Files
settled-reach/client/tests/test_atlas_overlays.gd
T
jpmschweitzerandClaude Fable 5 872aea041f fix(ui): overlay bar empty flow area must not eat map input (PR #186 review)
Hoshe's finding: the wrap fix gave the bar container the full
header-adjacent width, and with ALIGNMENT_END + the pre-existing
MOUSE_FILTER_STOP that left a ~700px dead strip (1920px screens) left
of the chips silently swallowing map clicks/drags near the top edge —
a regression the wrap change introduced by widening the rect without
revisiting the filter. Two edits: the container is now
MOUSE_FILTER_IGNORE (the legend-panel/header/empty-notice idiom; chip
Buttons STOP their own events so toggles and tooltips are unaffected),
and _is_over_ui() no longer checks the bar rect (with IGNORE, chip
events never reach the viewer — checking the wide rect would recreate
the dead strip). Regression test pins both: filter mode + an
empty-strip point not registering as UI.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 09:26:02 +02:00

542 lines
23 KiB
GDScript

## Tests for the Phase-4 generation overlays in the Atlas viewer (#960, D-225).
## Referencing AtlasViewer forces both it and AtlasMarkerOverlay to compile, so
## this also guards against parse errors in the overlay rendering code.
class_name TestAtlasOverlays
extends GdUnitTestSuite
# atlas_legend_panel.gd has no class_name (matches atlas_overlay_bar.gd, review
# #8), so its GENERATION_LEGEND spec table is read off the preloaded Script
# resource rather than a global identifier.
const LegendPanelScript := preload("res://ui/implant/apps/atlas/atlas_legend_panel.gd")
# T-1118/T-1119 pure color-ramp/shape-selection helpers (no class_name, same
# rationale as LegendPanelScript above) — see atlas_overlay_colors.gd.
const AtlasOverlayColors := preload("res://ui/implant/apps/atlas/atlas_overlay_colors.gd")
func test_generation_overlays_registered() -> void:
var ids: Array = []
for d: Dictionary in AtlasViewer.OVERLAY_DEFS:
ids.append(d["id"])
assert_that(ids).contains(
["gen_l1_rivers", "gen_l1_basins", "gen_l1_attractors", "gen_district"]
)
## T-1046: the district/morphology grid round-trips through the viewer and the
## protocol decode surfaces it; referencing AtlasMarkerOverlay compiles the draw.
func test_district_grid_round_trips() -> void:
var v: AtlasViewer = auto_free(AtlasViewer.new())
assert_that(v.get_generation_district_grid()).is_null()
var grid := {
"cols": 2,
"rows": 1,
"morphology": PackedByteArray([8, 14]),
"elev_q": PackedByteArray([10, 90]),
}
v.set_generation_district_grid(grid)
assert_that(v.get_generation_district_grid()).is_equal(grid)
# The decoded response dict carries the district_grid key (protocol.gd, T-1046).
var decoded: Variant = Protocol.atlas_response_from_raw(
{"body_id": "GJ1c", "status": "Ready", "district_grid": grid}
)
assert_that((decoded as Dictionary).get("district_grid")).is_equal(grid)
func test_generation_data_round_trips() -> void:
var v: AtlasViewer = auto_free(AtlasViewer.new())
assert_that(v.get_generation_layer1()).is_null()
var mock := {
"body_id": "GJ1c",
"river_network": {"river_cells": [], "confluences": [], "mouths": []},
"drainage_basins": [],
"attractors": [],
}
v.set_generation_layer1(mock)
assert_that(v.get_generation_layer1()).is_equal(mock)
func test_implant_pending_start_stop() -> void:
var p: ImplantPending = auto_free(ImplantPending.new())
p.start("GENERATING LAYER 1")
assert_bool(p.visible).is_true()
p.stop()
assert_bool(p.visible).is_false()
# =============================================================================
# T-960: gen_l2_roads / gen_l3_settlements overlays
# =============================================================================
func test_l2_l3_overlays_registered() -> void:
var ids: Array = []
for d: Dictionary in AtlasViewer.OVERLAY_DEFS:
ids.append(d["id"])
assert_that(ids).contains(["gen_l2_roads", "gen_l3_settlements"])
