Move wiki from docs/wiki/ to root wiki/. Add 14 category templates with YAML frontmatter, governance model, hierarchical spatial structure (system > station > district > location). Populate Krenn System entry as first concrete star system. Update cross-references in workshop and sprint docs. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
7.3 KiB
title, slug, category, status, created, updated, prevalence, tags, decision_refs, cross_refs
| title | slug | category | status | created | updated | prevalence | tags | decision_refs | cross_refs |
|---|---|---|---|---|---|---|---|---|---|
| Founder Gates | founder-gates | technology | canonical | 2026-02-12 | 2026-02-13 | rare |
Founder Gates
Type: Interstellar Transit Infrastructure Status: Canonical Scope: Interstellar transit (between star systems) Also Known As: Horizon Gates Origin: Pre-human / alien construction (exact provenance debated)
Overview
Founder Gates — formally Horizon Gates, colloquially "founder gates" — are the interstellar transit network that makes the Settled Reach possible. They connect star systems across light-years of void, enabling the trade, communication, and political structures that bind hundreds of worlds into a functioning civilization.
Where span gates handle intra-system logistics, founder gates define the shape of interstellar space. Which systems connect to which determines trade routes, political alliances, strategic significance, and cultural exchange. The gate network is the map of the Reach.
Origin and Nature
Founder gates predate human settlement of the Reach. They were discovered, not built. Their construction is attributed to a precursor civilization — the "Founders" — about whom almost nothing is confirmed. The gates were operational when the first human explorers arrived. They have remained operational since, without observed maintenance or degradation.
What is known:
- Gates are paired — each connects exactly two star systems
- The connection is stable and persistent (no observed failures in recorded history)
- Transit is near-instantaneous
- The technology is not understood well enough to replicate or modify
- New gates have never been observed appearing or being created
What is debated:
- Whether the Founders are extinct, departed, or still present elsewhere
- Whether the gate network was designed as a system or accumulated over time
- Whether the gates serve purposes beyond transit (communication, observation, something else)
- Whether the Interstitium (see below) is an artifact of gate technology or something independent
These questions are academic in the Krenn System. Workers on Station Sova don't think about Founder Gate metaphysics. They think about freight schedules.
The Interstitium
The space between gate endpoints — the transit experience itself — is called the Interstitium. Travelers report it as brief: a moment of disorientation, a sense of distance compressed, then arrival. Some describe it as darkness. Some describe light. Accounts vary in ways that resist standardization.
In gameplay terms: The Interstitium is the experience of crossing between star systems. In the wider Settled Reach, this is a regular occurrence — merchants, travelers, military, diplomats all traverse founder gates. In v0.1, the player never leaves the Krenn System, so founder gates are referenced in dialogue and lore but not directly experienced.
Cultural significance: The Interstitium is one of the few shared experiences that resists technological explanation. In a civilization built on understood technology, the gates are a reminder that not everything is known. Some cultures treat transit as mundane. Others invest it with spiritual significance. The Krenn System's pragmatic culture falls firmly in the "mundane" camp.
The Gate Network and the Settled Reach
The Settled Reach exists because founder gates exist. Human civilization spread along the gate network the way ancient civilizations spread along rivers and coastlines — following the infrastructure that was already there.
Political implications:
- Systems with many gate connections are politically significant (hub systems)
- Systems with few connections are peripheral (frontier systems)
- Controlling a gate doesn't mean controlling transit — the gates don't have off switches — but controlling the infrastructure around a gate (stations, docks, inspection points) means controlling what moves through
- The Concord Assembly's authority rests partly on its management of gate-adjacent infrastructure
The Krenn System sits at the intersection of three regional trade routes — not because of strategic planning, but because the founder gate network happens to connect Krenn to three directions. This accident of alien infrastructure made Krenn a logistics node.
Founder Gates vs. Span Gates
| Property | Founder Gates | Span Gates |
|---|---|---|
| Scale | Interstellar (light-years) | Intra-system (AU) |
| Origin | Pre-human, alien construction | Human-built technology |
| Understood? | Partially — operational use, not underlying mechanism | Fully — well-understood engineering |
| Modifiable? | No — cannot be altered, duplicated, or deactivated | Yes — new span gates can be built, routes adjusted |
| Replicable? | No | Yes |
| Cultural weight | Significant — reminder of the unknown | Mundane — just infrastructure |
Dual-Lens Significance
Founder gates are not directly present in the v0.1 gameplay space — the player never transits one. But they shape the world the player inhabits.
The smuggler knows that contraband arrives through the founder gate network from other star systems. The supply chain starts somewhere outside Krenn — Syndic-adjacent manufacturing in another system, routed through founder gates to reach Sova. The smuggler understands their position in a supply chain that spans star systems, even if they've never left Krenn.
The detective knows that the investigation doesn't end at Station Sova. The off-station coordinator (Sabel) operates through the founder gate network. Following the supply chain to its origin means following it through founder gates to other systems. In v0.1, that's beyond scope — but the detective's case file knows the thread doesn't stop here.
The larger implication: Founder gates connect the v0.1 setting to the wider Settled Reach. They're the promise that there's more out there — more systems, more factions, more complications. The ring on Station Sova is a local operation connected to an interstellar supply chain. The story doesn't end at the system boundary.
Mechanical Integration
v0.1 Scope:
- Founder gates are referenced in dialogue, monologue, and lore — not traversed
world.syndic_supply_chainfact references off-system origins (KnowsDetails: "serial number patterns suggest two sources")contraband.supply_chainfact traces cargo arrival through interstellar routes
Future Scope:
- Founder gate traversal is a potential 3D cutscene moment (D-019: camera change to 3D is the dramatic signal)
- Multiple star systems as separate maps connected by founder gates (D-008: multiple maps, step through a wormhole, load a new place)
- The Interstitium as experiential content
Cross-References:
- Span Gates — Intra-system transit (human-built)
- Krenn System — Gate network connections for v0.1 setting
- D-008: Action pillar (multiple maps connected by wormholes)
- D-019: 3D cutscenes for key moments (wormhole traversal)
- D-005: Core concept (wormhole network as traversable infrastructure)
Status: Canonical — interstellar transit infrastructure Created: 2026-02-12 Updated: 2026-02-12