Files
settled-reach/docs/briefings/oscar.md
T
jpmschweitzerandClaude Opus 4.6 f4c72e1480 docs(briefings): update all 18 briefings for v0.2 pivot
Remove stale v0.1 references (detective/smuggler gameplay,
hand-authored content pipeline, named NPCs) and align with
v0.2 reality: generator-first (D-122), LLM voice pipeline
(D-138), composable behaviors (D-139), tycoon bookmark deferred.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 11:30:09 +01:00

1.6 KiB

Oscar - Project Briefing

Last updated: 2026-03-13

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 137+ confirmed decisions. Where's the Fun? Workshop complete (2026-03-05). v0.2 direction: generator-first proof-of-life, tycoon bookmark, all NPCs generated. Engine selected (D-020).

Status

STANDBY. This briefing will be populated when networking/multiplayer implementation begins.

Key Decisions for Your Domain

Read decisions/architecture.md (primary). Key decisions:

  • D-009: Multiplayer strategy (design for it, build single-player first)
  • D-010: Four architectural principles (client-server, info boundaries, deterministic sim)
  • D-020: Subprocess/IPC architecture — local socket for single-player, TCP for multiplayer
  • D-026: Simulation tier sync — deterministic eviction across all observers for future multiplayer

Development Workflow

See docs/DEVOPS.md for full procedures. Your key targets:

  • make setup — verify Rust toolchain and Godot
  • make build — build both client and server
  • make test — run all tests (IPC round-trip tests critical for your domain)
  • make ci — full CI pipeline locally
  • Server code: server/ (Rust, networking layer)
  • Client code: client/ (Godot, network client)
  • Cross-boundary tests: tests/ (IPC serialization fixtures, protocol regression)

Key Documents

  • decisions/ - domain-split decision files (see decisions/README.md for index)
  • docs/DEVOPS.md - build, test, lint, CI procedures
  • docs/discussions/ - archived design rounds