Files
settled-reach/.claude/skills/audio-gen/references/category-templates.md
T
jpmschweitzerandClaude Opus 4.6 f0bab3999d chore(skills): rename all skills to domain-action convention
Adopts the whatsinagame naming pattern where the domain comes
first and the action second (e.g. pr-review, sprint-start,
audio-gen). Updated all cross-references in settings, agents,
docs, and inter-skill references.

12 renames: commit→git-commit, create-skill→skill-create,
gen-audio→audio-gen, gen-image→image-gen, plan-sprint→sprint-plan,
push-pr→pr-push, render-sprite→sprite-gen, review-pr→pr-review,
search-docs→docs-search, start-sprint→sprint-start,
start-workshop→workshop-start.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 12:51:56 +01:00

2.4 KiB

Category Templates — Audio Generation

Match the asset's category to the right template. Append after the sonic family prefix and before the specific asset description.

Ambient Loops

Template:

Continuous ambient soundscape loop, seamless looping audio, no distinct beginning or end, steady background atmosphere, [DURATION]s duration

Notes:

  • Generate at 45s (the SAO sweet spot below the 47s ceiling)
  • Add 3-5s of overlap material for crossfade looping in post
  • These play continuously — they must be boring enough to fade into the background but rich enough to reward attention
  • Station baseline prefix is required (see sonic-palette.md)

Steps: 100-150 (higher quality for loops — artifacts are more noticeable) CFG: 5-7 (lower guidance = more natural variation, less mechanical)

Sound Effects (SFX)

Template:

Single isolated sound effect, clean recording, [DURATION] duration, clear attack and natural decay, no background noise, no reverb tail beyond natural

Notes:

  • For footsteps: specify surface material, pace, weight
  • For environmental: specify the physical mechanism (door hinge, cargo latch)
  • Keep short and punchy — these are event-driven, not continuous

Steps: 80-100 (shorter sounds need fewer steps) CFG: 7-9 (more guidance = more precise sound matching)

UI Sounds

Template:

Interface feedback sound, digital UI element, [DURATION] duration, immediate attack, clean decay, isolated sound with no background

Notes:

  • Most UI sounds are under 200ms — use manual synthesis, not SAO
  • For SAO-generated UI sounds (>200ms like fog_recognition, chimes): generate at 3-5s duration, then trim to the best portion
  • Insert-tech prefix is required for lattice/interface sounds
  • Organic prefix for fog_recognition (cognitive, not technological)

Steps: 80-100 CFG: 7-9 (precision matters for UI sounds)

Chimes / Notification Sounds

Template:

Single musical tone, crystalline quality, [DURATION] duration, gentle attack, resonant sustain, natural fade out, no accompaniment, no rhythm

Notes:

  • Generate at 3-5s to give SAO enough temporal context
  • Trim to the best 0.5-1.0s section
  • The attack transient is where the character lives — select for that
  • Normal vs urgent variants: same base prompt, vary "gentle/soft" vs "brighter/sharper/more present"

Steps: 100 (tonal quality matters) CFG: 6-8 (some freedom for natural harmonic content)