Add Gauntlet test world with 3 rooms (Inventory Warehouse, Occlusion Corridor, Pause Chamber) + Central Hub, room constants module, room reset trigger mechanism, Layer 3 subprocess integration test, golden file comparison engine and test suite, and content runtime validation. Tickets: #482, #484, #485, #487, #488, #489, #490 Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
549 lines
19 KiB
Rust
549 lines
19 KiB
Rust
//! Integration test: content loading pipeline.
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//!
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//! Tests the full pipeline: discover content → deserialize YAML → spawn ECS entities.
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//! Uses real content files from content/ directory for structural content,
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//! and a test fixture for isolated NPC profile spawning.
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//!
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//! Also includes runtime validation (#489): boot the full plugin stack with real
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//! content, tick 10 times over TCP, and assert a valid ObserverSnapshot.
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use bevy_app::prelude::*;
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use bevy_ecs::prelude::*;
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use std::collections::BTreeMap;
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use std::path::PathBuf;
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use settled_reach_server::content::loader::{load_content, ContentStore};
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use settled_reach_server::content::spawn::spawn_content;
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use settled_reach_server::content::types::*;
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use settled_reach_server::content::{ContentConfig, ContentPlugin, ContentStoreResource};
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use settled_reach_server::knowledge::registry::EntityRegistry;
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use settled_reach_server::npc;
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use settled_reach_server::simulation::SimulationPlugin;
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/// Find the content root relative to the test binary location.
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fn content_root() -> PathBuf {
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let manifest_dir = env!("CARGO_MANIFEST_DIR");
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PathBuf::from(manifest_dir).join("../content")
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}
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// -----------------------------------------------------------------------
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// Test: real content discovery and structural loading
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// -----------------------------------------------------------------------
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#[test]
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fn discover_real_content_structure() {
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let root = content_root();
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if !root.join("content.yaml").exists() {
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// Skip if content directory is not present (e.g. CI without content)
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eprintln!("Skipping: content directory not found at {:?}", root);
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return;
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}
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let store = load_content(&root).expect("content loading should succeed");
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// Manifest should be present
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assert!(store.manifest.is_some());
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let manifest = store.manifest.as_ref().unwrap();
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assert_eq!(manifest.version, "0.1.0");
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assert!(!manifest.campaigns.is_empty());
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// At least one district should be discovered
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assert!(
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!store.districts.is_empty(),
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"should discover at least one district"
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);
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}
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#[test]
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fn load_real_transit_district() {
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let root = content_root();
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if !root.join("content.yaml").exists() {
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return;
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}
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let store = load_content(&root).expect("content loading should succeed");
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// The transit district should be discovered
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let transit = store
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.districts
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.get("krenn.sova.transit")
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.expect("transit district should be discovered");
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// District metadata
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assert!(transit.meta.is_some());
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let meta = transit.meta.as_ref().unwrap();
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assert_eq!(meta.display_name, "Sova Transit District");
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assert_eq!(meta.npc_count, 17);
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// 5 triangles from ticket #391
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assert_eq!(transit.triangles.len(), 5);
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let triangle_ids: Vec<&str> = transit
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.triangles
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.iter()
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.map(|t| t.canonical_id.as_str())
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.collect();
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assert!(triangle_ids.contains(&"hub-power"));
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assert!(triangle_ids.contains(&"worried-knowledge"));
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assert!(triangle_ids.contains(&"bar-tensions"));
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assert!(triangle_ids.contains(&"worried-partner"));
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assert!(triangle_ids.contains(&"informant-question"));
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// Each triangle should have exactly 3 members
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for triangle in &transit.triangles {
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assert_eq!(
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triangle.members.len(),
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3,
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"Triangle {} should have 3 members",
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triangle.canonical_id
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);
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}
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// 5 pools from ticket #389
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assert_eq!(transit.pools.len(), 5);
