Adopts the whatsinagame naming pattern where the domain comes first and the action second (e.g. pr-review, sprint-start, audio-gen). Updated all cross-references in settings, agents, docs, and inter-skill references. 12 renames: commit→git-commit, create-skill→skill-create, gen-audio→audio-gen, gen-image→image-gen, plan-sprint→sprint-plan, push-pr→pr-push, render-sprite→sprite-gen, review-pr→pr-review, search-docs→docs-search, start-sprint→sprint-start, start-workshop→workshop-start. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Category Templates — Audio Generation
Match the asset's category to the right template. Append after the sonic family prefix and before the specific asset description.
Ambient Loops
Template:
Continuous ambient soundscape loop, seamless looping audio, no distinct beginning or end, steady background atmosphere, [DURATION]s duration
Notes:
- Generate at 45s (the SAO sweet spot below the 47s ceiling)
- Add 3-5s of overlap material for crossfade looping in post
- These play continuously — they must be boring enough to fade into the background but rich enough to reward attention
- Station baseline prefix is required (see sonic-palette.md)
Steps: 100-150 (higher quality for loops — artifacts are more noticeable) CFG: 5-7 (lower guidance = more natural variation, less mechanical)
Sound Effects (SFX)
Template:
Single isolated sound effect, clean recording, [DURATION] duration, clear attack and natural decay, no background noise, no reverb tail beyond natural
Notes:
- For footsteps: specify surface material, pace, weight
- For environmental: specify the physical mechanism (door hinge, cargo latch)
- Keep short and punchy — these are event-driven, not continuous
Steps: 80-100 (shorter sounds need fewer steps) CFG: 7-9 (more guidance = more precise sound matching)
UI Sounds
Template:
Interface feedback sound, digital UI element, [DURATION] duration, immediate attack, clean decay, isolated sound with no background
Notes:
- Most UI sounds are under 200ms — use manual synthesis, not SAO
- For SAO-generated UI sounds (>200ms like fog_recognition, chimes): generate at 3-5s duration, then trim to the best portion
- Insert-tech prefix is required for lattice/interface sounds
- Organic prefix for fog_recognition (cognitive, not technological)
Steps: 80-100 CFG: 7-9 (precision matters for UI sounds)
Chimes / Notification Sounds
Template:
Single musical tone, crystalline quality, [DURATION] duration, gentle attack, resonant sustain, natural fade out, no accompaniment, no rhythm
Notes:
- Generate at 3-5s to give SAO enough temporal context
- Trim to the best 0.5-1.0s section
- The attack transient is where the character lives — select for that
- Normal vs urgent variants: same base prompt, vary "gentle/soft" vs "brighter/sharper/more present"
Steps: 100 (tonal quality matters) CFG: 6-8 (some freedom for natural harmonic content)