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settled-reach/client/assets/theme/game_theme.tres
T
jpmschweitzerandClaude Opus 4.6 80d5a57b5d feat(client): introduce Michroma font and implant UI theme (#517)
Add Michroma-Regular.ttf (OFL license) as the game font. Create
FontVariation with +1px tracking and a global Theme resource with
cyan-white (#E0F7FA) implant text color. Wire theme into project.godot
so all Label/RichTextLabel/Button/LineEdit nodes inherit automatically.
Add IMPLANT_TEXT_COLOR/DIM/PULSE constants to constants.gd.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-18 12:53:08 +01:00

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[gd_resource type="Theme" load_steps=2 format=3]
[ext_resource type="FontVariation" path="res://assets/fonts/michroma_ui.tres" id="1_font"]
[resource]
default_font = ExtResource("1_font")
default_font_size = 14
Label/colors/font_color = Color(0.878, 0.969, 0.98, 1)
Label/font_sizes/font_size = 14
RichTextLabel/colors/default_color = Color(0.878, 0.969, 0.98, 1)
RichTextLabel/font_sizes/normal_font_size = 14
Button/colors/font_color = Color(0.878, 0.969, 0.98, 1)
Button/colors/font_hover_color = Color(0.91, 0.773, 0.278, 1)
Button/font_sizes/font_size = 14
LineEdit/colors/font_color = Color(0.878, 0.969, 0.98, 1)
LineEdit/font_sizes/font_size = 14