual/conventions.md: category-first model naming (araminta
ruling), mask sidecars per the character convention, D-235-token-keyed
texture naming, footprint_tiles as manifest metadata. Door-state and
TileSet conventions are recorded as explicit deferrals (Phase-5 owned).
visual/README.md carries both this ticket's count/link updates and
T-1052's palette-section rewrite (shared file, committed here).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
1.7 KiB
title, description, type, status
| title | description | type | status |
|---|---|---|---|
| Effects — Visual Assets | Shader, particle, and overlay asset catalog | design | active |
Effects — Visual Assets
Shaders, particles, and overlays — the visual-effects layer distinct from
models/textures/artwork/icons. Includes both 3D-scene shaders (toon,
recolor-mask, outline) and 2D CanvasLayer overlays (fog, cognitive-delay
cues).
Generation Approach
Hand-authored GDShader files, proven in the 3dpipeline and quaternius-
aesthetic spikes (toon.gdshader, toon_masked.gdshader,
outline.gdshader, toon_garment.gdshader — see
docs/architecture/character-asset-organization.md Sections 2 and 11 for
the shader family already in production use under
client/assets/characters/shaders/). New effects (particles, screen-space
overlays) are authored per-need; there is no generation pipeline analogous to
/glb-gen//sprite-gen for this category.
Assets
| ID | Filename | Status | Type | Notes | Sprint/Ticket |
|---|
This table intentionally excludes the character shader family already
tracked and documented in character-asset-organization.md (toon.gdshader,
toon_masked.gdshader, outline.gdshader, toon_garment.gdshader) — that
doc is their canonical home. This file catalogs effects/particles/overlays
that don't already have a home elsewhere; none exist yet (T-1050 initial
creation).
Cross-References
docs/architecture/character-asset-organization.md— character shader family (canonical home, not duplicated here)- D-244