System S-057 assigned to real star GJ 35 (Van Maanen's Star, DG white dwarf at 13.9 ly). Renamed across all content, server code, docs, decisions, wiki lore, and config files. 224 files updated. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
38 lines
1.6 KiB
YAML
38 lines
1.6 KiB
YAML
name: The Settled Reach
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version: 0.1.26
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repository: settled-reach
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codename: commonwealth
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description: >
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Top-down immersive sim with occlusion-based detection mechanics and
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combat elements. Single-character perspective where asymmetric information
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is the core gameplay mechanic. A Rimworld-style storyteller drives
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emergent narrative across a detective-smuggler dual-lens campaign.
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setting: >
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Original science fiction universe — the Settled Reach, a network of
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star systems connected by Founder Gates. Neural lattice technology
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enables soft immortality, forking, and re-embodiment. The v0.1
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vertical slice takes place in Sova Transit District, Van Maanen's Star.
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architecture:
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client: Godot 4 (GDScript)
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server: Rust with bevy_ecs (simulation server)
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transport: subprocess/IPC via TCP with MessagePack serialization
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protocol: length-prefixed MessagePack frames (4-byte big-endian)
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determinism: ChaCha20 seeded RNG, deterministic tick processing
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simulation:
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tick_rate: 10 ticks per game-minute
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time_model: 4 day phases (Morning, Afternoon, Evening, Night)
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grid: dual-scale (0.5m simulation tiles, 1m visual tiles)
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visibility: symmetric shadowcasting + forward/peripheral/blind vision cone
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knowledge: per-entity knowledge graphs with confidence decay
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content:
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format: YAML with JSON Schema validation
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structure: campaigns/systems/stations/districts hierarchy
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npcs: 10-axis model (7 essential + 3 supporting) with CombatCapability
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dialogue: tagged line pools with 4-layer relational filtering
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population: 30% flat / 50% mundane triangles / 20% intrigue-entangled
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