## RoadGraphLayer shape pinned to dudley-atlas-server's contract (2026-07-14):
## nodes carry NO `degree` (trimmed as server-internal bookkeeping — the
## overlay derives it from edge endpoints instead, see _draw_gen_roads).
func test_road_graph_round_trips() -> void:
var v: AtlasViewer = auto_free(AtlasViewer.new())
assert_that(v.get_generation_road_graph()).is_null()
var road_graph := {
"nodes":
[
{"city_id": 1, "position": [10, 20], "kind": "Settlement"},
{"city_id": null, "position": [12, 22], "kind": "Waypoint"},
],
"edges":
[
{
"from": 0,
"to": 1,
"path": [[10, 20], [12, 22]],
"maintenance": "Administrative",
"is_rail": false,
"named_route_id": null,
},
],
}
v.set_generation_road_graph(road_graph)
assert_that(v.get_generation_road_graph()).is_equal(road_graph)
# Round-trips through the protocol decode too (T-1046 district_grid precedent).
var decoded: Variant = Protocol.atlas_response_from_raw(
{"body_id": "GJ1c", "status": "Ready", "road_graph": road_graph}
)
assert_that((decoded as Dictionary).get("road_graph")).is_equal(road_graph)
## SettlementLayer shape pinned to dudley-atlas-server's contract
## (2026-07-14): wrapped under "settlements" (not "cities"); size_class is
## categorical (Major/Standard/Minor), and is_capital is authored, not
## population-derived.
func test_settlements_round_trip() -> void:
var v: AtlasViewer = auto_free(AtlasViewer.new())
assert_that(v.get_generation_settlements()).is_null()
var settlements := {
"settlements":
[
{
"city_id": 1,
"name": "Ridgeback",
"position": [30, 40],
"size_class": "Minor",
"is_capital": false,
"is_port": false,
},
{
"city_id": 2,
"name": "Capital City",
"position": [35, 45],
"size_class": "Major",
"is_capital": true,
"is_port": true,
},
],
}
v.set_generation_settlements(settlements)
assert_that(v.get_generation_settlements()).is_equal(settlements)
var decoded: Variant = Protocol.atlas_response_from_raw(
{"body_id": "GJ1c", "status": "Ready", "settlements": settlements}
)
assert_that((decoded as Dictionary).get("settlements")).is_equal(settlements)
# =============================================================================
# T-1118: gen_region_grid overlay (region climate grid, mean-temp channel)
# =============================================================================
func test_region_grid_overlay_registered() -> void:
var ids: Array = []
for d: Dictionary in AtlasViewer.OVERLAY_DEFS:
ids.append(d["id"])
assert_that(ids).contains(["gen_region_grid"])
## RegionGridLayer shape pinned to server/src/atlas/layer_proxy.rs (T-1113):
## dense row-major, mean_temp_dc is deci-degC with REGION_TEMP_NONE_DC
## (i16::MIN) the airless sentinel.
func test_region_grid_round_trips() -> void:
var v: AtlasViewer = auto_free(AtlasViewer.new())
assert_that(v.get_generation_region_grid()).is_null()
var grid := {
"cols": 2,
"rows": 1,
"season": [0, 3],
"weather": [0, 2],
"mean_temp_dc": [123, AtlasOverlayColors.REGION_TEMP_NONE_DC],
"moisture_q": [80, 5],
}
v.set_generation_region_grid(grid)
assert_that(v.get_generation_region_grid()).is_equal(grid)
var decoded: Variant = Protocol.atlas_response_from_raw(
{"body_id": "GJ1c", "status": "Ready", "region_grid": grid}
)
assert_that((decoded as Dictionary).get("region_grid")).is_equal(grid)
## AtlasOverlayColors.region_temp_color() pure ramp — the one visual channel
## this ticket ships (mean temp only; season/weather/moisture deferred).
## Compares components with is_equal_approx() rather than whole-Color
## is_equal(): Godot's Color.lerp(a, b, 1.0) is NOT bit-exact to b (confirmed
## empirically — the two print identically but == is false at the ULP
## level), so an exact Color equality check is the wrong tool at a lerp
## boundary regardless of whether the ramp math itself is correct.
func test_region_temp_color_ramp() -> void:
# Cold end clamps to pure cold color.
_assert_color_approx(
AtlasOverlayColors.region_temp_color(AtlasOverlayColors.REGION_TEMP_MIN_DC),
AtlasOverlayColors.COLOR_REGION_TEMP_COLD
)
