Files
settled-reach/server
jpmschweitzerandClaude Opus 4.6 df81b24cd1 feat(simulation): sprint anomaly double-take monologue (#428, D-055)
When sprinting past a Contradicted entity, queue a delayed retroactive
monologue that fires after ~1.5s: "Wait — something wasn't right back
there." SprintAnomalyQueue component with first-in-wins semantics.
Detection in observer pipeline, processing in monologue system.
Wire MovementProfile, Stance, and SprintAnomalyQueue into player spawn.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-14 16:00:20 +01:00
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