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settled-reach/decisions/questions.md
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jpmschweitzerandClaude Opus 4.6 36ffd3f6fa docs(decisions): add D-040 wiki taxonomy and Q-012 through Q-017
D-040: hierarchical wiki structure with YAML frontmatter.
6 new open questions from content gap analysis workshop
covering generation expansion, line previewer, audio timing,
FRIEND content authoring, knowledge hierarchy, and triangle
pressure thresholds.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-11 20:28:17 +01:00

4.8 KiB

Open Questions

Tracked questions awaiting discussion or resolution.


Q-001: Game engine selection

  • Status: Resolved → D-020

Q-002: Scope of v0.1 playable prototype

  • Status: Map spec resolved (D-014). Remaining: mechanics, characters, interactions for minimum playable build.
  • Assigned to: Full team

Q-003: Art direction / presentation style

  • Status: Further resolved for v0.1 via Content Gap Analysis Workshop. Araminta's v0.1 Visual Grammar proposal covers: entity color palette (D-033), zone-specific color palettes (3 zones with hex values), fog rendering (4 states), monologue presentation spec, insert dual-character variants. Long-term art direction beyond v0.1 remains open.
  • Remaining: Long-term art direction, sprite replacement timeline, full visual identity.
  • Assigned to: Araminta (lead)

Q-004: One campaign spanning all eras or separate era scenarios?

  • Status: Not yet discussed
  • Context: Gore raised that Commonwealth Era and Void Era play very differently. Prototype focuses on pre-Starflyer War era.
  • Assigned to: Gore, Miri to lead discussion

Q-005: Scale for prototype - locations, characters, factions

  • Status: Partially scoped
  • Early signal: Institute/Armstrong City hub, ~10-20 characters, Guardians + institutional + political factions
  • Assigned to: Gestalt, Tyre, Miri

Q-006: Multiplayer or single-player only?

  • Status: Resolved → D-009

Q-007: Target platform(s)

  • Status: Not yet discussed
  • Context: Team Leader has Linux background (Fedora). Cross-platform considerations?
  • Assigned to: Tyre

Q-008: Licensing / distribution model

  • Status: Not yet discussed
  • Question: Open source? Free? Commercial? This affects engine choice and asset decisions.
  • Assigned to: Team Leader

Q-009: Time system

  • Status: Resolved → D-031

Q-010: Storyteller AI design

  • Status: Not yet discussed
  • Question: How does the Rimworld-style storyteller work? What are the pacing rules? How much structural randomness vs dramatic randomness?
  • Assigned to: Gestalt, Nigel

Q-011: Character selection and playable characters

  • Status: Not yet discussed
  • Question: Which characters are playable in the prototype? How different are their starting positions? Can you play canon characters or only original ones?
  • Assigned to: Miri, Paula

Q-012: Generation expansion method for dialogue

  • Status: Open
  • Question: How does the 4x generation expansion pass work? LLM-based, template-based, or rule-based? Affects how base lines are authored — LLM needs style-strong anchors; rules need substitution patterns.
  • Assigned to: Gestalt, Mellanie
  • Source: Content Gap Analysis Workshop (Mellanie R2)

Q-013: Line previewer temporal progression

  • Status: Open
  • Question: How does the line previewer (#193) handle THE FRIEND's multi-visit contradiction arc? Needs sequence mode to simulate interaction progression over multiple encounters.
  • Assigned to: Gestalt, Dudley
  • Source: Content Gap Analysis Workshop (Mellanie R2)

Q-014: Audio timing with monologue chime

  • Status: Open
  • Question: When does the monologue chime fire relative to text appearance? Before, simultaneous, or overlapping? Affects monologue line writing rhythm.
  • Assigned to: Gestalt, Ozzie
  • Source: Content Gap Analysis Workshop (Mellanie R2)

Q-015: Generation expansion for THE FRIEND content

  • Status: Open
  • Question: Does the 4x generation expansion apply to THE FRIEND's custom lines, or are all ~70-100 lines per FRIEND hand-authored? Recommendation: no expansion on FRIEND lines — risk of flattening hand-crafted voice.
  • Assigned to: Mellanie, Gestalt
  • Source: Content Gap Analysis Workshop (Ozzie R2, Gestalt R2)

Q-016: Knowledge hierarchy for monologue prerequisites

  • Status: Open
  • Question: Monologue prerequisites currently use binary flags (knows: smuggling_operation). Need a hierarchy: suspects < knows_of < knows_details. How granular?
  • Assigned to: Gestalt, Paula
  • Source: Content Gap Analysis Workshop (Gestalt R2)

Q-017: Triangle pressure threshold

  • Status: Open
  • Question: Triangles need a numeric pressure value that increases based on events. When it crosses a threshold, confrontation situation activates. What events increase pressure? What's the threshold?
  • Assigned to: Gestalt, Paula
  • Source: Content Gap Analysis Workshop (Gestalt R2)

17 questions (3 resolved, 2 partially resolved, 12 open). Last updated: 2026-02-11