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let pool_ids: Vec<&str> = transit.pools.iter().map(|p| p.pool_id.as_str()).collect();
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assert!(pool_ids.contains(&"transit:friend_smuggler"));
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assert!(pool_ids.contains(&"transit:friend_detective"));
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assert!(pool_ids.contains(&"transit:bar_regulars"));
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assert!(pool_ids.contains(&"transit:compromised_inspector"));
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assert!(pool_ids.contains(&"transit:primary_contraband"));
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// 3 templates from ticket #390
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assert_eq!(transit.templates.len(), 3);
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let template_ids: Vec<&str> = transit
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.templates
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.iter()
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.map(|t| t.template_id.as_str())
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.collect();
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assert!(template_ids.contains(&"logistics-hub"));
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assert!(template_ids.contains(&"bar"));
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assert!(template_ids.contains(&"smuggling-ring"));
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// 20 NPC profiles: 17 NPCs + 2 PC-as-NPC + 1 extended NPC (nils-davan)
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// Populated by #398 (wiki→YAML NPC conversion)
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assert_eq!(
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transit.npc_profiles.len(),
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20,
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"Expected 20 parseable NPC profiles (17 NPCs + 2 PCs + 1 extended)"
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);
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}
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#[test]
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fn verify_triangle_fork_structure() {
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let root = content_root();
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if !root.join("content.yaml").exists() {
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return;
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}
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let store = load_content(&root).expect("content loading should succeed");
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let transit = store.districts.get("krenn.sova.transit").unwrap();
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// Hub power triangle: should have 1 fork with 3 outcomes
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let hub_power = transit
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.triangles
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.iter()
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.find(|t| t.canonical_id == "hub-power")
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.expect("hub-power triangle should exist");
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assert_eq!(hub_power.forks.len(), 1);
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assert_eq!(hub_power.forks[0].id, "volume-escalation");
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assert_eq!(hub_power.forks[0].outcomes.len(), 3);
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let outcome_ids: Vec<&str> = hub_power.forks[0]
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.outcomes
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.iter()
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.filter_map(|o| o.id.as_deref())
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.collect();
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assert!(outcome_ids.contains(&"escalate"));
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assert!(outcome_ids.contains(&"stabilize"));
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assert!(outcome_ids.contains(&"mediate"));
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// Resolution states
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assert_eq!(hub_power.resolution_states.len(), 3);
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}
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#[test]
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fn verify_pool_candidates() {
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let root = content_root();
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if !root.join("content.yaml").exists() {
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return;
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}
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let store = load_content(&root).expect("content loading should succeed");
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let transit = store.districts.get("krenn.sova.transit").unwrap();
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// bar_regulars pool should have 5 candidates
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let bar_regulars = transit
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.pools
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.iter()
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.find(|p| p.pool_id == "transit:bar_regulars")
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.expect("bar_regulars pool should exist");
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assert_eq!(bar_regulars.candidates.len(), 5);
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assert_eq!(bar_regulars.category, "npc_group");
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}
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#[test]
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fn verify_template_role_slots() {
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let root = content_root();
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if !root.join("content.yaml").exists() {
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return;
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}
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let store = load_content(&root).expect("content loading should succeed");
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let transit = store.districts.get("krenn.sova.transit").unwrap();
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// Logistics hub should have 5 role slots
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let hub = transit
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.templates
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.iter()
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.find(|t| t.template_id == "logistics-hub")
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.expect("logistics-hub template should exist");
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assert_eq!(hub.role_slots.len(), 5);
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// Should have v01_assignments
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assert!(hub.v01_assignments.is_some());
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let assignments = hub.v01_assignments.as_ref().unwrap();
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assert!(assignments.contains_key("shift-supervisor"));
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}
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// -----------------------------------------------------------------------
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// Test: NPC spawning pipeline with test fixture data
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// -----------------------------------------------------------------------
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#[test]
