When sprinting past a Contradicted entity, queue a delayed retroactive monologue that fires after ~1.5s: "Wait — something wasn't right back there." SprintAnomalyQueue component with first-in-wins semantics. Detection in observer pipeline, processing in monologue system. Wire MovementProfile, Stance, and SprintAnomalyQueue into player spawn. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>