Add Michroma-Regular.ttf (OFL license) as the game font. Create FontVariation with +1px tracking and a global Theme resource with cyan-white (#E0F7FA) implant text color. Wire theme into project.godot so all Label/RichTextLabel/Button/LineEdit nodes inherit automatically. Add IMPLANT_TEXT_COLOR/DIM/PULSE constants to constants.gd. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
21 lines
661 B
Plaintext
21 lines
661 B
Plaintext
[gd_resource type="Theme" load_steps=2 format=3]
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[ext_resource type="FontVariation" path="res://assets/fonts/michroma_ui.tres" id="1_font"]
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[resource]
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default_font = ExtResource("1_font")
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default_font_size = 14
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Label/colors/font_color = Color(0.878, 0.969, 0.98, 1)
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Label/font_sizes/font_size = 14
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RichTextLabel/colors/default_color = Color(0.878, 0.969, 0.98, 1)
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RichTextLabel/font_sizes/normal_font_size = 14
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Button/colors/font_color = Color(0.878, 0.969, 0.98, 1)
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Button/colors/font_hover_color = Color(0.91, 0.773, 0.278, 1)
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Button/font_sizes/font_size = 14
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LineEdit/colors/font_color = Color(0.878, 0.969, 0.98, 1)
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LineEdit/font_sizes/font_size = 14
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