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fn spawn_npc_from_content_store() {
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let mut world = World::new();
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world.init_resource::<EntityRegistry>();
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// Create a minimal content store with one test NPC
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let mut store = ContentStore::default();
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let mut district = settled_reach_server::content::loader::DistrictContent::default();
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district.npc_profiles.push(NpcProfile {
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canonical_id: "test-worker".to_string(),
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display_name: "Test Worker".to_string(),
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tier: 2,
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pattern: Some("ANCHOR".to_string()),
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motivation: Some("CIVILIAN".to_string()),
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description: Some("A test dock worker".to_string()),
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want: Some(NpcWant {
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primary: "Safety".to_string(),
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intensity: Some(5),
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description: Some("Wants a quiet life".to_string()),
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}),
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secret: None,
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relationships: vec![],
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tolerance: Some(NpcTolerance {
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threshold: Some(70),
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description: None,
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}),
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routine: None,
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information: None,
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contentment: Some(NpcContentment {
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level: Some(30),
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description: None,
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}),
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personality: None,
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tells: vec![],
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skills: Some(NpcSkills {
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combat_trained: Some(false),
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skills: Some({
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let mut m = BTreeMap::new();
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m.insert("technical".to_string(), 5);
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m
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}),
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}),
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triangle_membership: vec![],
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trust_levels: None,
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friend_arc: None,
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dual_lens: None,
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});
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store
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.districts
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.insert("test.district".to_string(), district);
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let result = spawn_content(&mut world, &store);
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// Verify entity was spawned
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assert_eq!(result.npcs_spawned, 1);
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assert!(result.npc_ids.contains_key("test-worker"));
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// Verify ECS components
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let stable_id = result.npc_ids["test-worker"];
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let entity = world
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.resource::<EntityRegistry>()
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.to_entity(&stable_id)
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.unwrap();
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assert!(world.get::<npc::Npc>(entity).is_some());
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let want = world.get::<npc::Want>(entity).unwrap();
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assert_eq!(want.primary, npc::WantKind::Safety);
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assert_eq!(want.intensity, 5);
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let tolerance = world.get::<npc::ToleranceThreshold>(entity).unwrap();
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assert_eq!(tolerance.threshold, 70);
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let skills = world.get::<npc::SkillSet>(entity).unwrap();
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assert_eq!(skills.skills[&npc::Skill::Technical], 5);
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}
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// -----------------------------------------------------------------------
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// Test: ContentPlugin integration with bevy App
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// -----------------------------------------------------------------------
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#[test]
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fn content_plugin_loads_via_app() {
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let root = content_root();
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if !root.join("content.yaml").exists() {
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return;
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}
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let mut app = App::new();
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app.add_plugins(SimulationPlugin);
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app.add_plugins(settled_reach_server::npc::NpcPlugin);
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app.insert_resource(ContentConfig {
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content_root: root,
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..Default::default()
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});
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app.add_plugins(ContentPlugin);
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// Run startup systems
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app.update();
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// ContentStoreResource should be inserted
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assert!(
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app.world().contains_resource::<ContentStoreResource>(),
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"ContentStoreResource should be present after startup"
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);
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let store = &app.world().resource::<ContentStoreResource>().0;
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assert!(!store.districts.is_empty());
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}
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// -----------------------------------------------------------------------
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// Test: Full spawn pipeline with real content — 10-axis gap closure
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// -----------------------------------------------------------------------
