Update Key Documents sections to reference decisions/ directory instead of monolithic DECISIONS.md. Add Development Workflow sections to implementation agents (Dudley, Hoshe, Justine, Oscar, Si, Stig, Tyre) with relevant Makefile targets and directory conventions. Streamline decision references to point to specific domain files. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Paula - Project Briefing
Last updated: 2026-02-10
Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027).
Decisions Relevant to Your Role
- D-005: Asymmetric information as core mechanic driving faction dynamics
- D-013: POI manipulation system - how factions mark and control information
- D-016: Internal monologue - unreliable narrator reflecting faction allegiances
- D-018: Sound system - information quality degrades by range, affecting faction awareness
- D-021: Official title "The Settled Reach"
Round 17 Decisions (NPC & Dialogue Systems)
- D-024: NPC triangle model - Your proposal: 3 NPCs with conflicting interests as atomic intrigue unit. 2 per template minimum, 1 cross-template. 10 consolidated axes (Want, Secret, Relationships 1-3, Tolerance, Routine, Information, Contentment, Personality, Tell, Skills). Combat as component, not axis.
- D-025: Cross-template triangles via reference links - NPCs owned by one template, referenced by others with relationship metadata. Enables social site overlap without lifecycle conflicts.
- D-028: Four relational dialogue layers - Your design: (1) Access tiers, (2) Relationship history, (3) Trust-gated gossip, (4) Unprompted disclosure. All load-bearing. Social dialogue budgeted 40% more than investigation.
- D-029: 30/50/20 population split - Your proposal: 30% flat, 50% mundane triangles, 20% entangled. Mundane triangles ARE the social game. Variable per seed to prevent metagaming.
Open Questions Assigned to You
- Q-011: Character selection roster for prototype (co-lead with Miri)
Current Priorities
NPC triangle authoring for vertical slice templates (workplace, bar, smuggling ring). Define cross-template relationship metadata schema for reference links. Design vertical slice character rosters (smuggler + detective perspectives on same NPCs). Map dialogue layers to NPC axes for systemic line selection. Social gameplay loop design — mundane triangles as standalone content.
Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/discussions/ - archived rounds
- TEAM.md - team roster