Files
settled-reach/server/src/atlas/layer_proxy.rs
T
jpmschweitzerandClaude Opus 4.8 46b8688fa3 feat(simulation): foundation shared types + struct plumbing (#1006)
Define the type-definition layer the Phase-4 fill-seam tickets depend on
(D-229/D-230/D-231/D-232/D-233), compiling with stubs/defaults; behavior
logic lands in #982-985/#998.

- New types in generator.rs: BuildingPropertyTag, FloorExtent +
  FloorHeightProfile (floor_at_voxel_z/voxel_range_for_floor, resolves
  Q-104), BuildingEntryClass, ConstructionEra, ZoneTypeId, MorphologyZone,
  BulkClass(5), ProductionUbiquity, DoorSpec, InteriorDescriptor,
  DistrictWorldState.
- Rename spatial AccessTier -> ZoneAccessTier to free the name for the new
  per-building BuildingEntryClass.
- CityGenerationContext: +morphology_zone, +trait_selection,
  +dominant_bulk_class, +dominant_production_ubiquity.
- BodyWorldState: +districts (DistrictWorldState w/ block_tags).
- GenCompletion::SkeletonGenerated carries body_id + DistrictWorldState;
  plugin handler inserts into BodyWorldState.districts.
- Add smallvec as a direct dep (DoorSpec list stays Vec for now, TODO).

cargo check --all-targets / clippy clean; 1259 lib tests pass.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-05-30 16:07:33 +02:00

