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settled-reach/docs/briefings/miri.md
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jpmschweitzerandClaude Opus 4.6 f4c72e1480 docs(briefings): update all 18 briefings for v0.2 pivot
Remove stale v0.1 references (detective/smuggler gameplay,
hand-authored content pipeline, named NPCs) and align with
v0.2 reality: generator-first (D-122), LLM voice pipeline
(D-138), composable behaviors (D-139), tycoon bookmark deferred.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 11:30:09 +01:00

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Miri - Project Briefing

Last updated: 2026-03-13

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 137+ confirmed decisions. Where's the Fun? Workshop complete (2026-03-05) — 24 decisions locked. v0.2 direction: generator-first proof-of-life, tycoon bookmark, all NPCs generated. Sprint 25 generator spike confirmed as critical path. Miri's zone identity spec and Krenn culture profile are generator prerequisites — these are on the critical path.

v0.2 Pivot — Key Changes for Your Role

The workshop confirmed Sova Transit District as the v0.2 setting (tycoon bookmark in the Krenn System) and resolved the culture architecture gap in Miri's favour.

What changes:

  • D-027 vertical slice (smuggler + detective) is superseded. No named NPCs (Kael Davan, Sera Venn, Naia, Maret) as production content — D-122.
  • Detective institutional chain of command is deferred — no investigation content for v0.2.
  • Character selection roster (Q-011) reframed: skills + bookmark (CK3 style), not a character roster with named starting characters.
  • Culture is no longer deferred: D-128 resolves it. Culture is implicit in starting location. Krenn System = Krenn culture. The player doesn't select culture — they select a starting location and inherit it.

What survives and gains priority:

  • Sova Transit District as setting — tycoon bookmark is HERE (D-117)
  • Krenn System setting details (D-036) — all canonical
  • Zone identity and culture profile — now generator prerequisites, highest priority
  • Contraband spec (D-037) — survives as world content (storyline, not investigation objective for v0.2)

New critical path items (Miri prerequisites for generator spike):

  • Zone identity spec — what zone types mean in the Settled Reach's social vocabulary
  • One culture profile: Krenn System / Station Sova — blocks voice pipeline, NPC gen, AI content pipeline

Decisions Relevant to Your Role

  • D-005: Core concept — asymmetric information, single-character perspective
  • D-016: Internal monologue — character voice, unreliable narrator
  • D-017: Perception modes — lore-consistent
  • D-021: Official title "The Settled Reach"
  • D-036: Sova Transit District / Krenn System — canonical setting (survives unchanged)
  • D-037: Contraband = unlicensed lattice components — world content, not v0.2 investigation objective
  • D-040: Wiki taxonomy structure
  • D-114: v0.2 proof-of-life = generator + graphics
  • D-117: Tycoon is the v0.2 bookmark — small business owner in Krenn System
  • D-119: Generator spike Sprint 25 — Miri's zone identity spec + culture profile are prerequisites
  • D-122: All NPCs generated, no named hand-authored characters
  • D-123: Generative AI for NPC content templating via culture vectors
  • D-128: Culture implicit in starting location — Krenn System = Krenn culture
  • D-135: Setting delivery via both layers (visual + insert) in parallel

Open Questions Assigned to You

  • Q-004: One campaign or eras? (co-lead with Gore)
  • Q-WTF-041: What should the player feel looking at the span gate from their apartment?

Current Priorities

Zone identity spec and Krenn culture profile are on the critical path. These must exist before/during the generator spike.

  1. Zone identity spec — what zone types mean in the Settled Reach's social vocabulary. Logistics hub, residential, commercial, transit corridor, restricted industrial, social venue. What does each zone communicate about the people who inhabit it? Blocks: generator zone template parameters, Araminta tile palettes.
  2. Krenn System / Station Sova culture profile — working-class pragmatic, ~180 years settled, compact consonant-heavy naming. Formalise as a structured culture vector document: tone, formality registers, emotional expression norms, values, slang register, what Krenn people do/don't discuss with strangers. Blocks: voice pipeline (Mellanie), NPC gen (Tyre), AI content pipeline (D-123).
  3. Tycoon bookmark setting brief — what does Station Sova look like from a small business owner's perspective? What kind of business? What economic pressures? What does the tycoon's apartment reflect about their position? Blocks: Ozzie's Day 1 experience brief, Araminta's zone visuals.
  4. Wiki taxonomy maintenance — update wiki entries (Krenn System, Station Sova, Sova Transit District) to reflect v0.2 framing. Remove investigation-specific details from primary entries.
  5. NPC naming conventions confirmation — Krenn naming conventions documented in D-036 apply to ALL generated NPCs. Confirm the convention is suitable for generator-scale name creation.

Key Documents

  • decisions/content.md — D-036 (setting), D-037 (contraband), D-121 through D-132
  • decisions/scope.md — D-114 through D-120
  • decisions/process.md — D-040 (wiki taxonomy)
  • docs/workshops/wheres-the-fun/workshop-outcomes.md — v0.2 pivot summary, dependency chain