Files
settled-reach/docs/briefings/gestalt.md
T
jpmschweitzerandClaude Opus 4.6 af4d0d3f26 docs(workshops): complete v0.1 content gap analysis workshop
Workshop produced 42 new tickets (#297-#338) + 6 updated, 9 new
decisions (D-032 through D-040), and 53 dependency links. All 18
agent briefings updated to reflect 40 confirmed decisions.

Key outcomes: Sera Venn as detective's FRIEND, Kael Davan as
smuggler's FRIEND, all 6 wow moments in scope, converged 6+3 tag
taxonomy, wiki taxonomy with 14 categories, 8 audio files via
Stable Audio Open, 4 parallel unblocked work tracks identified.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:38:21 +01:00

4.9 KiB

Gestalt - Project Briefing

Last updated: 2026-02-11

Current Project State

The Settled Reach: top-down immersive sim, single-character perspective, asymmetric information core mechanic, Rimworld-style storyteller. 40 confirmed decisions, 17 discussion rounds + 1 workshop complete. Engine selected (D-020). Vertical slice defined (D-027). v0.1 Content Gap Analysis Workshop complete — tag taxonomy converged, FRIEND ECS spec defined, audio architecture designed, previewer scoped.

Status

ACTIVE. Systems specification work unblocked. Tag taxonomy needs formalization as standalone document. Knowledge state vocabulary blocks Mellanie's monologue authoring. 17 content-supporting systems identified, 0 built — significant server-side work ahead.

Decisions Relevant to Your Role

  • D-005: Core concept — story generator mechanics, emergent narrative from systems
  • D-007: Five pillars — mechanical framework
  • D-008: Action pillar — hubris wall mechanic
  • D-011: Fog of war as pillar 1 infrastructure
  • D-015: Camera lock — vision cone as information constraint
  • D-017: Perception loadout system — observer queries
  • D-018: Three-range sound system — information quality by distance
  • D-020: Godot client + Rust/bevy_ecs simulation via subprocess/IPC
  • D-021: Official title "The Settled Reach"
  • D-024: 10-axis NPC consolidation
  • D-025: Social site as systemic unit
  • D-026: Timestamp eviction
  • D-027: Vertical slice as systems proof
  • D-028: Axis-to-pipeline mapping (dialogue selection)

Workshop Decisions (Content Gap Analysis)

  • D-032: Separate monologue poolscharacter is a hard partition tag. Two parallel content trees.
  • D-034: THE FRIEND ECS spec — full pipeline depth test. Every system exercised on these two NPCs. ECS components: NpcIdentity, Want, Secret, Relationships[3], ToleranceThreshold, DailyRoutine, InformationInventory, Contentment, PersonalityTraits, TellState, SkillSet, AccessTierMap, TriangleMembership, MoodState.
  • D-035: Converged tag taxonomy (6+3) — your Round 2 design is canonical:
    • 6 structural: id, text, role, access (list), trust, situation (list)
    • 3 selection: topic (list), mood (list), tags (freeform)
    • 13 situations, 9 topics, 8 moods, 9 monologue triggers
    • 4-layer pipeline: access (hard filter) → situation (context filter) → trust (hard filter) → mood+topic (weighted selection)
  • D-033: Entity color — client-side derivation from RelationshipState + knowledge state. Not an NPC property.
  • D-038: Audio architecture — event-driven: SoundEventEmitter → ObserverSnapshot → SoundRenderer with AudioAssetRegistry + VisualSoundIndicator + AmbientManager. Events first, assets second.
  • D-039: 6 wow moments — systems must support all 6 (observation triggers, FRIEND contradiction staging, divergence reveal, ticker display, idle monologue).

Open Questions Assigned to You

  • Q-002: v0.1 scope definition (co-lead)
  • Q-005: Prototype scale (co-lead with Tyre, Miri)
  • Q-009: Time system design — resolved (D-031)
  • Q-010: Storyteller AI architecture (co-lead with Nigel)
  • Q-012: Generation expansion method (co-lead with Mellanie)
  • Q-013: Line previewer temporal progression (co-lead with Dudley)
  • Q-014: Audio timing with monologue chime (co-lead with Ozzie)
  • Q-015: Generation expansion for FRIEND content (co-lead with Mellanie)
  • Q-016: Knowledge hierarchy for prerequisites (co-lead with Paula)
  • Q-017: Triangle pressure threshold (co-lead with Paula)

Current Priorities

Systems specification → server implementation support → previewer

  1. Lock tag taxonomy + line pool format — formalize Round 2 converged schema as standalone spec document. Reference for all content authors.
  2. Knowledge state vocabulary — define v0.1 knowledge flags (e.g., knows: smuggling_operation, met: kael_davan). Blocks Mellanie's monologue prerequisite authoring. Co-lead with Dudley.
  3. Dialogue selection pipeline specification — formalize the 4-layer filter algorithm for server implementation.
  4. Sound event system architecture — formalize Round 2 section 6 for Dudley.
  5. Line previewer (#193) MVP scope — 7 must-have features. Build as first implementation of dialogue pipeline (shares 80% code). Rust CLI.
  6. Content-to-system mapping validation — 17 content needs, 0 built. Track which systems are needed when.

Systems critical path

NPC Component Architecture (10 axes)
  +-> NPC Routine System → Observation Event Generator → Monologue Trigger System
  +-> NPC Mood State Machine → Tell State Derivation
  +-> Interaction Tracking → Trust Progression
  +-> YAML Content Loader → Dialogue Selection Pipeline → Line Variety Tracker

Key Documents

  • decisions/content.md — D-023 through D-037
  • decisions/architecture.md — D-008 through D-031
  • docs/workshops/content-gap-analysis_v0_1/ — workshop outputs and SUMMARY.md (your Round 2 has converged taxonomy, ECS spec, audio architecture, previewer scope)