CultureResolver with Arc<Mutex<Connection>> over systems.db (SQLITE_OPEN_READ_ONLY). 3-pass lookup: system_id → body_id (COALESCE parent fallback) → station_id. CultureResolverResource registered in main.rs with graceful warn-on-missing. BookmarkRegistry.build_catalog() uses resolver for allowed_locations_cultures. 8 unit tests including concurrent safety. SQLite fixture at server/src/knowledge/fixtures/culture_test.db. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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title, description, type, status, ticket, decision_refs, author, created, updated
| title | description | type | status | ticket | decision_refs | author | created | updated | ||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Location → Culture Resolution — Contract Spec (Sprint 36) | Function signature, module placement, and error semantics for the culture resolver. Contract between server #679 and client #680. | architecture | draft | #679 |
|
Tyre | 2026-04-19 | 2026-04-19 |
Location → Culture Resolution — Contract Spec
Tickets: server #679 (implementation), client #680 (consumer), downstream #621 NPC personality, #681 apartment generator
Decisions: D-128 (culture implicit in starting location), D-121 (voice is culture-driven), D-010 (info boundaries), D-041 (BTreeMap mandate)
Scope: A pure read-only lookup function: location_id → culture_tag. No mutation, no IPC, no generation. This is the ground truth that downstream pipelines (voice, NPC blueprint, apartment generator, visual grammar) will pull from.
1. Purpose
D-128 established that culture is implicit in the starting bookmark location — Van Maanen's Star start = Van Maanen's Star culture. To keep that decision load-bearing rather than aspirational, the server needs one canonical function every downstream consumer calls. Without that single function, each consumer re-implements lookup against systems.db, drifts apart, and D-128 becomes a handshake instead of a contract.
This spec is that function.
2. Module placement
server/src/knowledge/culture.rs (new)
Rationale:
- Culture is a world-knowledge property (what the world is), not a simulation tick system (what the world is doing). It belongs under
knowledge/alongside the knowledge graph — both are what is true about the world, read-only from most callers. - NOT
server/src/settings/culture.rs:settings/is player-config storage; putting world data there confuses the domain. - NOT a new top-level
server/src/culture/: the resolver is ~150 LOC, and a dedicated top-level module is heavier than it deserves. If the culture system grows (rules engine, inheritance, overrides for named cities), promote to top-level later — cheap refactor.
Wiring:
- Expose at
crate::knowledge::culture::{CultureTag, CultureError, resolve_culture}. - Re-export from
server/src/knowledge/mod.rsfor ergonomics:pub mod culture; pub use culture::{CultureTag, CultureError, resolve_culture};
3. Public API
3.1 Types
/// Canonical culture identifier.
///
/// String-backed (NOT an enum) — cultures expand with content, not code.
/// Value space matches `star_systems.cultural_corridor` in systems.db:
/// "core", "sol-gateway-axis", "north_reach", "south_reach",
/// "east_reach", "west_reach", "deep_frontier".
///
/// Wire format: passed as plain `String` over IPC (mirrors system_id handling).
#[derive(Debug, Clone, Eq, PartialEq, Hash, Ord, PartialOrd,
Serialize, Deserialize)]
pub struct CultureTag(pub String);
impl CultureTag {
pub fn as_str(&self) -> &str { &self.0 }
}
/// Error from culture resolution. See `resolve_culture`.
#[derive(Debug, thiserror::Error)]
pub enum CultureError {
/// `location_id` does not resolve to any known row in systems.db.
/// Either a typo / stale bookmark, or the DB is out of sync with code.
#[error("unknown location: `{0}`")]
UnknownLocation(String),
/// The location matched a row but its culture column is NULL.
/// This is a **data bug** — every inhabited row should have a culture.
/// Callers should log loudly; see §5 on fallback policy.
#[error("no culture assigned to location `{0}` in systems.db")]
NoCulture(String),
/// Underlying SQLite error. Wraps `rusqlite::Error` to avoid leaking
/// the rusqlite type to crates that don't depend on it.
#[error("database error: {0}")]
Db(String),
}
3.2 Function signature
/// Resolve a location identifier to the culture that location implies (D-128).
///
/// # Input
/// `location_id` — a location string. Accepted forms:
/// 1. `system_id` — e.g. `"GJ 35"`. Matched against `star_systems.system_id`.
/// 2. `body_id` — e.g. `"GJ 35-2"`. Matched against `bodies.body_id`.
/// If the body has `cultural_corridor` set, that wins; otherwise the
/// parent system's `cultural_corridor` is used.
