Separates the 3D-to-2D render pipeline from the game client into its own minimal Godot project. No autoloads, no plugins, no game code — just the render scene, models, textures, and export script. Eliminates SimBridge parse errors and gdUnit4 scanning during renders. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
28 lines
881 B
Plaintext
28 lines
881 B
Plaintext
[gd_scene load_steps=2 format=3 uid="uid://cqvfv4uhbgq6h"]
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[ext_resource type="Script" path="res://render_export.gd" id="1_render_script"]
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[node name="RenderScene" type="Node3D"]
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script = ExtResource("1_render_script")
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[node name="SubViewport" type="SubViewport" parent="."]
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transparent_bg = true
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size = Vector2i(1024, 1024)
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render_target_update_mode = 1
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own_world_3d = true
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[node name="Camera3D" type="Camera3D" parent="SubViewport"]
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transform = Transform3D(1, 0, 0, 0, 0.309017, 0.951057, 0, -0.951057, 0.309017, 0, 3, 1)
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projection = 1
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size = 1.4
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near = 0.01
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far = 10.0
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[node name="DirectionalLight3D" type="DirectionalLight3D" parent="SubViewport"]
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transform = Transform3D(1, 0, 0, 0, 0.309017, 0.951057, 0, -0.951057, 0.309017, 0, 3, 1)
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light_color = Color(1, 1, 1, 1)
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light_energy = 1.0
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shadow_enabled = false
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[node name="ModelRoot" type="Node3D" parent="SubViewport"]
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