Files
settled-reach/docs/workshops/wiki-review/si-ticket-changes.md
T
jpmschweitzerandClaude Opus 4.6 e8263e209e refactor(data): rename Krenn to Van Maanen's Star
System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white
dwarf at 13.9 ly). Renamed across all content, server code, docs,
decisions, wiki lore, and config files. 224 files updated.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-14 00:23:26 +01:00

18 KiB

Wiki Review Workshop — Ticket Changes

Author: SI (Project Manager) Date: 2026-02-12 Source: Round 2 outputs from Tyre, Gestalt, Nigel, Gore, Paula, Miri, Ozzie, Mellanie + Round 2 tracking doc


Existing Ticket Updates

ID Title Action Rationale
#301 Wiki taxonomy and structure — full future-ready schema Update description — workshop produced concrete taxonomy rules (Tyre R2 §5, Miri canonical_id). Assign to copy team. Workshop directly addresses this ticket's scope.
#319 Van Maanen's Star wiki entry — first star system Update description — Miri delivered Van Maanen's Star brief in workshop (Round 1+2). Assign to copy team. Will be fulfilled by new ticket for cultural-groups file. Miri's brief supersedes the original scope.
#368 Knowledge vocabulary for v0.1 content (#309) Mark done — the wiki at wiki/ is the output. Currently in_progress. Workshop is the review of #368's output.
#261 Dual Lens Authoring Guide No change — still blocking. Workshop confirms its importance. Assign to copy team when ready. Workshop style guide work complements but doesn't replace #261.

New Epic: Wiki Review Workshop Outputs

Parent epic for all workshop-produced tickets.

Epic: Wiki Review Workshop Outputs

  • Type: epic
  • Priority: high
  • Team: copy
  • Description: Tickets created from the Wiki Review & Content Standards workshop (2026-02-12). Covers style guides, wiki updates, content directory design, PC-as-NPC spec, smuggler content parity, and regional brief adoption.

New Tickets (Grouped by Domain)

A. Wiki Content Updates (copy team)

A1. Apply canonical full names to all NPC wiki pages

  • Type: task
  • Priority: medium
  • Team: copy
  • Parent: workshop epic
  • Description: Apply Miri's full name table from Round 2 to all NPC wiki pages. 12 NPCs need surnames added to Core Identity blocks. Full names also surface in environmental text (manifests, shift rosters, Commission kiosk). Source: Miri R2 §1, Paula R2 §3.
  • Names: Voss→Arvo Voss, Devra→Devra Talsen, Resha→Resha Neven, Harek→Harek Valde, Renn→Renn Harsk, Pell→Pell Torssen, Drin→Drin Rosta, Sess→Sess Kolvur, Olin→Olin Tavren, Sabel→Sabel Hersk, Tav→Tav Merik, Hael→renamed (see A2).

A2. Rename Hael → Naia Tamm across all wiki files

  • Type: task
  • Priority: medium
  • Team: copy
  • Parent: workshop epic
  • Description: Phonetic collision fix (Kael/Hael). Rename to Naia Tamm per Miri R2 §2. Find-and-replace across ~8 wiki files. Triangle 4 becomes Naia-Kael-Sera. Source: Paula R1, Miri R2.

A3. Create wiki/cultural-groups/van-maanens-star-system.md

  • Type: task
  • Priority: high
  • Team: copy
  • Parent: workshop epic
  • Description: Compile Miri's Round 1 + Round 2 Van Maanen's Star cultural brief into canonical wiki page. Includes: heritage analysis (Finnish-Estonian-Latvian-Norwegian blend), naming conventions, substrate vocabulary (10+ heritage words), social norms, food/drink, greeting conventions, access tier cultural profile. YAML frontmatter with canonical_id. Source: Miri R1+R2.

A4. Create wiki/cultural-groups/_template.md — regional style guide pattern

  • Type: task
  • Priority: high
  • Team: copy
  • Parent: workshop epic
  • Description: Template for any region's style guide. Sections: dominant heritage, naming conventions (first/family/place/business), language echoes, corporate naming influence, 180yr drift patterns, aesthetic markers, access tier cultural profile (Miri R2 §4 addition). Source: workshop brief Topic 3, Miri R1+R2, Gore R2 §2.

