D-040: hierarchical wiki structure with YAML frontmatter. 6 new open questions from content gap analysis workshop covering generation expansion, line previewer, audio timing, FRIEND content authoring, knowledge hierarchy, and triangle pressure thresholds. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
4.8 KiB
4.8 KiB
Open Questions
Tracked questions awaiting discussion or resolution.
Q-001: Game engine selection
- Status: Resolved → D-020
Q-002: Scope of v0.1 playable prototype
- Status: Map spec resolved (D-014). Remaining: mechanics, characters, interactions for minimum playable build.
- Assigned to: Full team
Q-003: Art direction / presentation style
- Status: Further resolved for v0.1 via Content Gap Analysis Workshop. Araminta's v0.1 Visual Grammar proposal covers: entity color palette (D-033), zone-specific color palettes (3 zones with hex values), fog rendering (4 states), monologue presentation spec, insert dual-character variants. Long-term art direction beyond v0.1 remains open.
- Remaining: Long-term art direction, sprite replacement timeline, full visual identity.
- Assigned to: Araminta (lead)
Q-004: One campaign spanning all eras or separate era scenarios?
- Status: Not yet discussed
- Context: Gore raised that Commonwealth Era and Void Era play very differently. Prototype focuses on pre-Starflyer War era.
- Assigned to: Gore, Miri to lead discussion
Q-005: Scale for prototype - locations, characters, factions
- Status: Partially scoped
- Early signal: Institute/Armstrong City hub, ~10-20 characters, Guardians + institutional + political factions
- Assigned to: Gestalt, Tyre, Miri
Q-006: Multiplayer or single-player only?
- Status: Resolved → D-009
Q-007: Target platform(s)
- Status: Not yet discussed
- Context: Team Leader has Linux background (Fedora). Cross-platform considerations?
- Assigned to: Tyre
Q-008: Licensing / distribution model
- Status: Not yet discussed
- Question: Open source? Free? Commercial? This affects engine choice and asset decisions.
- Assigned to: Team Leader
Q-009: Time system
- Status: Resolved → D-031
Q-010: Storyteller AI design
- Status: Not yet discussed
- Question: How does the Rimworld-style storyteller work? What are the pacing rules? How much structural randomness vs dramatic randomness?
- Assigned to: Gestalt, Nigel
Q-011: Character selection and playable characters
- Status: Not yet discussed
- Question: Which characters are playable in the prototype? How different are their starting positions? Can you play canon characters or only original ones?
- Assigned to: Miri, Paula
Q-012: Generation expansion method for dialogue
- Status: Open
- Question: How does the 4x generation expansion pass work? LLM-based, template-based, or rule-based? Affects how base lines are authored — LLM needs style-strong anchors; rules need substitution patterns.
- Assigned to: Gestalt, Mellanie
- Source: Content Gap Analysis Workshop (Mellanie R2)
Q-013: Line previewer temporal progression
- Status: Open
- Question: How does the line previewer (#193) handle THE FRIEND's multi-visit contradiction arc? Needs sequence mode to simulate interaction progression over multiple encounters.
- Assigned to: Gestalt, Dudley
- Source: Content Gap Analysis Workshop (Mellanie R2)
Q-014: Audio timing with monologue chime
- Status: Open
- Question: When does the monologue chime fire relative to text appearance? Before, simultaneous, or overlapping? Affects monologue line writing rhythm.
- Assigned to: Gestalt, Ozzie
- Source: Content Gap Analysis Workshop (Mellanie R2)
Q-015: Generation expansion for THE FRIEND content
- Status: Open
- Question: Does the 4x generation expansion apply to THE FRIEND's custom lines, or are all ~70-100 lines per FRIEND hand-authored? Recommendation: no expansion on FRIEND lines — risk of flattening hand-crafted voice.
- Assigned to: Mellanie, Gestalt
- Source: Content Gap Analysis Workshop (Ozzie R2, Gestalt R2)
Q-016: Knowledge hierarchy for monologue prerequisites
- Status: Open
- Question: Monologue prerequisites currently use binary flags (
knows: smuggling_operation). Need a hierarchy:suspects<knows_of<knows_details. How granular? - Assigned to: Gestalt, Paula
- Source: Content Gap Analysis Workshop (Gestalt R2)
Q-017: Triangle pressure threshold
- Status: Open
- Question: Triangles need a numeric pressure value that increases based on events. When it crosses a threshold,
confrontationsituation activates. What events increase pressure? What's the threshold? - Assigned to: Gestalt, Paula
- Source: Content Gap Analysis Workshop (Gestalt R2)
17 questions (3 resolved, 2 partially resolved, 12 open). Last updated: 2026-02-11