402 lines
15 KiB
Rust
402 lines
15 KiB
Rust
//! Integration tests for TcpBridge over TCP localhost (D-030 Layer 2: IPC roundtrip).
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use settled_reach_server::bridge::framing::{read_framed, write_framed};
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use settled_reach_server::bridge::tcp::TcpBridge;
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use settled_reach_server::bridge::types::*;
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use settled_reach_server::bridge::{Inbound, SimBridge};
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use settled_reach_server::simulation::time::{DayPhase, TickRate};
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use std::net::{TcpListener, TcpStream};
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use std::thread;
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#[test]
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fn snapshot_roundtrip_over_tcp() {
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// Bind listener first — port is guaranteed ready before spawning threads
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let listener = TcpListener::bind("127.0.0.1:0").expect("failed to bind");
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let server_addr = listener.local_addr().expect("failed to get local address");
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// Server thread: accept on pre-bound listener and send snapshot
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let server_handle = thread::spawn(move || {
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let bridge = TcpBridge::accept_on(listener).expect("failed to accept");
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let snapshot = ObserverSnapshot {
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tick: 42,
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game_time: GameTime {
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day: 0,
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time_of_day: 0,
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day_phase: DayPhase::Morning,
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tick_rate: TickRate::Full,
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},
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player_facing: FacingDirection::North,
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player_stance: MovementStance::default(),
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player_inventory: vec![],
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entities: vec![VisibleEntity {
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entity_id: 100,
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x: 10.5,
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y: 20.3,
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z: 0,
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kind: EntityKind::Npc,
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visibility: VisibilitySector::Forward,
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relationship: RelationshipState::Unknown,
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observation: EntityVisibility::Visible,
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tell_state: None,
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}],
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visible_tiles: vec![],
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nearby_interactions: vec![],
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current_monologue: None,
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pending_recognitions: vec![],
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dialogue_response: None,
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blocked_entities: vec![],
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scan_events: vec![],
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sound_events: vec![],
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follow_state: None,
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character_pressure: None,
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rng_seed: None,
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poi_list: vec![],
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examine_result: None,
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player_knowledge: None,
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save_result: None,
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triangle_crisis_events: vec![],
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state_hash: None,
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debug_response: None,
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sim_errors: vec![],
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current_ticker: None,
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settings_response: None,
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economy_snapshot: None,
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bookmark_catalog: None,
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};
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bridge
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.send_snapshot(&snapshot)
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.expect("failed to send snapshot");
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});
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// Client: connect and receive snapshot (no sleep needed — listener already bound)
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let stream = TcpStream::connect(server_addr).expect("failed to connect");
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let mut reader = std::io::BufReader::new(stream);
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let payload = read_framed(&mut reader)
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.expect("failed to read frame")
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.expect("unexpected EOF");
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let snapshot: ObserverSnapshot =
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rmp_serde::from_slice(&payload).expect("failed to deserialize");
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assert_eq!(snapshot.tick, 42);
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assert_eq!(snapshot.entities.len(), 1);
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assert_eq!(snapshot.entities[0].entity_id, 100);
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assert_eq!(snapshot.entities[0].x, 10.5);
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assert_eq!(snapshot.entities[0].y, 20.3);
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server_handle.join().expect("server thread panicked");
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}
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#[test]
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fn input_roundtrip_over_tcp() {
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let listener = TcpListener::bind("127.0.0.1:0").expect("failed to bind");
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let server_addr = listener.local_addr().expect("failed to get local address");
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let server_handle = thread::spawn(move || {
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let bridge = TcpBridge::accept_on(listener).expect("failed to accept");
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// Non-blocking socket: retry until data arrives or timeout.
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let deadline = std::time::Instant::now() + std::time::Duration::from_secs(5);
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let inputs = loop {
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match bridge.receive() {
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Ok(Some(Inbound::Inputs(inputs))) if !inputs.is_empty() => break inputs,
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Ok(_) => {
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assert!(
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std::time::Instant::now() < deadline,
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"timed out waiting for inputs"
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);
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thread::sleep(std::time::Duration::from_millis(1));
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}
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Err(e) => panic!("failed to receive inputs: {}", e),
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}
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};
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assert_eq!(inputs.len(), 2);
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assert_eq!(inputs[0].tick, 10);
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assert_eq!(inputs[1].tick, 11);
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inputs
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});
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// Client: connect and send inputs
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let stream = TcpStream::connect(server_addr).expect("failed to connect");
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let mut writer = std::io::BufWriter::new(stream);
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let inputs = vec![
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PlayerInput {
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tick: 10,
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action: PlayerAction::MoveNorth,
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},
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PlayerInput {
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tick: 11,
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action: PlayerAction::Interact {
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target_entity_id: None,
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verb: None,
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},
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},
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];
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let payload = rmp_serde::to_vec_named(&inputs).expect("failed to serialize");
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write_framed(&mut writer, &payload).expect("failed to write frame");
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// Drop writer to close connection and signal EOF to server
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drop(writer);
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let received_inputs = server_handle.join().expect("server thread panicked");
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match &received_inputs[0].action {
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PlayerAction::MoveNorth => {}
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_ => panic!("expected MoveNorth action"),
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}
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match &received_inputs[1].action {
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PlayerAction::Interact { .. } => {}
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_ => panic!("expected Interact action"),
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}
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}
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#[test]
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fn tcp_bridge_eof_returns_error() {
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let listener = TcpListener::bind("127.0.0.1:0").expect("failed to bind");
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let server_addr = listener.local_addr().expect("failed to get local address");
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let server_handle = thread::spawn(move || {
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let bridge = TcpBridge::accept_on(listener).expect("failed to accept");
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// Non-blocking socket: retry until we get Disconnected or timeout.
