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settled-reach/renderer/render_scene.tscn
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jpmschweitzerandClaude Opus 4.6 8217ebc0fb feat(assets): 3D sprite render pipeline — camera, lighting, docs (#541)
Update Camera3D to exact D-019 angle (-72.5° from horizontal).
Replace single DirectionalLight with three-point studio rig
(key 1.0, fill 0.4, rim 0.3) for clean silhouettes without
baked shadows. Add generic NPC capsule model (24×32px footprint
per D-044). Document full pipeline spec in renderer/README.md.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-23 20:01:43 +01:00

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[gd_scene load_steps=2 format=3 uid="uid://cqvfv4uhbgq6h"]
[ext_resource type="Script" path="res://render_export.gd" id="1_render_script"]
[node name="RenderScene" type="Node3D"]
script = ExtResource("1_render_script")
[node name="SubViewport" type="SubViewport" parent="."]
transparent_bg = true
size = Vector2i(1024, 1024)
render_target_update_mode = 1
own_world_3d = true
[node name="Camera3D" type="Camera3D" parent="SubViewport"]
transform = Transform3D(1, 0, 0, 0, 0.30071, 0.95372, 0, -0.95372, 0.30071, 0, 3, 1)
projection = 1
size = 1.4
near = 0.01
far = 10.0
[node name="KeyLight" type="DirectionalLight3D" parent="SubViewport"]
transform = Transform3D(1, 0, 0, 0, 0.30071, 0.95372, 0, -0.95372, 0.30071, 0, 0, 0)
light_color = Color(1, 1, 1, 1)
light_energy = 1.0
shadow_enabled = false
[node name="FillLight" type="DirectionalLight3D" parent="SubViewport"]
transform = Transform3D(0, -0.70711, 0.70711, 0, 0.70711, 0.70711, -1, 0, 0, 0, 0, 0)
light_color = Color(1, 1, 1, 1)
light_energy = 0.4
shadow_enabled = false
[node name="RimLight" type="DirectionalLight3D" parent="SubViewport"]
transform = Transform3D(-1, 0, 0, 0, 0.70711, 0.70711, 0, 0.70711, -0.70711, 0, 0, 0)
light_color = Color(1, 1, 1, 1)
light_energy = 0.3
shadow_enabled = false
[node name="ModelRoot" type="Node3D" parent="SubViewport"]