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#[test]
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fn spawn_real_content_with_relationships_and_secrets() {
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let root = content_root();
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if !root.join("content.yaml").exists() {
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return;
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}
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let mut world = World::new();
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world.init_resource::<EntityRegistry>();
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world.init_resource::<settled_reach_server::npc::relationships::RelationshipGraph>();
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let store = load_content(&root).expect("content loading should succeed");
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let result = spawn_content(&mut world, &store);
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// All 20 profiles should spawn
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assert_eq!(result.npcs_spawned, 20);
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assert!(result.npc_ids.contains_key("npc:kael-davan"));
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assert!(result.npc_ids.contains_key("npc:voss"));
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assert!(result.npc_ids.contains_key("npc:pc-smuggler"));
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assert!(result.npc_ids.contains_key("npc:nils-davan"));
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// Verify ALL 20 NPCs have Want components (Option C: exact enum keywords in YAML)
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let registry = world.resource::<EntityRegistry>();
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let mut npcs_with_want = 0;
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for (canonical_id, stable_id) in &result.npc_ids {
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let entity = registry
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.to_entity(stable_id)
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.unwrap_or_else(|| panic!("{} should have an entity", canonical_id));
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assert!(
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world.get::<npc::Want>(entity).is_some(),
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"NPC {} should have a Want component",
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canonical_id
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);
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npcs_with_want += 1;
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}
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assert_eq!(
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npcs_with_want, 20,
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"All 20 NPCs should have Want components"
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);
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// Spot-check specific Want values
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let kael_entity = registry
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.to_entity(&result.npc_ids["npc:kael-davan"])
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.unwrap();
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let kael_want = world
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.get::<npc::Want>(kael_entity)
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.expect("Kael should have Want");
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assert_eq!(kael_want.primary, npc::WantKind::Safety);
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// Verify Kael has a Secret component
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let kael_secret = world
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.get::<npc::Secret>(kael_entity)
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.expect("Kael should have Secret");
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assert!(kael_secret.description.contains("ring"));
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assert_eq!(kael_secret.severity, npc::SecretSeverity::Major);
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// Verify Kael has Relationships (7 defined in YAML)
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let kael_rels = world
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.get::<npc::Relationships>(kael_entity)
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.expect("Kael should have Relationships");
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assert!(
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kael_rels.entries.len() >= 5,
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"Kael should have at least 5 resolved relationships, got {}",
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kael_rels.entries.len()
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);
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// Verify Kael has KnowledgeGraph (background facts from information.knows)
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let kael_kg = world
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.get::<settled_reach_server::knowledge::graph::KnowledgeGraph>(kael_entity)
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.expect("Kael should have KnowledgeGraph");
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assert!(
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kael_kg.knows_fact(&settled_reach_server::knowledge::types::FactId(
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"contraband.ring_exists".to_string()
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))
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);
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// Verify global RelationshipGraph was populated
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let graph = world.resource::<settled_reach_server::npc::relationships::RelationshipGraph>();
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assert!(
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graph.edge_count() >= 20,
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"Expected at least 20 relationship edges, got {}",
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graph.edge_count()
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);
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// Verify Nils (off-stage) also has correct data
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let nils_entity = world
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.resource::<EntityRegistry>()
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.to_entity(&result.npc_ids["npc:nils-davan"])
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.unwrap();
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let nils_want = world
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.get::<npc::Want>(nils_entity)
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.expect("Nils should have Want");
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assert_eq!(nils_want.primary, npc::WantKind::Power);
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}
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// -----------------------------------------------------------------------
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// Test: Runtime validation — boot + tick 10 + snapshot (#489)
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//
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// Smoke test for production content. Boots the full plugin stack with real
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// content over TCP, ticks 10 times, and asserts a valid ObserverSnapshot.
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// Catches runtime panics from broken entity references, missing components,
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// or content schema issues that pass YAML validation but fail at tick time.
