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settled-reach/tooling/econ-sim/src/model.rs
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jpmschweitzerandClaude Opus 4.6 d45cfe0fa3 fix(simulation): address PR #122 review — determinism, correctness, labeling
- HashMap → BTreeMap throughout econ-sim for deterministic iteration (D-010)
- Fix cost_factor: multiplicative gate×zone instead of additive (trade.rs)
- Extract derive_seed to shared prng.rs, consolidate FNV-1a implementation
- Rename run_shock_test → run_no_explosion_check (not D-179 Test 3)
- Deduplicate cross-zone FX rate collection in Test 4
- Replace ORDER BY RANDOM() with deterministic ordering + ChaCha8Rng
- Make commodity coverage failure a hard error consistent with D-175
- Fix gap-fill off-by-one (4 corps → 3 when coverage = 0)
- Correct test report: EconEvent exists, location_type is body/station

All four D-179 stability tests still pass.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-08 13:51:23 +02:00

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//! Layer 1: Leontief production + consumption + price adjustment.
//! Layer 2: Spatial price equilibrium via damped tâtonnement (D-178).
//!
//! Each system with economic activity (corp presence or population > 0)
//! is an active market node. Goods flow along gate links when price
//! differentials exceed transport costs (α=0.03, β=0.4).
//!
//! Layer 3 (corporate behavioral agents) is added in #809.
//!
//! Reference: D-178 (Economic Model Architecture)
use std::collections::BTreeMap;
use crate::agents;
use crate::currency::{CurrencyState, ShadowEconomy};
use crate::db::Economy;
use crate::seed::Productivity;
use crate::trade;
// ---------------------------------------------------------------------------
// Constants
// ---------------------------------------------------------------------------
/// Price adjustment rate per tick (α=0.03, D-178 Layer 2).
const ALPHA: f64 = 0.03;
/// Baseline production capacity per corp per tick (units/tick).
const BASELINE_CAPACITY: f64 = 10.0;
/// Initial stockpile buffer (in ticks of baseline demand).
const INITIAL_STOCKPILE_BUFFER: f64 = 4.0;
/// Per-capita demand coefficient for final goods (units/tick per person).
const DEMAND_PER_CAPITA_FINAL: f64 = 1.0e-6;
/// Per-capita demand coefficient for services (units/tick per person).
const DEMAND_PER_CAPITA_SERVICE: f64 = 0.5e-6;
/// Fusion fuel utility demand reduction for gate-energy-connected nodes (D-186, D-188).
const GATE_ENERGY_DEMAND_REDUCTION: f64 = 0.3;
// ---------------------------------------------------------------------------
// Node state
// ---------------------------------------------------------------------------
#[derive(Debug, Clone)]
pub struct CommodityState {
pub supply: f64,
pub demand: f64,
pub price: f64,
pub stockpile: f64,
}
#[derive(Debug, Clone)]
pub struct NodeState {
pub system_id: String,
/// commodity_id → state
pub commodities: BTreeMap<String, CommodityState>,
}
// ---------------------------------------------------------------------------
// Tick snapshot (output record)
// ---------------------------------------------------------------------------
#[derive(Debug, Clone)]
pub struct TickRecord {
pub tick: u32,
pub node_id: String,
pub commodity_id: String,
pub supply: f64,
pub demand: f64,
pub price: f64,
/// Node-level shadow economy intensity [0.0, 1.0] (D-174, Signal 7).
/// Same value for all commodities at this node/tick.
pub shadow_intensity: f64,
/// Tractus/Mark exchange rate at this tick (1.0 = parity, D-171).
pub tractus_mark_rate: f64,
}
// ---------------------------------------------------------------------------
// Simulation
// ---------------------------------------------------------------------------
/// Run the Layer 1+2 simulation for `ticks` ticks.
///
/// Layer 1: Leontief production + consumption + stockpile update.
/// Layer 2: Damped tâtonnement trade flows along gate links (D-178).
/// Currency zone friction and exchange rate adjustment (D-171, D-172).
///
/// Returns a flat list of TickRecords (one per active node×commodity×tick).