# Hot end clamps to pure hot color.
_assert_color_approx(
AtlasOverlayColors.region_temp_color(AtlasOverlayColors.REGION_TEMP_MAX_DC),
AtlasOverlayColors.COLOR_REGION_TEMP_HOT
)
# Midpoint (0.0 C) lands on the mid color.
_assert_color_approx(
AtlasOverlayColors.region_temp_color(0), AtlasOverlayColors.COLOR_REGION_TEMP_MID
)
# Out-of-band readings clamp rather than extrapolate past the endpoints.
_assert_color_approx(
AtlasOverlayColors.region_temp_color(-9999), AtlasOverlayColors.COLOR_REGION_TEMP_COLD
)
_assert_color_approx(
AtlasOverlayColors.region_temp_color(9999), AtlasOverlayColors.COLOR_REGION_TEMP_HOT
)
func _assert_color_approx(actual: Color, expected: Color) -> void:
assert_float(actual.r).is_equal_approx(expected.r, 0.0001)
assert_float(actual.g).is_equal_approx(expected.g, 0.0001)
assert_float(actual.b).is_equal_approx(expected.b, 0.0001)
assert_float(actual.a).is_equal_approx(expected.a, 0.0001)
## The airless sentinel is a SKIP-CELL disposition (documented on
## REGION_TEMP_NONE_DC and _draw_gen_region_grid) — the renderer never calls
## region_temp_color() for it at all, so there is no "sentinel color" to
## assert on. This test instead pins the sentinel's numeric identity, which
## is what _draw_gen_region_grid's equality check depends on.
func test_region_temp_none_sentinel_is_i16_min() -> void:
assert_int(AtlasOverlayColors.REGION_TEMP_NONE_DC).is_equal(-32768)
# =============================================================================
# T-1119: gen_l4_quarters overlay (quarter-footprint glyph, D-226 T-1112 amendment)
# =============================================================================
func test_quarter_footprints_overlay_registered() -> void:
var ids: Array = []
for d: Dictionary in AtlasViewer.OVERLAY_DEFS:
ids.append(d["id"])
assert_that(ids).contains(["gen_l4_quarters"])
## QuarterFootprintLayer shape pinned to server/src/atlas/layer_proxy.rs
## (D-226 T-1112 amendment SS1): entries keyed by city_id (BTreeMap<u64,_> on
## the wire, decodes to a Dictionary with int keys), five scalar u8/enum
## fields per entry, no per-block detail (SS2 hard ceiling).
func test_quarter_footprints_round_trips() -> void:
var v: AtlasViewer = auto_free(AtlasViewer.new())
assert_that(v.get_generation_quarter_footprints()).is_null()
var footprints := {
"entries":
{
1:
{
"city_id": 1,
"density_avg_pct": 62,
"dominant_district_type": "Commercial",
"dominant_zoning": "Commercial",
"landmark_count": 3,
"corridor_count": 4,
},
2:
{
"city_id": 2,
"density_avg_pct": 18,
"dominant_district_type": "Residential",
"dominant_zoning": "Residential",
"landmark_count": 0,
"corridor_count": 1,
},
},
}
v.set_generation_quarter_footprints(footprints)
assert_that(v.get_generation_quarter_footprints()).is_equal(footprints)
var decoded: Variant = Protocol.atlas_response_from_raw(
{"body_id": "GJ1c", "status": "Ready", "quarter_footprints": footprints}
)
assert_that((decoded as Dictionary).get("quarter_footprints")).is_equal(footprints)
## AtlasOverlayColors.quarter_glyph_size() — density-scaled, clamped, and
## forced to minimum when the zoom gate (show_notch) is off regardless of
## density (D-226 T-1112 amendment SS3: "below [the threshold], draws at
## minimum size with color only").
func test_quarter_glyph_size() -> void:
# 0% density, notch shown -> base size.
assert_float(AtlasOverlayColors.quarter_glyph_size(0, true)).is_equal_approx(
AtlasOverlayColors.QUARTER_GLYPH_MIN_SIZE, 0.001
)
# 100% density, notch shown -> max size (4.0 + 1.0*6.0 = 10.0, under the 12.0 cap).
assert_float(AtlasOverlayColors.quarter_glyph_size(100, true)).is_equal_approx(10.0, 0.001)
# Below the zoom gate: always minimum, regardless of density.
assert_float(AtlasOverlayColors.quarter_glyph_size(100, false)).is_equal_approx(
AtlasOverlayColors.QUARTER_GLYPH_MIN_SIZE, 0.001
)