245 lines
9.3 KiB
Rust

//! Atlas layer-stream proxy handler (#969, D-225).
//!
//! Serves a body's generation-cascade layer data to the client, compute-on-
//! demand and mod-first:
//! - **Cache hit** → serialize the cached `Layer1Output` and reply `Ready`.
//! - **Cache miss** → resolve the body's source heightmap ([`BodySourceResolver`]),
//! enqueue an `Immediate` `AnalyzeBody` on the background queue (#968), and
//! reply `Pending` (the client re-requests; the drain system populates the
//! cache, so a later request hits).
//!
//! Pure handler logic; the bridge wiring (message routing) is the proxy's other
//! half. No baking — the heightmap is the only source of truth (D-225).
use serde::{Deserialize, Serialize};
use crate::atlas::body_world_state::{BodyWorldStateCache, SimTick};
use crate::atlas::cascade::CascadeLayer;
use crate::atlas::gen_queue::{GenPriority, GenWorkItem, GenerationQueue};
use crate::atlas::layer1::Layer1Output;
use crate::atlas::source_resolver::{BodySourceResolver, SourceResolveError};
use crate::seed::SeedChain;
/// Fallback sea level when the heightmap PNG carries no `sea_level` tEXt chunk
/// (the loader prefers the chunk; this is only the floor).
const DEFAULT_SEA_LEVEL: f32 = 0.3;
/// A client request for a body's generation layers (D-225). `up_to` is a
/// forward-compat seam — v1 always runs the Layer-1 (Topography) cascade.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AtlasLayerRequest {
pub body_id: String,
pub up_to: CascadeLayer,
}
/// Status of a layer response (D-225).
#[derive(Debug, Clone, PartialEq, Eq, Serialize, Deserialize)]
pub enum AtlasLayerStatus {
/// Layer data is ready (`layer1` is populated).
Ready,
/// Analysis was enqueued; the client should re-request shortly.
Pending,
/// The body is unknown or has no source terrain — re-requesting won't help.
NotFound,
/// Resolution / IO failure (message for the client log).
Error(String),
}
/// A layer response: the computed `Layer1Output`, or a non-ready status.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct AtlasLayerResponse {
pub body_id: String,
pub status: AtlasLayerStatus,
pub layer1: Option<Layer1Output>,
}
/// Serve one layer request (D-225). `current_tick` stamps the cache LRU on hit;
/// `world_seed` derives the body's `SeedChain` for the enqueued analysis.
pub fn handle_atlas_request(
req: &AtlasLayerRequest,
cache: &mut BodyWorldStateCache,
queue: &GenerationQueue,
resolver: &BodySourceResolver,
world_seed: u64,
current_tick: SimTick,
) -> AtlasLayerResponse {
// Cache hit — serve immediately.
if let Some(state) = cache.get(&req.body_id, current_tick) {
let layer1 = Layer1Output {
body_id: state.body_id.clone(),
river_network: state.river_network.clone(),
drainage_basins: state.drainage_basins.clone(),
attractors: state.attractors.clone(),
// The cascade ran on the downsampled heightmap, so its dims are the
// working grid all Layer-1 positions are expressed in (#960).
grid_w: state.heightmap_width,
grid_h: state.heightmap_height,
};
return AtlasLayerResponse {
body_id: req.body_id.clone(),
status: AtlasLayerStatus::Ready,
layer1: Some(layer1),
};
}
// Miss — resolve the source heightmap and enqueue background analysis.
match resolver.resolve(&req.body_id) {
Ok(heightmap_path) => {
queue.submit(
GenWorkItem::AnalyzeBody {
body_id: req.body_id.clone(),
heightmap_path,
sea_level: DEFAULT_SEA_LEVEL,
body_seed: SeedChain::for_body(world_seed, &req.body_id),
},
GenPriority::Immediate,
);
AtlasLayerResponse {
body_id: req.body_id.clone(),
status: AtlasLayerStatus::Pending,
layer1: None,
}
}
// Unknown / no terrain → re-requesting won't help.
Err(SourceResolveError::UnknownBody(_))
| Err(SourceResolveError::NoTerrainReference { .. }) => AtlasLayerResponse {
body_id: req.body_id.clone(),
status: AtlasLayerStatus::NotFound,
layer1: None,
},
Err(e) => AtlasLayerResponse {
body_id: req.body_id.clone(),
status: AtlasLayerStatus::Error(e.to_string()),
layer1: None,
},
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::atlas::body_world_state::{BodyWorldState, RiverNetwork, CACHE_CAPACITY};
use crate::atlas::gen_queue::GenCompletion;
use rusqlite::Connection;
use std::path::{Path, PathBuf};
use std::sync::atomic::{AtomicU32, Ordering};
use std::time::Duration;
static SEQ: AtomicU32 = AtomicU32::new(0);
fn req(body_id: &str) -> AtlasLayerRequest {
AtlasLayerRequest {
body_id: body_id.to_string(),
up_to: CascadeLayer::Topography,
}
}
const REL: &str = "wiki/star-systems/GJ-1/bodies/GJ1c/heightmap.png";
/// systems.db with one bodies row, + a base root containing a tiny 16-bit
/// heightmap PNG at the body's terrain_reference. Returns (db, resolver).
fn resolver_with_body(body_id: &str) -> (PathBuf, BodySourceResolver) {
let n = SEQ.fetch_add(1, Ordering::Relaxed);
let db = std::env::temp_dir().join(format!("sr_proxy_{}_{n}.db", std::process::id()));
let _ = std::fs::remove_file(&db);
let conn = Connection::open(&db).unwrap();
conn.execute(
"CREATE TABLE bodies (body_id TEXT PRIMARY KEY, terrain_reference TEXT)",
[],
)
.unwrap();
conn.execute(
"INSERT INTO bodies (body_id, terrain_reference) VALUES (?1, ?2)",
rusqlite::params![body_id, REL],
)
.unwrap();
let root = std::env::temp_dir().join(format!("sr_proxyroot_{}_{n}", std::process::id()));
write_tiny_heightmap(&root.join(REL));
let resolver = BodySourceResolver::open(&db, vec![root]).unwrap();
(db, resolver)
}
fn write_tiny_heightmap(path: &Path) {
use std::io::BufWriter;
std::fs::create_dir_all(path.parent().unwrap()).unwrap();
let file = std::fs::File::create(path).unwrap();
let mut enc = png::Encoder::new(BufWriter::new(file), 32, 16);
enc.set_color(png::ColorType::Grayscale);
enc.set_depth(png::BitDepth::Sixteen);
let mut w = enc.write_header().unwrap();
let data: Vec<u8> = (0..32u32 * 16)
.flat_map(|i| (((i * 600) % 65536) as u16).to_be_bytes())
.collect();
w.write_image_data(&data).unwrap();
}
fn empty_resolver() -> (PathBuf, BodySourceResolver) {
let n = SEQ.fetch_add(1, Ordering::Relaxed);
let db = std::env::temp_dir().join(format!("sr_proxye_{}_{n}.db", std::process::id()));
let _ = std::fs::remove_file(&db);
let conn = Connection::open(&db).unwrap();
conn.execute(
"CREATE TABLE bodies (body_id TEXT, terrain_reference TEXT)",
[],
)
.unwrap();
let resolver = BodySourceResolver::open(&db, vec![std::env::temp_dir()]).unwrap();
(db, resolver)
}
#[test]
fn cache_hit_is_ready() {
let mut cache = BodyWorldStateCache::new(CACHE_CAPACITY);
cache.insert(BodyWorldState {
body_id: "GJ1c".into(),
heightmap: vec![0.0; 4],
heightmap_width: 2,
heightmap_height: 2,
river_network: RiverNetwork::default(),
drainage_basins: vec![],
attractors: vec![],
districts: std::collections::BTreeMap::new(),
last_accessed: 0,
});
let (_db, resolver) = empty_resolver();
let queue = GenerationQueue::with_threads(1);
let resp = handle_atlas_request(&req("GJ1c"), &mut cache, &queue, &resolver, 42, 1);
assert_eq!(resp.status, AtlasLayerStatus::Ready);
assert_eq!(resp.layer1.expect("layer1").body_id, "GJ1c");
}
#[test]
fn cache_miss_enqueues_and_pends_then_analyzes() {
let mut cache = BodyWorldStateCache::new(CACHE_CAPACITY);
let (_db, resolver) = resolver_with_body("GJ1c");
let queue = GenerationQueue::with_threads(1);
let resp = handle_atlas_request(&req("GJ1c"), &mut cache, &queue, &resolver, 42, 1);
assert_eq!(resp.status, AtlasLayerStatus::Pending);
assert!(resp.layer1.is_none());
// The enqueued analysis runs the real cascade and completes.
std::thread::sleep(Duration::from_millis(150));
let completions = queue.drain_completions();
assert!(
completions.iter().any(
|c| matches!(c, GenCompletion::BodyAnalyzed { body_id, .. } if body_id == "GJ1c")
),
"miss should enqueue an AnalyzeBody that completes: {completions:?}"
);
}
#[test]
fn unknown_body_is_not_found() {
let mut cache = BodyWorldStateCache::new(CACHE_CAPACITY);
let (_db, resolver) = empty_resolver();
let queue = GenerationQueue::with_threads(1);
let resp = handle_atlas_request(&req("ghost"), &mut cache, &queue, &resolver, 42, 1);
assert_eq!(resp.status, AtlasLayerStatus::NotFound);
}
}