pub fn run(
economy: &Economy,
productivity: &BTreeMap<(String, String), Productivity>,
shadow: &ShadowEconomy,
adjacency: &BTreeMap<String, Vec<String>>,
ticks: u32,
) -> Vec<TickRecord> {
let archetypes = agents::build_archetype_map(economy.corp_archetype_data.clone());
let mut nodes = init_nodes(economy);
let mut currency = CurrencyState::new();
let mut records = Vec::new();
for tick in 0..ticks {
step(economy, productivity, shadow, &archetypes, &mut nodes);
trade::trade_step(economy, &mut nodes, adjacency, &mut currency);
currency.update_rate();
let fx_rate = currency.tractus_mark_rate;
for node in nodes.values() {
let node_shadow = shadow
.intensity
.get(&node.system_id)
.copied()
.unwrap_or(0.0);
for (commodity_id, state) in &node.commodities {
records.push(TickRecord {
tick,
node_id: node.system_id.clone(),
commodity_id: commodity_id.clone(),
supply: state.supply,
demand: state.demand,
price: state.price,
shadow_intensity: node_shadow,
tractus_mark_rate: fx_rate,
});
}
}
}
records
}
// ---------------------------------------------------------------------------
// Initialization
// ---------------------------------------------------------------------------
fn init_nodes(economy: &Economy) -> BTreeMap<String, NodeState> {
let mut nodes: BTreeMap<String, NodeState> = BTreeMap::new();
// Activate nodes that have corp presence or non-zero population
for (system_id, system) in &economy.systems {
let has_corps = economy.presences_by_system.contains_key(system_id);
let has_population = system.population > 0;
if !has_corps && !has_population {
continue;
}
let mut commodity_states: BTreeMap<String, CommodityState> = BTreeMap::new();
for commodity in &economy.commodities {
let base_price = commodity.base_price;
let base_demand = base_population_demand(system.population, &commodity.tier);
// Warm start: all commodities get a baseline inventory so production
// chains can run from tick 0. This represents the "economy already
// operating" state rather than a cold start from empty warehouses.
let stockpile = BASELINE_CAPACITY * INITIAL_STOCKPILE_BUFFER;
commodity_states.insert(
commodity.id.clone(),
CommodityState {
supply: 0.0,
demand: base_demand,
price: base_price,
stockpile,
},
);
}
nodes.insert(
system_id.clone(),
NodeState {
system_id: system_id.clone(),
commodities: commodity_states,
},
);
}
nodes
}
/// Baseline population-driven demand for direct consumption.
///
/// Raw and intermediate commodities have zero direct population demand —
/// they are consumed through production chains only.
fn base_population_demand(population: i64, tier: &str) -> f64 {
let pop = population as f64;
match tier {
"final" => pop * DEMAND_PER_CAPITA_FINAL,
"service_professional" | "service_luxury" => pop * DEMAND_PER_CAPITA_SERVICE,
_ => 0.0, // raw and intermediate: demand comes from production chain inputs only
}
}
// ---------------------------------------------------------------------------
// Simulation step
// ---------------------------------------------------------------------------
/// Fraction of formal demand that shadow economy can satisfy at intensity=1.0.
///
/// Shadow goods circulate outside formal channels, reducing stockpile
/// consumption by formal-sector demand. At 0% intensity, no shadow goods.
/// At 100% intensity, shadow goods meet up to this fraction of demand.
const SHADOW_DEMAND_COVERAGE: f64 = 0.30;
fn step(
economy: &Economy,
productivity: &BTreeMap<(String, String), Productivity>,
shadow: &ShadowEconomy,
archetypes: &BTreeMap<String, agents::Archetype>,
nodes: &mut BTreeMap<String, NodeState>,
) {
// Process each active node independently (Layer 1: no inter-system trade)
let system_ids: Vec<String> = nodes.keys().cloned().collect();
for system_id in &system_ids {
let node = nodes.get_mut(system_id).unwrap();
let system_info = match economy.systems.get(system_id) {
Some(s) => s,
None => continue,
};
// Reset per-tick supply
for state in node.commodities.values_mut() {
state.supply = 0.0;
}
// --- Production step ---
// For each corp present at this node, run the production chains
// that produce their primary_operation commodity.
let corps = economy
.presences_by_system
.get(system_id)
.cloned()
.unwrap_or_default();
for corp_presence in &corps {
let prod = match productivity.get(&(corp_presence.corp_id.clone(), system_id.clone())) {
Some(p) => p,
None => continue,
};
let primary_op = match &corp_presence.primary_operation {
Some(op) => op.clone(),
None => continue,
};
// Layer 3: behavioral archetype parameters for this corporation
let arch_params = archetypes
.get(&corp_presence.corp_id)
.map(|a| a.params())
.unwrap_or_else(|| agents::Archetype::Producer.params());
// Effective baseline = BASELINE_CAPACITY scaled by archetype
let effective_capacity = BASELINE_CAPACITY * arch_params.production_scale;
// Determine the tier of the primary_operation commodity
let tier = economy
.commodity_map
.get(&primary_op)
.map(|c| c.tier.as_str())
.unwrap_or("");
if tier == "raw" {
// Raw materials: direct extraction — no chain inputs required (D-177).