A5. Add Cultural Groups section to wiki/index.md

  • Type: task
  • Priority: medium
  • Team: copy
  • Parent: workshop epic
  • Description: Add Cultural Groups section to wiki index between Factions and NPCs. Link to van-maanens-star-system.md and _template.md. Source: Miri R2 §5, Tyre R2 §5.

A6. Add smuggler-perspective FactId progression text to fact-catalog.md

  • Type: task
  • Priority: high
  • Team: copy
  • Parent: workshop epic
  • Description: The fact catalog currently has detective-biased progression text. Add smuggler-perspective text for all FactIds where the smuggler starts at KnowsDetails or has a different knowledge path. Source: Paula R1, Gore R2 §3.

A7. Add 5 smuggler-specific entity attributes to entity-attributes.md

  • Type: task
  • Priority: high
  • Team: copy
  • Parent: workshop epic
  • Description: Add to wiki/knowledge/entity-attributes.md: operational_status (reliable/shaky/compromised/burned), exposure_risk (contained/escalating/critical), loyalty_read (solid/conditional/wavering/turning), leverage_known (freeform), social_debt (owes_me/i_owe_them/mutual/none). Brings total from 14 to 19+ canonical keys. Source: Paula R1+R2 §1, Gore R2 endorsement, Tyre R2 §7 validation.

A8. Standardize location shortcodes in monologue-guide.md

  • Type: task
  • Priority: medium
  • Team: copy
  • Parent: workshop epic
  • Description: Fix hub_m_ → terminal_m_ inconsistency. Canonical shortcodes: terminal, bar, corridor. Add shortcode reference table to the guide. Add situation overlap rules and mood exclusivity rules (Mellanie R1). Source: Tyre R2 §1, Mellanie R2 §2.

A9. Add Thematic Question field to Tier 1 NPC profiles

  • Type: task
  • Priority: low
  • Team: copy
  • Parent: workshop epic
  • Description: Add "## Thematic Question" section to Kael and Sera profiles — each character's answer to "Is this enough?" Authoring guidance, not mechanical. Required for Tier 1 and MIRROR/1.5. Recommended for Tier 2. Source: Gore R1+R2, Mellanie R2 endorsement.

A10. Stub NPC profile for Nils Davan (off-stage)

  • Type: task
  • Priority: low
  • Team: copy
  • Parent: workshop epic
  • Description: Nils Davan is referenced in 5+ NPC profiles but has no wiki page. Create minimal off-stage profile: Core Identity, relationship to Kael (siblings), role in ring (upstream pressure), known attributes by other NPCs. Source: Tyre R2 §8.

A11. Fix Triangle 1 (Hub Power) — add Volume Escalation decision node

  • Type: story
  • Priority: high
  • Team: copy
  • Parent: workshop epic
  • Description: T1 is the weakest triangle (Gestalt R1, Paula R1). Fix: add a Volume Escalation decision where Nils (via Renn) demands double volume, Voss refuses. Smuggler chooses: side with Nils (louder signal), side with Voss (internal tension), or split the route (new exposure surface). Each option cascades into T2 and T5 with different detective observability. Source: Gestalt R2 §4 (full YAML spec provided). Includes Nils partial presence via lattice message (~5-8 lines).

A12. Create environmental text examples file

  • Type: task
  • Priority: medium
  • Team: copy
  • Parent: workshop epic
  • Description: Create wiki/authoring/environmental-text-examples.md with Van Maanen's Star-voiced examples for 4 text types: bar menu, safety notice, news ticker cycle, corridor graffiti. Include cultural notes and monologue pairings (smuggler + detective). Source: Miri R2 §3 (4 examples), Mellanie R2 §1 (4 examples). Merge both sets.

