Adopts the whatsinagame naming pattern where the domain comes first and the action second (e.g. pr-review, sprint-start, audio-gen). Updated all cross-references in settings, agents, docs, and inter-skill references. 12 renames: commit→git-commit, create-skill→skill-create, gen-audio→audio-gen, gen-image→image-gen, plan-sprint→sprint-plan, push-pr→pr-push, render-sprite→sprite-gen, review-pr→pr-review, search-docs→docs-search, start-sprint→sprint-start, start-workshop→workshop-start. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Visual Asset Pipeline
Status: Stub — awaiting first visual sprint.
Categories
| Category | File | Count | Description |
|---|---|---|---|
| Sprites | sprites.md | 0 | Entity sprites via 3D render pipeline |
| Furniture | furniture.md | 0 | Furniture items by location/type |
| Tilesets | tilesets.md | 0 | Floor/wall tiles by biome/planet |
| Icons | icons.md | 0 | UI icons, status indicators |
| Effects | effects.md | 0 | Fog shaders, particles, overlays |
Palette
See palette.md for art direction, "the angle", color relationships, and render pipeline specs.
Pipeline
- 3D render pipeline: Blender model → Godot Camera3D at -72.5deg → orthographic render → outline pass → resolution downscale
- Render skill:
/sprite-genproduces 12 PNGs (4 directions x 3 resolutions) - Art direction workshop:
docs/workshops/art-direction-mood-board/
Decision References
- D-019: Top-down camera, 15-20deg from vertical ("the angle")
- D-033: Entity color = relationship to player
- D-045: Environmental neutrality