let gross_output = effective_capacity * prod.extraction_rate;
// Monopolist withholds a fraction of output
let net_output = gross_output * (1.0 - arch_params.supply_withheld);
if let Some(state) = node.commodities.get_mut(&primary_op) {
state.supply += net_output;
}
} else {
// Intermediate / final goods: run production chain with Leontief inputs.
let chains = match economy.chains_by_output.get(&primary_op) {
Some(c) => c.clone(),
None => continue,
};
for chain in &chains {
// Leontief constraint: minimum input availability fraction
let mut capacity_fraction = 1.0_f64;
for input in &chain.inputs {
if let Some(state) = node.commodities.get(&input.commodity_id) {
let available = state.stockpile;
let required = input.quantity * effective_capacity;
if required > 0.0 {
capacity_fraction =
capacity_fraction.min(available / required).clamp(0.0, 1.0);
}
} else {
capacity_fraction = 0.0;
break;
}
}
// Apply productivity multiplier
let prod_mult = prod.for_tier(&chain_output_tier(economy, chain));
let gross_output =
effective_capacity * chain.output_quantity * capacity_fraction * prod_mult;
let net_output = gross_output * (1.0 - arch_params.supply_withheld);
// Consume inputs (Leontief: fixed-coefficient deduction)
for input in &chain.inputs {
if let Some(state) = node.commodities.get_mut(&input.commodity_id) {
let consumed = input.quantity * effective_capacity * capacity_fraction;
state.stockpile = (state.stockpile - consumed).max(0.0);
}
}
// Add net output to supply
if let Some(state) = node.commodities.get_mut(&chain.output_commodity_id) {
state.supply += net_output;
}
}
}
// Price premium: apply archetype price signal to primary commodity at this node.
// Positive premium pushes price up; negative discounts it.
// Applied as a small additive tâtonnement nudge capped to avoid instability.
if arch_params.price_premium.abs() > 1e-6 {
if let Some(state) = node.commodities.get_mut(&primary_op) {
let base_price = economy
.commodity_map
.get(&primary_op)
.map_or(1.0, |c| c.base_price);
let nudge = base_price * arch_params.price_premium * ALPHA;
state.price = (state.price + nudge).clamp(base_price * 0.05, base_price * 20.0);
}
}
}
// --- Demand step ---
// Population demand for final goods and services.
// Industrial demand (chain inputs) was already deducted during production.
//
// Shadow economy (D-174): shadow goods satisfy a fraction of formal demand,
// reducing formal-sector stockpile consumption proportionally.
let shadow_intensity = shadow.intensity.get(system_id).copied().unwrap_or(0.0);
let shadow_coverage = shadow_intensity * SHADOW_DEMAND_COVERAGE;
for commodity in &economy.commodities {
let base_demand = base_population_demand(system_info.population, &commodity.tier);
// D-186/D-188: reduce fusion_fuel utility demand if gate energy is connected
let raw_demand = if commodity.id == "fusion_fuel"
&& system_info.gate_energy_connected
&& commodity.tier != "raw"
{
base_demand * GATE_ENERGY_DEMAND_REDUCTION
} else {
base_demand
};
// Shadow economy reduces formal-sector consumption (some demand met off-books)
let demand = raw_demand * (1.0 - shadow_coverage);
if let Some(state) = node.commodities.get_mut(&commodity.id) {
state.demand = demand;
// Domestic consumption from stockpile
state.stockpile = (state.stockpile - demand).max(0.0);
}
}
// --- Stockpile update ---
// Add this tick's supply to stockpile
for state in node.commodities.values_mut() {
state.stockpile += state.supply;
}
// --- Price adjustment (tâtonnement, Layer 1 local) ---
// Adjust based on stockpile level relative to demand.
// At equilibrium, stockpile ≈ INITIAL_STOCKPILE_BUFFER × demand.
for (commodity_id, state) in &mut node.commodities {
let equilibrium_stock = state.demand * INITIAL_STOCKPILE_BUFFER;
let base_price = economy
.commodity_map
.get(commodity_id)
.map_or(1.0, |c| c.base_price);
// Positive excess → price falls; negative excess → price rises
let excess = if equilibrium_stock > 0.0 {
(state.stockpile - equilibrium_stock) / equilibrium_stock
} else if state.supply > 0.0 {
1.0 // over-supplied vs zero demand
} else {
0.0
};
state.price =
(state.price * (1.0 - ALPHA * excess)).clamp(base_price * 0.05, base_price * 20.0);
}
}
}
/// Look up the tier of the output commodity for a given chain.
fn chain_output_tier(economy: &Economy, chain: &crate::db::ProductionChain) -> String {
economy
.commodity_map
.get(&chain.output_commodity_id)
.map(|c| c.tier.clone())
.unwrap_or_else(|| "intermediate".to_string())
}