/// 3. `station_id` — e.g. `"sova-transit"`. Matched against
/// `stations.station_id`. Falls through to parent system.
///
/// The resolver tries each table in order and returns the first match.
/// For v0.2 (bookmark selection), callers will pass `system_id` — but the
/// function is body/station-aware from day one so downstream systems
/// (apartment generator, NPC spawn) don't need a second lookup.
///
/// # Output
/// `Ok(CultureTag)` — the canonical culture for the location.
///
/// # Errors
/// - `CultureError::UnknownLocation` — `location_id` not in any table.
/// - `CultureError::NoCulture` — row found but culture column NULL.
/// - `CultureError::Db` — SQLite I/O failure.
///
/// # Determinism
/// Pure function of `(location_id, snapshot of systems.db)`. No RNG, no tick
/// state. `systems.db` is shipped read-only with the game (see schema
/// comment), so repeated calls always return the same value.
///
/// # Performance
/// Caller provides the `&CultureResolver` (caches connection + prepared
/// statements). A single resolution is a single indexed lookup —
/// sub-microsecond. Safe to call per-tick if needed, though for bookmark
/// selection this is a one-shot.
pub fn resolve_culture(
resolver: &CultureResolver,
location_id: &str,
) -> Result<CultureTag, CultureError>;
3.3 CultureResolver (the handle)
/// Handle that owns the DB connection + prepared statements.
/// Constructed once at startup, cheap to clone-reference across callers.
/// Internally uses `Mutex<Connection>` (mirrors `SettingsStoreResource`).
pub struct CultureResolver { /* private */ }
impl CultureResolver {
/// Open the resolver against `server/data/systems.db` (default) or a
/// test fixture. Read-only — opens with `SQLITE_OPEN_READ_ONLY`.
pub fn open(path: &Path) -> Result<Self, CultureError>;
}
/// Bevy Resource wrapper so systems can grab a `Res<CultureResolverResource>`.
#[derive(Resource)]
pub struct CultureResolverResource(pub CultureResolver);
Why not a top-level free function reading systems.db on every call?
A connection-per-call serializes SQLite open latency (few ms × N callers) and forces error handling at every call site. Single owned handle = one place to configure, one place to fail-fast at startup.
4. Lookup algorithm (implementation sketch)
fn resolve_culture(resolver: &CultureResolver, loc: &str)
-> Result<CultureTag, CultureError>
{
let conn = resolver.0.lock().map_err(|e| CultureError::Db(e.to_string()))?;
// 1. Try as system_id.
if let Some(c) = query_system_culture(&conn, loc)? {
return Ok(CultureTag(c));
}
// 2. Try as body_id — body override OR parent system.
if let Some(c) = query_body_culture(&conn, loc)? {
return Ok(CultureTag(c));
}
// 3. Try as station_id — currently always falls through to parent system.
if let Some(c) = query_station_culture(&conn, loc)? {
return Ok(CultureTag(c));
}
Err(CultureError::UnknownLocation(loc.to_string()))
}
Each helper distinguishes row not found (return Ok(None), fall through) from row found but NULL culture (return Err(CultureError::NoCulture) — this is a data bug, not a miss).
SQL:
-- query_system_culture
SELECT cultural_corridor FROM star_systems WHERE system_id = ?;
-- query_body_culture
SELECT COALESCE(b.cultural_corridor, s.cultural_corridor)
FROM bodies b
JOIN star_systems s ON s.system_id = b.system_id
WHERE b.body_id = ?;
-- query_station_culture
SELECT s.cultural_corridor
FROM stations st
JOIN star_systems s ON s.system_id = st.system_id
WHERE st.station_id = ?;
(If bodies or stations don't expose cultural_corridor at schema level by the time #679 lands, start with system-only and add body/station passes in a follow-up. The function signature is stable either way — it already takes an opaque location_id.)
5. Error handling for callers
| Scenario | Server response | Client expectation |
|---|---|---|
UnknownLocation during bookmark flow |
Push SimError::ProtocolError via SimErrorBuffer and reject ConfirmBookmark |
Character creation error — disallow confirm, re-enable picker |
NoCulture during bookmark flow |
Same as above, plus tracing::error! — this is a DB bug |
Same (user-facing) — but file a bug; should not happen |
Db during bookmark flow |
Server shuts down (same as any fatal storage failure) | Session terminates |
No silent fallback. D-128 is load-bearing: if we fall back to a default culture on unknown location, we erase the signal and every downstream pipeline gets corrupted input. Loud error > quiet wrong answer.
