Close the last D-234 piece — terrain water-direction extraction wired through to founding orientation and the quarter waterfront rule: - Layer 1: TerrainAnalysis::water_bearing — 8-octant integer bearing toward the nearest water from the water_dist gradient (D-010, no atan2). Stored on GeographicAttractor.water_bearing (360 = none). - #956 founding orientation: coastal/river settlements now get a real water-facing bearing (the anchoring attractor's), replacing the 0 stub. - #957 waterfront rule (D-234b): the water-facing quarter edge (from the settlement's Coastal founding orientation) drops its block setback to 0 so buildings present flush to the quay (dock-orthogonal). Typed Edge + coastal_edge + per-block gating. Golden + atlas_response fixture rebaked (additive water_bearing field only). 8 new tests. All integer-deterministic (D-010). Pending: the waterfront rule reads context.founding_orientation, which city_context_reader still stubs to Cardinal — real per-settlement orientation reaches quarter generation once the Layer-3 placement -> Layer-4 GenerateSkeleton dispatch is wired (the remaining cross-layer integration). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
359 B
359 B