B. Style Guides & Spec Documents (copy team)

B1. NPC Authoring Style Guide — combined document

  • Type: story
  • Priority: critical
  • Team: copy
  • Parent: workshop epic
  • Description: Assemble the unified NPC Authoring Style Guide. Structure per Mellanie R2 §2 TOC: Part 1 (tier templates — Paula), Part 2 (authoring rules — Mellanie conventions, Gestalt constraints, Ozzie anchor line), Part 3 (regional culture — Miri), Part 4 (content pipeline — Tyre). Includes per-tier validation checklists, tag usage rules, mechanical constraints, voice discipline. This is the repeatable "if someone new joins, they can produce consistent content" deliverable. Source: all Round 2 agents.

B2. THE MIRROR pattern spec / Hael elevation

  • Type: story
  • Priority: high
  • Team: copy
  • Parent: workshop epic
  • Description: Define the honest-character NPC archetype. Gore proposes THE MIRROR (new pattern, 50-70 lines, no secret/tell/contradiction). Paula proposes Tier 1.5 (Production Emotional NPC — same depth, different name). Ozzie proposes enhanced Tier 2 (+15-20 lines). All agree: no contradiction arc, Tier 1 emotional depth, Hael (now Naia) is first instance. Project lead to decide formal pattern vs enhanced Tier 2. Output: template spec + Naia elevation to chosen depth. Source: Gore R2 §4, Paula R2 §4, Ozzie R2 §1. Blocks: Naia content authoring.

B3. PC-as-NPC unified spec

  • Type: story
  • Priority: high
  • Team: copy
  • Parent: workshop epic
  • Description: Unified spec for NPC-to-PC upgrade. Sections: B1 (starting knowledge graph), B2 (starting relationship map), B3 (reverse knowledge — bidirectional, Gestalt's critical insight), B4 (orientation monologue — Ozzie's first 60 seconds), B5 (agency boundaries), B6 (authored relationship stubs — Gore's requirement), B7 (tell inversion). Includes 9-step conversion checklist for content authors and bidirectional validation rules. v0.1 scope: 2 PC briefs (smuggler, detective). Source: Gestalt R2 §2, Paula R2 §2, Nigel R2 §4, Ozzie R2.

B4. Smuggler voice card + moral arc spec

  • Type: story
  • Priority: high
  • Team: copy
  • Parent: workshop epic
  • Description: Two deliverables: (1) Smuggler voice card — paired examples with detective showing dual-lens register differences (Mellanie R2 §3). Thinks in people vs data, first names vs surnames, fragments vs complete sentences, Van Maanen's Star substrate vocabulary. (2) Smuggler moral arc — 4 phases (Comfort→Doubt→Reckoning→Compromise), smuggler-specific FactIds (operations.cover_integrity, operations.personnel_stability, operations.institutional_pressure, operations.moral_weight, operations.exit_cost), monologue triggers (sense_atmosphere_shift, witness_exposure_risk, observe_loyalty_fracture, feel_complicity_deepen, recognize_no_exit, read_the_room). Source: Gore R2 §3, Paula R2 §1, Mellanie R2 §3.

B5. NPC-format briefs for both PCs — Concept A v0.1

  • Type: story
  • Priority: high
  • Team: copy
  • Parent: workshop epic
  • Description: When you play the smuggler, the detective exists as an NPC. When you play the detective, the smuggler exists as an NPC. Create NPC-mode behavior scripts for both PCs (5-7 routine entries each), reverse dual-lens notes (how each NPC sees the other PC), observation monologue for PC seeing other-PC-as-NPC (3-5 lines per character, ~20-30 authored items total). The second-playthrough wow moment depends on this. Source: Nigel R2 §4, Ozzie R2.

C. Content Directory & Schema (split: copy for spec, server for implementation)

C1. Content directory structure design doc

  • Type: story
  • Priority: high
  • Team: copy
  • Description: Document the converged content directory structure from Tyre R2 §1 + Gestalt R2 §1. Key conventions: _meta/ + _schema/ (infrastructure, underscore prefix), global/ + districts/ (game content, no underscore). Includes mod overlay mechanics (ADD/REPLACE/MERGE), canonical_id format ({system}.{station}.{district}.{type}.{slug}), district as atomic pack unit. Source: Tyre R2, Gestalt R2, Nigel R2. Informs all implementation tickets.