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let deadline = std::time::Instant::now() + std::time::Duration::from_secs(5);
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loop {
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match bridge.receive() {
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Ok(None) => {
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// No data yet — client hasn't disconnected, retry
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assert!(
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std::time::Instant::now() < deadline,
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"timed out waiting for EOF"
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);
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thread::sleep(std::time::Duration::from_millis(1));
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}
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Ok(Some(_)) => panic!("expected Disconnected error, got a message"),
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Err(settled_reach_server::bridge::BridgeError::Disconnected) => break,
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Err(e) => panic!("expected Disconnected error, got: {}", e),
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}
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}
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});
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// Client: connect and immediately disconnect without sending data
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let stream = TcpStream::connect(server_addr).expect("failed to connect");
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drop(stream);
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server_handle.join().expect("server thread panicked");
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}
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/// T-1045 regression: EOF *mid-frame* (peer dies after a partial write) must
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/// escalate to `Disconnected` like clean EOF — not surface an Io error every
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/// tick forever against a frame that can never complete.
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#[test]
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fn tcp_bridge_eof_mid_frame_escalates_to_disconnected() {
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let listener = TcpListener::bind("127.0.0.1:0").expect("failed to bind");
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let server_addr = listener.local_addr().expect("failed to get local address");
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let server_handle = thread::spawn(move || {
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let bridge = TcpBridge::accept_on(listener).expect("failed to accept");
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let deadline = std::time::Instant::now() + std::time::Duration::from_secs(5);
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loop {
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match bridge.receive() {
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Ok(None) => {
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assert!(
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std::time::Instant::now() < deadline,
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"timed out waiting for mid-frame EOF"
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);
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thread::sleep(std::time::Duration::from_millis(1));
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}
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Ok(Some(_)) => panic!("expected Disconnected, got a message"),
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Err(settled_reach_server::bridge::BridgeError::Disconnected) => break,
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Err(e) => panic!("expected Disconnected, got: {}", e),
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}
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}
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});
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// Client: write 2 of the 4 length-prefix bytes, then die.
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use std::io::Write;
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let mut stream = TcpStream::connect(server_addr).expect("failed to connect");
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stream
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.write_all(&[0x00, 0x00])
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.expect("partial write failed");
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stream.flush().expect("flush failed");
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thread::sleep(std::time::Duration::from_millis(50));
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drop(stream);
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server_handle.join().expect("server thread panicked");
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}
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/// Build a raw frame (4-byte BE length prefix + payload) for split-write tests.
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fn raw_frame(payload: &[u8]) -> Vec<u8> {
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let mut frame = (payload.len() as u32).to_be_bytes().to_vec();
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frame.extend_from_slice(payload);
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frame
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}
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/// Poll the non-blocking bridge until `count` input batches arrive.
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fn collect_input_batches(bridge: &TcpBridge, count: usize) -> Vec<Vec<PlayerInput>> {
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let deadline = std::time::Instant::now() + std::time::Duration::from_secs(5);
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let mut batches = Vec::new();
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while batches.len() < count {
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match bridge.receive() {
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Ok(Some(Inbound::Inputs(inputs))) if !inputs.is_empty() => batches.push(inputs),
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Ok(_) => {
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assert!(
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std::time::Instant::now() < deadline,
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"timed out waiting for {} input batches (got {})",
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count,
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batches.len()
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);
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thread::sleep(std::time::Duration::from_millis(1));
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}
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Err(e) => panic!("failed to receive inputs: {}", e),
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}
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}
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batches
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}
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/// T-1045 regression: a frame delivered in two TCP writes (split at
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/// `split_point(frame_len)`) must decode, and the NEXT frame must also decode
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/// — i.e. a partial read mid-frame must not desync the stream. The server
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/// polls receive() during the gap, so it observes WouldBlock mid-frame.
