Files
settled-reach/decisions
jpmschweitzerandClaude Opus 4.8 ab084269f3 feat(simulation): integer-deterministic Layer-3 settlement placement (#955)
Wire the existing attractor-matching engine (#919/#925) into the
generation cascade as Layer 3, and make the whole placement-scoring path
integer-deterministic.

Layer 3 (D-211):
- CascadeLayer::Settlement + Layer3Output (placements) on the snapshot;
  BodyWorldState gains a `placements` field (the D-203 hot cache).
- run_layer3 runs the five-phase match_cities against Layer-1 attractors
  via the authored D-195 compatibility matrix; pure function of
  (attractors, cities) — no RNG. cities are passed in by the caller so the
  cascade stays DB-free and testable. A `// cache seam` marks where a
  persistent cache wraps it later (#1021).
- gen_queue passes &[] for now (Topography needs no cities); the runtime
  settlement read (gen_queue/layer_proxy) is the #955 follow-on.

Integer determinism (D-010 / D-227 — D-195 amended):
- Wiring match_cities into the deterministic cascade made its f32 scoring
  a live cross-platform divergence risk (a near-tie comparison or the
  Hungarian's f32 reductions can round differently per platform → a
  different world from the same seed). Converted the entire path to
  integers: CompatibilityMatrix is a 0-100 affinity table; attractor
  strength is 0-100 and terrain cost is a percent (100 = baseline),
  quantized once at the Layer-1 feature boundary; cell_score, the
  Hungarian, and CityPlacement.score are i64. No f32 in any placement or
  ranking decision.
- Layer-1 golden fixture rebaked: confirmed selection/positions are
  unchanged (same 256 attractors, 93 river cells) — only the strength/cost
  representation changed.

Tests: lib green (1292); new settlement_layer_places_cities_deterministically
covers placement + determinism + propagation into BodyWorldState.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-03 16:30:57 +02:00
..

Decisions

Confirmed decisions, open questions, and rejected alternatives for The Settled Reach.

Decisions are split by domain. Each agent's briefing indicates which files to read. When in doubt about where a decision belongs: if it constrains how we build, it's architecture. If it defines what we build, it's scope. If it defines what the player experiences, it's content or perception. If it defines how the team works, it's process.

Cross-domain decisions live in one file with cross-reference notes in related files. Split threshold: when any file exceeds ~350 lines, review whether it should split.

Domain Files

File Domain Decisions
architecture.md Technical foundation D-008, D-009, D-010, D-012, D-020, D-026, D-030, D-031, D-041, D-042, D-054, D-055, D-066, D-068, D-073, D-085, D-088, D-094, D-096, D-097, D-099, D-100, D-101, D-102, D-103, D-106, D-108, D-109, D-113, D-133, D-134, D-135, D-136, D-137, D-141, D-148, D-149, D-150, D-151, D-152, D-188, D-191, D-192, D-194D-218, D-220
perception.md Player observation D-011, D-015, D-016, D-017, D-018, D-019, D-033, D-035, D-043, D-044, D-045, D-046, D-047, D-048, D-049, D-052, D-056, D-057, D-058, D-059, D-060, D-061, D-067, D-069, D-070, D-071, D-072, D-076, D-077, D-078, D-086
content.md NPC, dialogue, templates D-023, D-024, D-025, D-028, D-029, D-032, D-034, D-035, D-036, D-037, D-050, D-062, D-063, D-064, D-074, D-075, D-084, D-090, D-092, D-093, D-095, D-098, D-104, D-105, D-107, D-121, D-122, D-123, D-124, D-125, D-126, D-127, D-128, D-129, D-130, D-131, D-132, D-138, D-139, D-140, D-142, D-147
scope.md Game concept, prototype D-001, D-003, D-005, D-006, D-007, D-013, D-014, D-027, D-038, D-039, D-051, D-053, D-065, D-087, D-089, D-091, D-114, D-115, D-116, D-117, D-118, D-119, D-120, D-145, D-146, D-153, D-154, D-155, D-156, D-157
economics.md Economics layer, currencies, corporations, simulation D-171, D-172, D-173, D-174, D-175, D-176, D-177, D-178, D-179, D-180, D-181, D-182, D-183, D-184, D-185, D-186, D-187, D-189, D-190
process.md Team, workflow D-004, D-021, D-022, D-040, D-221
questions.md Open questions (index) Q-001 through Q-094
questions-architecture.md Technical questions Q-001, Q-006, Q-009, Q-018Q-023, Q-029, Q-030, Q-046, Q-059, Q-060, Q-063Q-094
questions-perception.md Observation questions Q-003, Q-014, Q-016, Q-024Q-026, Q-051, Q-053, Q-054
questions-content.md Narrative questions Q-010, Q-012Q-015, Q-017, Q-028, Q-031, Q-033, Q-040Q-045, Q-047Q-050, Q-052, Q-056, Q-057, Q-WTF-039, Q-WTF-040, Q-WTF-041
questions-scope.md Scope questions Q-002, Q-004, Q-005, Q-007, Q-008, Q-011, Q-027, Q-032, Q-034Q-039, Q-058, Q-061, Q-062
rejected.md Rejected alternatives R-001 through R-011

Querying Decisions

The SQLite database contains a decisions table synced from these files. Common queries:

# All active architecture decisions
tooling/db/sqlite-query "SELECT id, title FROM decisions WHERE domain='architecture' AND status='active'"

# Decisions without implementing tickets
make decisions-orphan

# Decision coverage by domain
make decisions-coverage

Adding a Decision

  1. Edit the appropriate domain file
  2. Follow the existing format (### D-NNN: Title heading)
  3. Commit — the pre-commit hook runs decisions-sync automatically
  4. Update relevant agent briefings if needed

Maintained by Qatux.