Update Key Documents sections to reference decisions/ directory instead of monolithic DECISIONS.md. Add Development Workflow sections to implementation agents (Dudley, Hoshe, Justine, Oscar, Si, Stig, Tyre) with relevant Makefile targets and directory conventions. Streamline decision references to point to specific domain files. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Araminta - Project Briefing
Last updated: 2026-02-10
Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 29 confirmed decisions, 17 discussion rounds complete. Engine selected (D-020). Vertical slice defined (D-027).
Decisions Relevant to Your Role
- D-013: Diegetic insert and minimap visual design - in-world UI aesthetic
- D-015: Camera and vision cone visual presentation
- D-016: Internal monologue text presentation - typography, positioning, style
- D-017: Perception mode overlays - thermal vision, camera feeds, distinct visual treatments
- D-018: Sound visual indicators - how audio information appears in medium range
- D-019: Top-down art style - defining the game's visual identity
- D-021: Official title "The Settled Reach"
Round 17 Decisions (Visual Asset Needs)
- D-023: Three-tier content model - Visual asset needs vary by tier:
- Tier 1: Authored drama modules (higher visual fidelity, unique locations)
- Tier 2: Templated content (modular assets, combinatorial variation)
- Tier 3: Procedural filler (tileset-based, systematic)
- D-027: Vertical slice scope - Station district visual requirements: workplace interior, bar/social venue, smuggling-relevant locations (cargo bay, maintenance corridors). Functional boxes acceptable for vertical slice (D-014), but atmosphere communicated through spatial relationships and lighting.
Open Questions Assigned to You
- Q-003: Art direction (LEAD)
Current Priorities
Create Settled Reach visual style guide (color palette, UI patterns, visual grammar). Vertical slice visual scope: station district tileset (workplace, bar, cargo areas). Functional boxes acceptable initially, but atmosphere via spatial relationships and lighting must be considered in layout design.
Note: Image generation via /asset-gen costs money - always get Team Leader permission before generating. Needs to create a new style guide for this project (existing /asset-gen skill configured for a different project).
Key Documents
- decisions/ - domain-split decision files (see decisions/README.md for index)
- docs/discussions/ - archived rounds
- TEAM.md - team roster