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settled-reach/spikes/3dpipeline/project.godot
T
jpmschweitzerandClaude Opus 4.6 f204bf3372 feat(assets): add 3D pipeline spike — Trellis to Godot with recoloring
Proves the full asset pipeline: concept image → Trellis 3D → Blender
post-process → Godot render with toon shader and recolor masks.

Key findings:
- gltf/embedded_image_handling=3 required (extract mode silently fails)
- Luminance-preserving recolor shader keeps texture detail
- Trellis output quality is sufficient for isometric game assets
- Camera uses pivot-based system with screen-aligned WASD pan

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-17 23:33:35 +01:00

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; Settled Reach — 3D Pipeline Spike
; Trellis GLB models + toon shader + recolor mask pipeline
[application]
config/name="SR 3D Pipeline Spike"
run/main_scene="res://scenes/spike_3d.tscn"
config/features=PackedStringArray("4.6")
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[rendering]
renderer/rendering_method="gl_compatibility"
[gltf]
embedded_image_handling=3