# Fixture literals: city 1 (62%) and city 2 (18%), both notch-shown.
assert_float(AtlasOverlayColors.quarter_glyph_size(62, true)).is_greater(
AtlasOverlayColors.quarter_glyph_size(18, true)
)
## AtlasOverlayColors.quarter_glyph_color() — single-hue ramp within the
## settlement-gold family, endpoints pinned to the D-226 T-1112 amendment
## SS3's literal legend colors. Approx compare (see test_region_temp_color_ramp's
## comment) — a lerp(a, b, 1.0) isn't guaranteed bit-exact to b for every
## color pair, and exact equality shouldn't depend on which pair happens to
## round losslessly.
func test_quarter_glyph_color_ramp() -> void:
_assert_color_approx(
AtlasOverlayColors.quarter_glyph_color(0), AtlasOverlayColors.COLOR_QUARTER_LOW_DENSITY
)
_assert_color_approx(
AtlasOverlayColors.quarter_glyph_color(100), AtlasOverlayColors.COLOR_QUARTER_HIGH_DENSITY
)
## AtlasOverlayColors.quarter_notch_kind() — the 3-variant-plus-plain cap
## (D-226 T-1112 amendment SS3: "a coarse skeleton read, not a legend of
## every DistrictType"). Every other DistrictType — including an unknown/
## empty string — falls through to "plain".
func test_quarter_notch_kind_selection() -> void:
assert_str(AtlasOverlayColors.quarter_notch_kind("Commercial")).is_equal("commercial")
assert_str(AtlasOverlayColors.quarter_notch_kind("Industrial")).is_equal("industrial")
assert_str(AtlasOverlayColors.quarter_notch_kind("Administrative")).is_equal("administrative")
for other in ["LogisticsHub", "Residential", "Entertainment", "MixedUse", "Transit", "Specialized"]:
assert_str(AtlasOverlayColors.quarter_notch_kind(other)).override_failure_message(
"DistrictType '%s' should read as plain (not one of the 3 marked variants)" % other
).is_equal("plain")
assert_str(AtlasOverlayColors.quarter_notch_kind("")).is_equal("plain")
assert_str(AtlasOverlayColors.quarter_notch_kind("SomeUnrecognizedFutureVariant")).is_equal("plain")
## Tier-2 replay: a REAL server-generated msgpack blob (server/tests/gen_fixtures.rs
## generate_atlas_layer_response_fixtures, regenerated 2026-07-18 with T-960's
## road_graph/settlements, T-1118's region_grid, and T-1119's
## quarter_footprints all populated) decoded through the actual client path —
## the strongest check that protocol.gd's decode matches the server's wire
## encoding, not just a hand-authored Dictionary the client wrote itself.
func test_atlas_response_ready_fixture_decodes_road_graph_and_settlements() -> void:
var path := "res://tests/fixtures/msgpack/atlas_response_ready.msgpack"
var f := FileAccess.open(path, FileAccess.READ)
assert_that(f).is_not_null()
var bytes := f.get_buffer(f.get_length())
f.close()
var decoded: Variant = Protocol.decode_atlas_layer_response(bytes)
assert_that(decoded).is_not_null()
var response: Dictionary = decoded
assert_str(response.get("body_id")).is_equal("GJ1c")
assert_str(response.get("status")).is_equal("Ready")
var road_graph: Dictionary = response.get("road_graph")
assert_that(road_graph).is_not_null()
assert_int((road_graph.get("nodes", []) as Array).size()).is_equal(2)
var edges: Array = road_graph.get("edges", [])
assert_int(edges.size()).is_equal(1)
assert_str((edges[0] as Dictionary).get("maintenance")).is_equal("Administrative")
assert_bool((edges[0] as Dictionary).get("is_rail")).is_false()
var settlements: Dictionary = response.get("settlements")
assert_that(settlements).is_not_null()
var entries: Array = settlements.get("settlements", [])
assert_int(entries.size()).is_equal(2)
var capital: Dictionary = entries[0]
assert_str(capital.get("name")).is_equal("Port Aldren")
assert_str(capital.get("size_class")).is_equal("Major")
assert_bool(capital.get("is_capital")).is_true()
var minor: Dictionary = entries[1]
assert_str(minor.get("name")).is_equal("Farmstead Rell")
assert_str(minor.get("size_class")).is_equal("Minor")
assert_bool(minor.get("is_capital")).is_false()