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fn assert_split_frame_does_not_desync(split_point: impl Fn(usize) -> usize) {
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use std::io::Write;
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let listener = TcpListener::bind("127.0.0.1:0").expect("failed to bind");
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let server_addr = listener.local_addr().expect("failed to get local address");
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let server_handle = thread::spawn(move || {
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let bridge = TcpBridge::accept_on(listener).expect("failed to accept");
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collect_input_batches(&bridge, 2)
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});
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let mut stream = TcpStream::connect(server_addr).expect("failed to connect");
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let inputs1 = vec![PlayerInput {
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tick: 10,
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action: PlayerAction::MoveNorth,
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}];
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let payload1 = rmp_serde::to_vec_named(&inputs1).expect("failed to serialize");
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let frame1 = raw_frame(&payload1);
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let split = split_point(frame1.len());
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assert!(split > 0 && split < frame1.len(), "split must be mid-frame");
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// First half, then a gap long enough for the server to poll mid-frame.
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stream
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.write_all(&frame1[..split])
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.expect("write first half");
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stream.flush().expect("flush first half");
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thread::sleep(std::time::Duration::from_millis(50));
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stream
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.write_all(&frame1[split..])
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.expect("write second half");
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stream.flush().expect("flush second half");
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// A second frame in a single write — decodes only if the stream is in sync.
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let inputs2 = vec![PlayerInput {
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tick: 11,
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action: PlayerAction::MoveSouth,
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}];
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let payload2 = rmp_serde::to_vec_named(&inputs2).expect("failed to serialize");
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stream
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.write_all(&raw_frame(&payload2))
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.expect("write second frame");
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stream.flush().expect("flush second frame");
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let batches = server_handle.join().expect("server thread panicked");
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assert_eq!(batches[0].len(), 1);
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assert_eq!(batches[0][0].tick, 10);
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assert!(matches!(batches[0][0].action, PlayerAction::MoveNorth));
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assert_eq!(batches[1].len(), 1);
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assert_eq!(batches[1][0].tick, 11);
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assert!(matches!(batches[1][0].action, PlayerAction::MoveSouth));
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}
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#[test]
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fn frame_split_inside_prefix_does_not_desync() {
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// Split inside the 4-byte length prefix.
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assert_split_frame_does_not_desync(|_| 2);
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}
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#[test]
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fn frame_split_inside_payload_does_not_desync() {
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// Split midway through the payload (prefix is 4 bytes).
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assert_split_frame_does_not_desync(|frame_len| 4 + (frame_len - 4) / 2);
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}
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/// T-1045 drain: one receive_bridge_inputs run (= one 50 ms tick) must drain
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/// every complete frame buffered on the socket, not one frame per tick.
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#[test]
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fn single_tick_drains_all_ready_inbound_frames() {
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use bevy_ecs::system::RunSystemOnce;
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use settled_reach_server::atlas::cascade::CascadeLayer;
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use settled_reach_server::atlas::layer_proxy::AtlasLayerRequest;
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use settled_reach_server::bridge::{
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receive_bridge_inputs, AtlasRequestBuffer, BridgeResource, HandshakeState, ServerRunning,
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};
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use settled_reach_server::simulation::input::InputQueue;
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let listener = TcpListener::bind("127.0.0.1:0").expect("failed to bind");
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let server_addr = listener.local_addr().expect("failed to get local address");
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// Client: three frames back-to-back in one tick window — two input
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// batches plus one atlas request (the D-225 demux path). Returns the
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// stream so it stays open until assertions complete (no EOF race).
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let client_handle = thread::spawn(move || {
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let mut stream = TcpStream::connect(server_addr).expect("failed to connect");
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for tick in [20u64, 21] {
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let inputs = vec![PlayerInput {
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tick,
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action: PlayerAction::MoveNorth,
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}];
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let payload = rmp_serde::to_vec_named(&inputs).expect("failed to serialize");
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write_framed(&mut stream, &payload).expect("write input frame");
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}
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let req = AtlasLayerRequest {
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body_id: "GJ1c".into(),
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up_to: CascadeLayer::Topography,
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};
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let payload = rmp_serde::to_vec_named(&req).expect("failed to serialize");
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write_framed(&mut stream, &payload).expect("write atlas frame");
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stream
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});
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let bridge = TcpBridge::accept_on(listener).expect("failed to accept");
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let _stream = client_handle.join().expect("client thread panicked");
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// Writes are flushed and joined; small grace period for loopback delivery.
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thread::sleep(std::time::Duration::from_millis(100));
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let mut world = bevy_ecs::world::World::new();
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world.insert_resource(BridgeResource::new(bridge));
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world.init_resource::<InputQueue>();
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world.init_resource::<ServerRunning>();
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world.insert_resource(HandshakeState::Complete);
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world.init_resource::<SimErrorBuffer>();
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world.init_resource::<AtlasRequestBuffer>();
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world
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.run_system_once(receive_bridge_inputs)
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.expect("receive_bridge_inputs failed to run");
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assert_eq!(
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world.resource::<InputQueue>().len(),
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2,
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"both input batches must drain in a single tick"
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);
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assert_eq!(
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world.resource::<AtlasRequestBuffer>().0.len(),
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1,
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"the atlas request must drain in the same tick"
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);
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assert!(
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world.resource::<ServerRunning>().0,
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"draining must not shut the server down"
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);
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}
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