Surfaced during #957 zone-selection authoring: a body's setting/mode should dispatch the cascade entry to planetary / station / mod-DLC-forked / save-only(player_base) sources, distinct from setting's in-path tweaker role. Captured as an open question so #957 stays scoped to the planetary path; this is why #957's zone table excludes station-only zone ids. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Open Questions
Tracked questions awaiting discussion or resolution. Split by domain, mirroring the D-record structure.
Domain Files
| File | Domain | Questions |
|---|---|---|
| questions-architecture.md | Technical foundation | Q-001, Q-006, Q-009, Q-018–Q-023, Q-029, Q-030, Q-046, Q-059, Q-060, Q-063–Q-094, Q-096–Q-109 |
| questions-perception.md | Player observation | Q-003, Q-014, Q-016, Q-024, Q-025, Q-026, Q-051, Q-053, Q-054 |
| questions-content.md | Narrative, NPCs, setting | Q-010, Q-012, Q-013, Q-015, Q-017, Q-028, Q-031, Q-033, Q-040–Q-045, Q-047–Q-050, Q-052, Q-056, Q-057, Q-095, Q-WTF-039, Q-WTF-040, Q-WTF-041 |
| questions-scope.md | Game concept, prototype | Q-002, Q-004, Q-005, Q-007, Q-008, Q-011, Q-027, Q-032, Q-034–Q-039, Q-058, Q-061, Q-062 |
Status Summary
| Domain | Total | Resolved | Partial | Open |
|---|---|---|---|---|
| Architecture | 46 | 6 | 1 | 39 |
| Perception | 9 | 5 | 0 | 4 |
| Content | 25 | 11 | 2 | 12 |
| Scope | 17 | 6 | 2 | 9 |
| Total | 97 | 28 | 5 | 64 |
Updated 2026-04-05: Full recount. Q-002, Q-004, Q-005, Q-007 closed as resolved (D-117/D-166). Architecture index corrected (was 13, actually 46 — Q-060 through Q-094 were missing from index).
Adding a Question
- Claim an ID:
tooling/db/decision claim Q questions "title" - Edit the appropriate domain file (
questions-{domain}.md) - Follow the existing format (
### Q-NNN: Titleheading) - Update the domain file footer count
- Update this index: add the ID to the domain table row, update status summary
Domain Guide
When in doubt about where a question belongs: if it constrains how we build, it's architecture. If it defines what the player observes or knows, it's perception. If it defines narrative, NPCs, dialogue, or setting, it's content. If it defines what we ship or how big it is, it's scope.
97 questions. Last updated: 2026-04-21 (Q-095 resolved — D-193 Lattice Commission).