# T-1118: region_grid, a 2x1 grid (dudley-depth's fixture literal,
# 2026-07-18) — col0 Summer/Clear/12.3C(123 deci-C)/moisture 80, col1
# Winter/Snow/airless-sentinel/moisture 5. season/weather/mean_temp_dc/
# moisture_q are all "dense array of ints" fields (rmp_serde Vec<u8>/
# Vec<i16> with no serde_bytes, so NOT bin_8/16/32 on the wire) — read
# element-wise via int() rather than asserting a specific Godot container
# type, since the addon decodes a plain msgpack array as Array, not
# PackedByteArray (see _dense_int helper below).
var region_grid: Dictionary = response.get("region_grid")
assert_that(region_grid).is_not_null()
assert_int(int(region_grid.get("cols", 0))).is_equal(2)
assert_int(int(region_grid.get("rows", 0))).is_equal(1)
assert_int(_dense_int(region_grid.get("mean_temp_dc"), 0)).is_equal(123)
assert_int(_dense_int(region_grid.get("mean_temp_dc"), 1)).is_equal(
AtlasOverlayColors.REGION_TEMP_NONE_DC
)
assert_int(_dense_int(region_grid.get("moisture_q"), 0)).is_equal(80)
assert_int(_dense_int(region_grid.get("moisture_q"), 1)).is_equal(5)
# T-1119: quarter_footprints, keyed by city_id (BTreeMap<u64,_> on the
# wire -> Dictionary with int keys). city_id 1 (Port Aldren, capital) gets
# a "rich" entry; city_id 2 (Farmstead Rell, minor) gets a deliberately
# sparse one (zero landmarks, one corridor) — both present, per
# dudley-depth's fixture literal, exercising the subset-safety contract
# (entries can legitimately be a SUBSET of settlements — not tested here
# since both happen to be present in this fixture, but the accessor path
# must not assume 1:1).
var quarters: Dictionary = response.get("quarter_footprints")
assert_that(quarters).is_not_null()
var qf_entries: Dictionary = quarters.get("entries", {})
assert_int(qf_entries.size()).is_equal(2)
var rich: Dictionary = qf_entries[1]
assert_int(int(rich.get("density_avg_pct", -1))).is_equal(62)
assert_str(str(rich.get("dominant_district_type", ""))).is_equal("Commercial")
assert_str(str(rich.get("dominant_zoning", ""))).is_equal("Commercial")
assert_int(int(rich.get("landmark_count", -1))).is_equal(3)
assert_int(int(rich.get("corridor_count", -1))).is_equal(4)
var sparse: Dictionary = qf_entries[2]
assert_int(int(sparse.get("density_avg_pct", -1))).is_equal(18)
assert_str(str(sparse.get("dominant_district_type", ""))).is_equal("Residential")
assert_str(str(sparse.get("dominant_zoning", ""))).is_equal("Residential")
assert_int(int(sparse.get("landmark_count", -1))).is_equal(0)
assert_int(int(sparse.get("corridor_count", -1))).is_equal(1)
## pending/not_found fixtures carry region_grid/quarter_footprints as None too
## (mirrors every other Option field's "unrun layer" treatment) — a quick
## sanity check that the new fields don't silently break the OTHER two
## fixtures' decode (they were regenerated in the same batch).
func test_atlas_response_pending_and_not_found_fixtures_have_no_new_layers() -> void:
for fixture_name in ["atlas_response_pending", "atlas_response_not_found"]:
var path := "res://tests/fixtures/msgpack/%s.msgpack" % fixture_name
var f := FileAccess.open(path, FileAccess.READ)
assert_that(f).override_failure_message("missing fixture %s" % fixture_name).is_not_null()
var bytes := f.get_buffer(f.get_length())
f.close()
var decoded: Variant = Protocol.decode_atlas_layer_response(bytes)
assert_that(decoded).is_not_null()
var response: Dictionary = decoded
assert_that(response.get("region_grid")).override_failure_message(
"%s should carry no region_grid" % fixture_name
).is_null()
assert_that(response.get("quarter_footprints")).override_failure_message(
"%s should carry no quarter_footprints" % fixture_name
).is_null()
