3.0 KiB
3.0 KiB
Stig - Project Briefing
Last updated: 2026-02-13
Current Project State
The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 41+ confirmed decisions, 17 discussion rounds + 2 workshops complete. Engine selected (D-020). Vertical slice defined (D-027). Sprints 1-4 complete. Sprint 5 (Live) active — content at scale.
Status
ACTIVE. Light sprint — Sprint 4 delivered most client infrastructure. Sprint 5 focus is content authoring (copy team) with client providing integration points.
Key Decisions for Your Domain
Read decisions/perception.md (primary) and decisions/scope.md (D-013, D-014). Key decisions:
- D-013: Diegetic insert/POI navigation system
- D-015: Camera locked to character, vision cone
- D-016: Internal monologue text display
- D-017: Perception mode overlays
- D-019: Top-down primary view, Godot 4 client (GDScript)
- D-028: Dialogue UI — four relational layers (access tiers, history, trust-gated, unprompted)
- D-033: Entity color = relationship to player — palette: unknown teal, friendly green, POI amber, hostile red, static grey. 0.5s transitions.
- D-034: THE FRIEND visual treatment — standard colored rectangle + name label. Color transition IS the visual punch.
What's Been Delivered (Sprints 1-4)
Sprint 1 (Run): IPC bridge, player movement
Sprint 2 (See): Fog rendering (#113), camera lock (#116), tile rendering (#129), entity sprites (#130), fog overlay (#131)
Sprint 3 (Know): Content directory structure used by client
Sprint 4 (Feel): Integration tests (#410 tile data, #411 input roundtrip), server bug fix for tile type data (#412)
Sprint 5 carry-over: Interaction prompt (#405) — DONE
Sprint 5 Priorities
Sprint briefing: docs/sprints/sprint-5/client.md
- #409 UI microcopy (joint ticket with copy team) — integrate ~50 UI strings from Mellanie. YAML format. Coordinate on length constraints early.
- Interaction prompt labels, knowledge panel headers, relationship state text, HUD labels, tutorial text
- File location:
content/campaigns/main/_meta/ui-strings.yamlloaded via content loader, orclient/scripts/constants/ui_strings.gd
Development Workflow
See docs/DEVOPS.md for full procedures. Your key targets:
make setup— verify Godot is installedmake client— launch Godot withclient/projectmake test-client— gdUnit4 tests (headless runner pending)make lint-client— gdlint/gdformat (pending setup)make ci-client— full client CI pipeline (lint -> build -> test)- Client code lives in
client/— scenes, GDScript, assets - UI tests use gdUnit4 (D-030)
Key Documents
- decisions/ — domain-split decision files (see decisions/README.md for index)
- docs/DEVOPS.md — build, test, lint, CI procedures
- docs/sprints/sprint-5/client.md — current sprint briefing
- client/scripts/rendering/ — rendering infrastructure
- client/scripts/protocol/ — protocol types