Special case — test worlds: The Gauntlet and other test maps use synthetic location IDs (e.g. "gauntlet:room-7") that aren't in systems.db. The resolver's caller handles this: at test-world init we insert a SelectedBookmark { starting_location_id: "gauntlet:hub" } and route those through a hard-coded "core" culture assignment before the resolver is consulted. The resolver itself stays pure.
6. Determinism and thread safety
rusqlite::Connectionis!Sync— wrapped inMutexexactly likeSettingsStoreResource.- All queries use indexed primary keys — deterministic per-input.
- Pure function of
(location_id, systems.db contents).systems.dbis shipped read-only with the game build, so the mapping is pinned at release time. - Safe to call concurrently from multiple Bevy systems; the mutex serializes at sub-microsecond cost.
Satisfies D-010 principle 4 (deterministic simulation).
7. Test plan (#679 acceptance)
Unit tests in server/src/knowledge/culture.rs:
resolves_known_system— opens a fixture DB, resolves"GJ 35"to"south_reach".resolves_known_body— body override wins over system default.resolves_station_to_parent_system— station falls through to its parent's corridor.unknown_location_returns_err— unknown string returnsUnknownLocation.null_culture_returns_err— fixture with NULLcultural_corridor→NoCulture.concurrent_reads_are_safe— spawn two threads, each resolving 1000 times; results match.
Fixture DB at server/src/knowledge/fixtures/culture_test.db — seeded in a build.rs or committed as a tiny blob. Opt for committed fixture — zero-effort for CI.
8. Consumers (for coordination)
| Consumer | Ticket | How it calls |
|---|---|---|
| Character creation (client) | #680 | Via IPC — see §9 |
| Apartment generator | #681 | Direct resolve_culture() when SelectedBookmark populated |
| NPC generator | (deferred, was #621) | Direct — passes culture into NpcBlueprint |
| Voice pipeline / Gemma | already integrated via server/src/voice/ |
Reads culture from NPC blueprint (no direct call) |
| Cultural visual grammar | (sprint 38+) | Direct — reads from SelectedBookmark → resolver |
9. Client exposure — how #680 sees culture
The client does NOT call resolve_culture() — it calls it indirectly via the bookmark flow:
Option A (simplest): server sends resolved culture as a field on the bookmark catalog per allowed_location.
// On BookmarkCatalog (see sprint-36-bookmark-spec.md §4.1)
pub struct BookmarkWire {
// ... existing fields ...
/// Parallel to `allowed_locations`: same index → same location.
/// Pre-resolved on the server. Saves the client a round trip.
pub allowed_locations_cultures: Vec<String>,
}
Rationale: cultures are effectively static data shipped with systems.db. Resolving them server-side once and shipping the catalog saves:
- A second IPC round-trip (client picks a location, server tells it the culture).
- Error handling duplication (client would need a "culture lookup failed" path).
Trade-off: catalog payload grows ~one short string per allowed location. For v0.2's single allowed location, the overhead is 8 bytes. Acceptable.
Option B (rejected): dedicated PlayerAction::ResolveCulture(location_id) → ObserverSnapshot.culture_response. Works fine mechanically; just unnecessary given how static culture data is.
Stig (client) should plan on reading allowed_locations_cultures[i] when the player highlights the i-th entry in the picker, then display the culture label inline (e.g. "Van Maanen's Star — south_reach culture").
10. Implementation plan (for Dudley)
Size: ~0.5–1 day. Pure DB wrapper + tests.
| Step | File | Work |
|---|---|---|
| 1 | server/src/knowledge/culture.rs (new) |
Types + CultureResolver + resolve_culture |
| 2 | server/src/knowledge/mod.rs |
pub mod culture; + re-exports |
| 3 | server/src/main.rs (App build) |
Open CultureResolverResource against server/data/systems.db |
| 4 | server/src/knowledge/fixtures/culture_test.db |
Tiny fixture for unit tests |
| 5 | Tests (§7) | 6 unit tests |
| 6 | Update bookmark catalog (§9 Option A) | Populate allowed_locations_cultures by resolving each allowed location at catalog-build time |
11. Open questions
- Scope of
location_idat the bookmark boundary. Is itsystem_id("GJ 35") or a proper name ("Van Maanen's Star")? Convention so far issystem_id. Confirm with Miri when she signs off on the tycoon default location in the bookmark spec. bodies.cultural_corridorcolumn availability. Schema has it (server/data/systems-schema.sqlline 175). But does actual content populate it anywhere that differs from the parent system? If no, the body-level lookup still works — it just always falls back to the parent. Harmless.
Contract status: Ready for #679 implementation. Client #680 can start against the bookmark catalog once #614 + #679 land the server-side resolution.