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// -----------------------------------------------------------------------
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#[test]
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fn content_runtime_boot_tick_10_snapshot() {
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use settled_reach_server::bridge::framing::{read_framed, write_framed};
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use settled_reach_server::bridge::tcp::TcpBridge;
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use settled_reach_server::bridge::types::*;
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use settled_reach_server::bridge::{BridgePlugin, BridgeResource};
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use settled_reach_server::knowledge::KnowledgeGraph;
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use settled_reach_server::perception::cognitive_delay::CognitiveDelay;
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use settled_reach_server::perception::vision_cone::Facing;
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use settled_reach_server::simulation::interaction::NearbyInteractionBuffer;
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use settled_reach_server::simulation::listening::ListeningFocus;
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use settled_reach_server::simulation::monologue::{
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MonologueBuffer, MonologueState, SprintAnomalyQueue,
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};
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use settled_reach_server::simulation::movement::{PlayerCharacter, TilePosition, WalkabilityMap};
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use settled_reach_server::simulation::stance::{MovementProfile, PlayerMoveCooldown};
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use std::io::{BufReader, BufWriter};
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use std::net::{TcpListener, TcpStream};
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use std::thread;
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let root = content_root();
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if !root.join("content.yaml").exists() {
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eprintln!("Skipping: content directory not found at {:?}", root);
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return;
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}
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let listener = TcpListener::bind("127.0.0.1:0").expect("bind listener");
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let server_addr = listener.local_addr().expect("get local addr");
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// Server thread: full plugin stack with real content
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let server_handle = thread::spawn(move || {
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let bridge = TcpBridge::accept_on(listener).expect("accept connection");
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let mut app = App::new();
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app.add_plugins(SimulationPlugin);
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app.add_plugins(BridgePlugin);
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app.add_plugins(settled_reach_server::knowledge::KnowledgePlugin);
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app.add_plugins(settled_reach_server::npc::NpcPlugin);
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app.insert_resource(ContentConfig {
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content_root: root,
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..Default::default()
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});
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app.add_plugins(ContentPlugin);
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app.insert_resource(BridgeResource::new(bridge));
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app.insert_resource(WalkabilityMap::new(32, 32, 1));
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// Spawn player with all required observer pipeline components
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let profile = MovementProfile::smuggler();
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app.world_mut().spawn((
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PlayerCharacter,
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TilePosition::new(16, 16, 0),
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Facing::default(),
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KnowledgeGraph::new(),
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NearbyInteractionBuffer::default(),
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MonologueState::default(),
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MonologueBuffer::default(),
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SprintAnomalyQueue::default(),
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CognitiveDelay::default(),
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ListeningFocus::new(TilePosition::new(16, 16, 0)),
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profile,
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profile.initial_stance(),
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PlayerMoveCooldown::default(),
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));
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|
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// Tick 10 times — any panic here means content has a runtime bug
|
|
for _ in 0..10 {
|
|
app.update();
|
|
}
|
|
});
|
|
|
|
// Client: connect and receive 10 snapshots
|
|
let stream = TcpStream::connect(server_addr).expect("client connect");
|
|
let mut reader = BufReader::new(stream.try_clone().expect("clone for reader"));
|
|
let mut writer = BufWriter::new(stream);
|
|
|
|
let mut last_snapshot = None;
|
|
for tick in 0..10 {
|
|
let payload = read_framed(&mut reader)
|
|
.unwrap_or_else(|e| panic!("read error at tick {}: {}", tick, e))
|
|
.unwrap_or_else(|| panic!("unexpected EOF at tick {}", tick));
|
|
|
|
let snapshot: ObserverSnapshot = rmp_serde::from_slice(&payload)
|
|
.unwrap_or_else(|e| panic!("deserialization error at tick {}: {}", tick, e));
|
|
|
|
last_snapshot = Some(snapshot);
|
|
|
|
// Send empty input for next tick
|
|
let empty: Vec<PlayerInput> = vec![];
|
|
let input_payload = rmp_serde::to_vec(&empty).expect("serialize empty input");
|
|
if let Err(_) = write_framed(&mut writer, &input_payload) {
|
|
// Server may have shut down after tick 10 — that's fine
|
|
break;
|
|
}
|
|
}
|
|
|
|
drop(reader);
|
|
drop(writer);
|
|
|
|
// Server thread must not have panicked
|
|
server_handle
|
|
.join()
|
|
.expect("server thread panicked — content triggered a runtime error during tick processing");
|
|
|
|
// Validate final snapshot
|
|
let snapshot = last_snapshot.expect("should have received at least one snapshot");
|
|
assert_eq!(
|
|
snapshot.version, PROTOCOL_VERSION,
|
|
"snapshot protocol version mismatch"
|
|
);
|
|
// Content-spawned NPCs should be visible (they all spawn at 0,0,0 by default)
|
|
// The player is at 16,16 — content NPCs are far away but the player entity itself
|
|
// should always be in the snapshot
|
|
assert!(
|
|
!snapshot.entities.is_empty(),
|
|
"snapshot should contain at least the player entity"
|
|
);
|
|
}
|