## Reads element `i` from a decoded "dense numeric array" field regardless of
## whether the messagepack addon produced a PackedByteArray (bin_8/16/32) or a
## plain Array (fixarray/array_16/array_32) — rmp_serde without serde_bytes
## encodes Vec<u8>/Vec<i16> as the latter, so this is the defensively-correct
## read for region_grid's season/weather/mean_temp_dc/moisture_q.
static func _dense_int(arr: Variant, i: int) -> int:
if arr is Array or arr is PackedByteArray:
return int(arr[i])
return 0
# =============================================================================
# D-226 item 3: generation legend panel
# =============================================================================
## Data-driven claim check: every legend entry must reference a real overlay
## id, so a typo or a stale entry can't silently produce a dead legend
## section that never appears.
func test_generation_legend_entries_reference_real_overlay_ids() -> void:
var overlay_ids: Array = []
for d: Dictionary in AtlasViewer.OVERLAY_DEFS:
overlay_ids.append(d["id"])
for spec: Dictionary in LegendPanelScript.GENERATION_LEGEND:
assert_that(overlay_ids).contains([spec.get("overlay_id", "")])
assert_bool((spec.get("rows", []) as Array).is_empty()).override_failure_message(
"legend entry '%s' has no rows" % spec.get("title", "?")
).is_false()
## Every gen_* toggleable overlay should have at least one legend entry so
## toggling it on never shows silent, unexplained map content.
func test_every_gen_overlay_has_a_legend_entry() -> void:
var legend_overlay_ids: Array = []
for spec: Dictionary in LegendPanelScript.GENERATION_LEGEND:
legend_overlay_ids.append(spec.get("overlay_id", ""))
for d: Dictionary in AtlasViewer.OVERLAY_DEFS:
var overlay_id: String = d["id"]
if overlay_id.begins_with("gen_"):
assert_that(legend_overlay_ids).override_failure_message(
"overlay '%s' has no GENERATION_LEGEND entry" % overlay_id
).contains([overlay_id])
## Full-lifecycle test (add_child fires _ready(), which builds the legend
## panel) — invisible at rest, since no generation overlay starts active.
func test_legend_panel_hidden_by_default() -> void:
var v: AtlasViewer = AtlasViewer.new()
add_child(v)
assert_bool(v._legend_panel.visible).override_failure_message(
"legend panel must be invisible when no generation overlay is active"
).is_false()
v.queue_free()
## Toggling a gen_* overlay on must reveal the legend and populate its rows;
## toggling it back off must hide it again (invisible-when-not-needed, D-226).
func test_legend_panel_shows_active_overlay_and_hides_when_toggled_off() -> void:
var v: AtlasViewer = AtlasViewer.new()
add_child(v)
v.set_overlay_visible("gen_l3_settlements", true)
assert_bool(v._legend_panel.visible).override_failure_message(
"legend panel must show once a generation overlay is toggled on"
).is_true()
assert_int(v._legend_panel.get_implant_children().size()).override_failure_message(
"legend panel must have content rows once populated"
).is_greater(0)
v.set_overlay_visible("gen_l3_settlements", false)
assert_bool(v._legend_panel.visible).override_failure_message(
"legend panel must hide again once its only active overlay is toggled off"
).is_false()
v.queue_free()
## PR #186 regression: the overlay bar spans the full header-adjacent width
## so rows can wrap (ALIGNMENT_END right-aligns the chips), which leaves a
## wide EMPTY strip inside the container rect on wide screens. That strip
## must never eat map input: the container is MOUSE_FILTER_IGNORE (chip
## Buttons STOP their own events) and _is_over_ui() must not treat the bar
## rect as UI — both are pinned here because no other test exercises them.
func test_overlay_bar_empty_area_does_not_block_map_input() -> void:
var v: AtlasViewer = AtlasViewer.new()
add_child(v)
v.size = Vector2(1920.0, 1080.0)
v._position_overlay_bar()
await get_tree().process_frame
assert_int(v._overlay_bar.mouse_filter).override_failure_message(
"overlay bar container must be MOUSE_FILTER_IGNORE — STOP turns the"
+ " empty flow area into a dead strip that swallows map clicks"
).is_equal(Control.MOUSE_FILTER_IGNORE)
# A point just inside the bar's top-left is empty flow area (chips are
# right-aligned and occupy well under the full width at 1920px).
var strip_point: Vector2 = v._overlay_bar.global_position + Vector2(8.0, 8.0)
assert_bool(v._is_over_ui(strip_point)).override_failure_message(
"_is_over_ui must not claim the overlay bar's empty strip — map"
+ " pan/click near the top edge would silently die there"
).is_false()
v.queue_free()