C2. Create content/ directory skeleton

  • Type: task
  • Priority: high
  • Team: server
  • Description: Create the content/ directory tree matching the workshop-converged structure. _meta/, _schema/, global/ (factions, technology, contraband, knowledge, enums, regions), districts/sova-transit/ (district.yaml, npcs/, locations/, templates/, triangles/, lines/). Empty YAML stubs with comments. Source: Tyre R2 §1.
  • Blocked by: C1

C3. Content schema definitions (YAML Schema files)

  • Type: story
  • Priority: high
  • Team: server
  • Description: Create _schema/ directory with validation schemas: npc.schema.yaml (with tier-conditional rules), location.schema.yaml, faction.schema.yaml, template.schema.yaml, fact.schema.yaml, dialogue.schema.yaml, monologue.schema.yaml, district.schema.yaml, pool.schema.yaml. Map from Gestalt R1 hard/soft requirement tables. Source: Gestalt R1 tables, Tyre R2 §3.
  • Blocked by: C1

C4. Create global/enums/ YAML files from D-035

  • Type: task
  • Priority: medium
  • Team: server
  • Description: Populate global/enums/ with canonical enum values from D-035: situations.yaml (13 values), topics.yaml (9), moods.yaml (8), triggers.yaml (9), access-tiers.yaml (5), activities.yaml (new — from Gestalt routine format + Miri cultural patterns). Source: Tyre R2 §1+§4, Gestalt R2 §5.
  • Blocked by: C2

C5. Create global/knowledge/entity-attributes.yaml

  • Type: task
  • Priority: medium
  • Team: server
  • Description: Machine-readable entity attribute definitions. 14 existing detective-oriented keys + 5-6 smuggler-specific keys (Paula/Gore). Total: 19+ canonical keys. Source: Tyre R2 §7, Paula R2 §1.
  • Blocked by: C2

C6. Create pools.yaml for v0.1 seed-time selection

  • Type: task
  • Priority: medium
  • Team: server
  • Description: Create districts/sova-transit/pools.yaml with v0.1 single-candidate pools: friend_smuggler (kael-davan), friend_detective (sera-venn), bar_regulars, compromised_inspector, primary_contraband. Architecture supports N candidates; v0.1 has 1 each. Source: Tyre R2 §2, Nigel R2 §1-2, Gestalt R2 §3.
  • Blocked by: C2

C7. Create template YAML files with role slot definitions

  • Type: task
  • Priority: medium
  • Team: server
  • Description: Create districts/sova-transit/templates/ YAML for 3 social sites: logistics-hub.yaml, bar.yaml, smuggling-ring.yaml. Each declares named role slots with count ranges, required flags, pool references, and triangle constraints. Source: Tyre R2 §6, Nigel R2 §2.
  • Blocked by: C2

C8. Create triangle YAML files for 5 v0.1 triangles

  • Type: task
  • Priority: medium
  • Team: server
  • Description: Create districts/sova-transit/triangles/ YAML for: hub-power.yaml (Nils-Voss-Smuggler), worried-knowledge.yaml (Maret-Voss-Kael), bar-tensions.yaml (Lera-Torek-Olin), worried-partner.yaml (Naia-Kael-Sera), informant-question.yaml (Pell-Renn-Devra). Includes updated T1 with volume escalation decision node. Source: Tyre R2 §1, Gestalt R2 §4.
  • Blocked by: C2

C9. Implement make validate-content CLI

  • Type: story
  • Priority: high
  • Team: server
  • Description: Build structural + tier-conditional content validation. Reads _schema/ definitions, validates all YAML in content/. v0.1 scope: structural validation (required fields, type checks, enum matching) + tier-conditional rules (Tier 1 needs contradiction arc, Tier 2 needs all 10 axes). v0.2: cross-reference validation (FactId existence, NPC slug resolution). Source: Tyre R2 §3.
  • Blocked by: C3

C10. Pre-commit FactId typo check

  • Type: task
  • Priority: medium
  • Team: ci
  • Description: Add grep-based pre-commit check that validates FactId references in YAML content files against the canonical facts.yaml. Catches typos like contraband.ring_exist vs contraband.ring_exists. Cheap v0.1 bridge until full cross-reference validation lands. Source: Tyre R2 §3, Mellanie R1.

