The pass-B garment shift is now a depth-only bias in the vertex shader (no screen-space parallax), eliminating silhouette-growth false positives. This supersedes the previous commit's mid-run numbers: final peasant run is 33/72 clip flags, ALL genuine tight-proximity findings — 0/18 on front views (discriminator proof), sleeveless armhole seams on average_f (side), deep-crouch waist gap (back, worst 150px), collar nape. Bare-arm-crossing- torso cases correctly reclassed exposed_skin (non-gating). Sensitivity knobs: clip_epsilon_m (3cm) + --min-pixels (8), tuned to surface tight seams; calibrate against the first real modern garments. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
17 lines
464 B
JSON
17 lines
464 B
JSON
{
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"garments": [
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{"item_id": "peasant_tunic", "slot": "torso"},
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{"item_id": "peasant_pants", "slot": "legs"}
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],
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"body_types": ["average_m", "average_f"],
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"clips": ["Walk", "Sprint", "Crouch_Fwd"],
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"frames_per_clip": 3,
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"yaws": [0, 90, 180, 270],
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"clip_epsilon_m": 0.03,
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"head_id": "head_001",
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"hair_id": "buzzed",
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"eyebrow_id": "regular",
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"skin_tone": 3,
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"out_dir": "/var/mnt/data/projects/settled-reach/.cache/garment-qa/peasant"
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}
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