Full team workshop (8 agents, 3 rounds) producing 7 decisions: D-023 three-tier content model, D-024 NPC 10-axis generation, D-025 social site atomic unit, D-026 timestamp-based sim tiers, D-027 smuggler+detective vertical slice (supersedes D-006), D-028 tagged line pool dialogue, D-029 population 30/50/20 split. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Discussion Archive
Historical discussion rounds from the Commonwealth game design process.
| Round | Topic | Key Decisions | File |
|---|---|---|---|
| 1 | Opening Positions | - | round-01 |
| 2 | Is Stellaris the Right Vehicle? | - | round-02 |
| 3 | The Character Gap | - | round-03 |
| 4 | Build Our Own Game | D-001 | round-04 |
| 5 | Is the Team Still Right? | D-003, D-004 | round-05 |
| 6 | First-Person Pivot | D-005 | round-06 |
| 7 | Single Character | D-005, D-006 | round-07 |
| 8 | Action & Spectacle | D-007, D-008 | round-08 |
| 9 | Multiplayer | D-009, D-010 | round-09 |
| 10 | Map, Fog & Borderless | D-011, D-012, D-013, D-014 | round-10 |
| 11 | Insert, Sound & Camera | D-015, D-016, D-017, D-018 | round-11 |
| 12 | Top-Down Final | D-019 | round-12 |
| 13 | Engine Selection | D-020, R-004–R-010 | round-13 |
| 14 | Setting Foundation — The Settled Reach | D-021 | round-14 |
| 15 | README / Steam Page Placeholder | - | round-15 |
| 16 | Factions — Building a Fuller Narrative Picture | AWAITING INPUT | complete, lore, mechanics, notes |
| 17 | Content Architecture | D-023, D-024, D-025, D-026, D-027, D-028, D-029 | round-17 |