Spring-cleaning accumulated v0.1 vertical-slice residue across the wiki. Scope per Jeroen's pre-decisions on 2026-04-21: - Delete outright: wiki/star-systems/GJ-35/sova/ subtree (5 files + 2 dirs) — v0.1 Station Sova / Transit District content. - Strip example blocks in authoring guides and _templates/ that cited dropped v0.1 NPCs (Kael Davan, Sera Venn, Nils Davan, Devra, Torek, Renn, Pell, Tav, Lera Sessik, Sabel). Replaced with short "v0.1 examples removed — D-122" notes pointing authors to the active NPC roster. - Rewrite canonical-lore references file-by-file: faction pages, technology pages, contraband pages, concepts pages, corp pages that cited v0.1 names/places. Preserve institutional/structural content, drop specific-name citations. - Commission name drift: replace "Concord Commission" and "Assembly Commission" with "the Lattice Commission" (D-193) throughout. - Van Maanen's Star cultural references: the canonical in-game name is Vuurkloof. "Van Maanen's Star" is retained only as an astronomical designation (glossary + GJ-35 Calibration Note). All cultural/system references converted to Vuurkloof across culture-authoring-guide, cultural-generation-guide, founder-gates, and star-system adjacent-system descriptions. - Strip `v0.1` from faction/triangle frontmatter tags (8 files). - wiki/triangles/hub-power.md and wiki/factions/the-ring.md: rewritten using role-name exemplars (Ring Coordinator / Shift Supervisor / THE FRIEND) instead of named v0.1 NPCs. Triangle pattern preserved as a structural reference. Also applies drive-by Commission drift fixes and minor cross-ref updates to canonical corps (gate-corporation, mastroianni-vehicle-group, stalownia-kowalski, prometheus-labs, ferreira-monteiro, vins-de-grand-vide, and 13 others). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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title, description, slug, category, status, created, updated, scope, faction_type, governance_role, headquarters, members, tags, decision_refs, cross_refs
| title | description | slug | category | status | created | updated | scope | faction_type | governance_role | headquarters | members | tags | decision_refs | cross_refs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| faction | proposed | YYYY-MM-DD | YYYY-MM-DD |
{Title}
Type: Faction — {faction_type} Status: {status} Scope: {scope} Governance Role: {governance_role} Headquarters: {headquarters}
Overview
{2-3 paragraphs: what this faction is, what it does, why it matters.}
Structure
{How the faction is organized. Hierarchy, roles, decision-making.}
Members
{Table or list of known members with roles and links.}
Community Role
{How this faction fits into the social fabric. Who benefits, who is harmed.}
Vulnerability
{How the faction can be exposed, disrupted, or exploited by the player.}
Mechanical Integration
{Knowledge graph flags, perception differences, investigation vectors.}
Thematic Function
{What question this faction poses for the player. Why it exists in the game.}
Cross-References:
- {character_name} — {role}
- {location_name} — {presence}