D. Design Specs

D1. cultural_gate modifier for dialogue access — design doc

  • Type: story
  • Priority: medium
  • Team: copy
  • Parent: workshop epic
  • Description: Design the cultural_gate modifier that adjusts dialogue disclosure based on cultural insider/outsider status, independent of relationship state. Van Maanen's Star culture reduces disclosure to outsiders (detective) regardless of trust level. Not a new access tier — a modifier on existing tiers. Needs mechanical spec from Gestalt + feasibility from Tyre. Source: Gore R2 §2.

D2. Seed configuration schema design

  • Type: story
  • Priority: medium
  • Team: server
  • Description: Design the seed configuration schema — what the randomizer produces at game-start. Records: FRIEND selections, social site population, compromised NPC, contraband type, entanglement overrides. Saved with game state. Constrained by D-029 ratio (30/50/20). Location: runtime/ (not content/). Source: Nigel R2 §2+§4-6, Tyre R2 §2.

D3. Secondary contraband variant FactId text

  • Type: task
  • Priority: low
  • Team: copy
  • Parent: workshop epic
  • Description: Write variant KnowsDetails text for contraband.secondary_cargo FactId: medical-grade replacements, severance equipment, enhanced capability mods. Primary contraband (lattice components) is fixed per district. Secondary varies per seed. Source: Nigel R2 §3.

D4. News ticker headline pool

  • Type: task
  • Priority: low
  • Team: copy
  • Parent: workshop epic
  • Description: Write 40-50 news ticker headlines for the Meridian feed at Lera's. Mix of: freight/commodity data, Assembly politics, local infrastructure, sports, Commission advisories. Randomizer selects 15-20 per seed. Each headline should work as a dual-lens trigger. Source: Nigel R2 §4, Mellanie R2 §1 (7 examples delivered).

Dependency Map

Workshop Epic
├── A1 (full names) ── no deps
├── A2 (Hael→Naia rename) ── no deps
├── A3 (Van Maanen's Star brief) ── no deps
├── A4 (regional template) ── no deps
├── A5 (wiki index update) ── blocked by A3, A4
├── A6 (smuggler FactId text) ── blocked by B4
├── A7 (smuggler attributes wiki) ── no deps
├── A8 (shortcode fix) ── no deps
├── A9 (thematic question) ── blocked by B2
├── A10 (Nils stub) ── no deps
├── A11 (Triangle 1 fix) ── no deps
├── A12 (env text examples) ── blocked by A3
├── B1 (NPC style guide) ── blocked by A3, A4, A7, B2, B4
├── B2 (MIRROR/Hael spec) ── no deps
├── B3 (PC-as-NPC spec) ── blocked by A7
├── B4 (smuggler voice + moral arc) ── blocked by A7
├── B5 (PC briefs v0.1) ── blocked by B3
├── C1 (content dir design doc) ── no deps
├── C2 (content skeleton) ── blocked by C1
├── C3 (schema definitions) ── blocked by C1
├── C4 (enum YAMLs) ── blocked by C2
├── C5 (entity-attributes YAML) ── blocked by C2
├── C6 (pools.yaml) ── blocked by C2
├── C7 (template YAMLs) ── blocked by C2
├── C8 (triangle YAMLs) ── blocked by C2
├── C9 (validate-content CLI) ── blocked by C3
├── C10 (FactId pre-commit) ── no deps
├── D1 (cultural_gate design) ── no deps
├── D2 (seed config schema) ── no deps
├── D3 (secondary contraband text) ── no deps
├── D4 (news ticker pool) ── no deps

Summary

  • Existing tickets updated: 4 (#301, #319, #368, #261 noted)
  • New epic: 1 (Wiki Review Workshop Outputs)
  • New stories: 9 (A11, B1-B5, C1, C3, C9, D1, D2)
  • New tasks: 19 (A1-A10, A12, C2, C4-C8, C10, D3, D4)
  • Total new tickets: 29 (1 epic + 9 stories + 19 tasks)
  • Teams: copy (21), server (7), ci (1)

Compiled by SI. Source: Wiki Review Workshop Round 2 outputs, all 7 agents + tracking doc.