Vendor gdUnit4 for Godot 4 client testing (D-030). Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
39 lines
1.3 KiB
GDScript
39 lines
1.3 KiB
GDScript
extends GdUnitTestSuite
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var _catched_events: Array[GdUnitEvent] = []
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func test_assert_method_with_enabled_global_error_report() -> void:
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ProjectSettings.set_setting(GdUnitSettings.REPORT_SCRIPT_ERRORS, true)
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assert_error(do_a_fail).is_runtime_error('Assertion failed: test')
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func test_assert_method_with_disabled_global_error_report() -> void:
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ProjectSettings.set_setting(GdUnitSettings.REPORT_SCRIPT_ERRORS, false)
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assert_error(do_a_fail).is_runtime_error('Assertion failed: test')
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func do_a_fail() -> void:
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@warning_ignore("assert_always_false")
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assert(3 == 1, 'test')
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func catch_test_events(event :GdUnitEvent) -> void:
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_catched_events.append(event)
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func before(
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_do_skip := Engine.is_embedded_in_editor() or OS.is_debug_build(),
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_skip_reason := "Is skipped because the test will holt on script error in debug mode"
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) -> void:
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GdUnitSignals.instance().gdunit_event.connect(catch_test_events)
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func after() -> void:
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# We expect no errors or failures, as we caught already the assert error by using the assert `assert_error` on the test case
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assert_array(_catched_events).extractv(extr("error_count"), extr("failed_count"))\
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.contains_exactly([tuple(0, 0), tuple(0,0), tuple(0,0), tuple(0,0)])
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GdUnitSignals.instance().gdunit_event.disconnect(catch_test_events)
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