Files
settled-reach/client/scripts/protocol/local_bridge.gd
T
2026-04-05 11:09:10 +02:00

170 lines
5.0 KiB
GDScript

class_name LocalBridge
## TCP transport with length-prefixed framing for IPC (D-020).
##
## Wraps StreamPeerTCP with 4-byte big-endian length-prefix framing
## matching server/src/bridge/framing.rs.
const MAX_MESSAGE_SIZE: int = 16 * 1024 * 1024 # 16 MB, matching server
var _stream: StreamPeerTCP
var _read_buffer: PackedByteArray = PackedByteArray()
var _pending_length: int = -1 # -1 = awaiting header, >= 0 = awaiting payload
var _corrupt: bool = false # Set on unrecoverable framing error
func _init() -> void:
_stream = StreamPeerTCP.new()
## Initiate connection to host:port. Non-blocking — poll get_status() for result.
func connect_to_server(host: String, port: int) -> Error:
return _stream.connect_to_host(host, port)
## Poll the TCP stream. Call every frame to drive connection and reads.
func poll() -> void:
_stream.poll()
## Current TCP connection status.
func get_status() -> StreamPeerTCP.Status:
if _corrupt:
return StreamPeerTCP.STATUS_ERROR
return _stream.get_status()
## Whether the TCP stream is in the connected state.
func is_connected_to_server() -> bool:
return not _corrupt and _stream.get_status() == StreamPeerTCP.STATUS_CONNECTED
## Send a framed message: [4-byte BE length][payload].
## Concatenates header and payload into a single put_data() call to avoid partial writes.
func send_message(payload: PackedByteArray) -> Error:
if not is_connected_to_server():
return ERR_CONNECTION_ERROR
var len := payload.size()
if len > MAX_MESSAGE_SIZE:
push_error("LocalBridge: message too large: %d bytes (max %d)" % [len, MAX_MESSAGE_SIZE])
return ERR_PARAMETER_RANGE_ERROR
# Build complete frame: [4-byte BE length][payload]
var frame := PackedByteArray()
frame.resize(4 + len)
frame[0] = (len >> 24) & 0xFF
frame[1] = (len >> 16) & 0xFF
frame[2] = (len >> 8) & 0xFF
frame[3] = len & 0xFF
for i in range(len):
frame[4 + i] = payload[i]
return _stream.put_data(frame)
## Non-blocking poll for a complete framed message.
## Returns the payload if a complete message is available, empty array otherwise.
## Call in a loop until empty to drain all buffered messages.
func poll_message() -> PackedByteArray:
if not is_connected_to_server():
return PackedByteArray()
# Read any available bytes into the buffer
var available := _stream.get_available_bytes()
if available > 0:
var result := _stream.get_data(available)
if result[0] != OK:
return PackedByteArray()
_read_buffer.append_array(result[1])
return _try_extract_message()
## Try to extract a complete message from the read buffer.
func _try_extract_message() -> PackedByteArray:
# Phase 1: read 4-byte header if we don't have a pending length
if _pending_length < 0:
if _read_buffer.size() < 4:
return PackedByteArray()
_pending_length = (
(_read_buffer[0] << 24)
| (_read_buffer[1] << 16)
| (_read_buffer[2] << 8)
| _read_buffer[3]
)
_read_buffer = _read_buffer.slice(4)
if _pending_length > MAX_MESSAGE_SIZE:
# Stream is corrupt — we can't find the next valid frame boundary.
# Disconnect rather than silently discarding valid buffered data.
push_error(
(
"LocalBridge: incoming message too large: %d bytes (max %d) — disconnecting"
% [_pending_length, MAX_MESSAGE_SIZE]
)
)
_corrupt = true
_pending_length = -1
_read_buffer.clear()
disconnect_from_server()
return PackedByteArray()
# Phase 2: read payload
if _read_buffer.size() < _pending_length:
return PackedByteArray()
var payload := _read_buffer.slice(0, _pending_length)
_read_buffer = _read_buffer.slice(_pending_length)
_pending_length = -1
return payload
## Close the connection and reset read state.
func disconnect_from_server() -> void:
_stream.disconnect_from_host()
_read_buffer.clear()
_pending_length = -1
## Reset corrupt state (for reconnection after disconnect).
func reset() -> void:
_corrupt = false
_read_buffer.clear()
_pending_length = -1
# -- Static helpers for D-030 Layer 2 testing ----------------------------------
# These exist for unit tests that verify framing logic without a live TCP
# connection. Not used in production code paths.
## Encode a payload into a framed byte array: [4-byte BE length][payload].
static func frame_encode(payload: PackedByteArray) -> PackedByteArray:
var len := payload.size()
var frame := PackedByteArray()
frame.resize(4 + len)
frame[0] = (len >> 24) & 0xFF
frame[1] = (len >> 16) & 0xFF
frame[2] = (len >> 8) & 0xFF
frame[3] = len & 0xFF
for i in range(len):
frame[4 + i] = payload[i]
return frame
## Decode the first framed message from raw bytes.
## Returns { "payload": PackedByteArray, "remainder": PackedByteArray } or null if incomplete.
static func frame_decode(data: PackedByteArray) -> Variant:
if data.size() < 4:
return null
var len := (data[0] << 24) | (data[1] << 16) | (data[2] << 8) | data[3]
if len > MAX_MESSAGE_SIZE:
push_error("LocalBridge: frame too large: %d bytes" % len)
return null
if data.size() < 4 + len:
return null
return {
"payload": data.slice(4, 4 + len),
"remainder": data.slice(4 + len),
}